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created vector for nodes
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@ -172,6 +172,8 @@ Node& Sweep::NewFrontTriangle(SweepContext& tcx, Point& point, Node& node)
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tcx.AddToMap(triangle);
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Node* new_node = new Node(point);
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nodes_.push_back(new_node);
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new_node->next = node.next;
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new_node->prev = &node;
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node.next->prev = new_node;
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@ -629,8 +631,6 @@ void Sweep::FillRightConcaveEdgeEvent(SweepContext& tcx, Edge* edge, Node& node)
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}
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}
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delete &node.next;
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}
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void Sweep::FillRightConvexEdgeEvent(SweepContext& tcx, Edge* edge, Node& node)
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@ -712,8 +712,6 @@ void Sweep::FillLeftConcaveEdgeEvent(SweepContext& tcx, Edge* edge, Node& node)
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}
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}
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delete &node.prev;
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}
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void Sweep::FlipEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* t, Point& p)
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@ -39,6 +39,8 @@
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#ifndef SWEEP_H
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#define SWEEP_H
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#include <vector>
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namespace p2t {
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class SweepContext;
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@ -113,6 +115,9 @@ Point& NextFlipPoint(Point& ep, Point& eq, Triangle& ot, Point& op);
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void FlipScanEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle& flip_triangle, Triangle& t, Point& p);
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void FinalizationPolygon(SweepContext& tcx);
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std::vector<Node*> nodes_;
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};
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}
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