mirror of
https://github.com/jhasse/poly2tri.git
synced 2025-08-14 03:05:39 +02:00
added p2t namespace
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@@ -30,6 +30,8 @@
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*/
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#include "advancing_front.h"
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namespace p2t {
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AdvancingFront::AdvancingFront(Node& head, Node& tail)
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{
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head_ = &head;
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@@ -104,3 +106,6 @@ AdvancingFront::~AdvancingFront()
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delete search_node_;
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delete tail_;
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}
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}
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@@ -30,6 +30,8 @@
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*/
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#include "../common/shapes.h"
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namespace p2t {
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struct Node;
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// Advancing front node
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@@ -108,3 +110,5 @@ inline void AdvancingFront::set_search(Node* node)
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search_node_ = node;
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}
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}
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@@ -30,6 +30,8 @@
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*/
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#include "cdt.h"
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namespace p2t {
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CDT::CDT(Point** polyline, const int& point_count)
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{
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sweep_context_ = new SweepContext(polyline, point_count);
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@@ -45,12 +47,12 @@ void CDT::Triangulate()
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sweep_->Triangulate(*sweep_context_);
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}
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std::vector<Triangle*> CDT::GetTriangles()
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std::vector<p2t::Triangle*> CDT::GetTriangles()
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{
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return sweep_context_->GetTriangles();
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}
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std::list<Triangle*> CDT::GetMap()
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std::list<p2t::Triangle*> CDT::GetMap()
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{
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return sweep_context_->GetMap();
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}
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@@ -61,3 +63,5 @@ CDT::~CDT()
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delete sweep_;
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}
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}
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@@ -32,6 +32,8 @@
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#include "sweep_context.h"
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#include "sweep.h"
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namespace p2t {
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class CDT
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{
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public:
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@@ -55,3 +57,5 @@ Sweep* sweep_;
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/// Destructor
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~CDT();
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};
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}
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@@ -33,6 +33,8 @@
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#include "advancing_front.h"
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#include "../common/utils.h"
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namespace p2t {
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// Triangulate simple polygon with holes
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void Sweep::Triangulate(SweepContext& tcx)
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{
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@@ -801,4 +803,5 @@ void Sweep::FlipScanEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle&
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}
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}
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}
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@@ -28,7 +28,6 @@
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/**
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* Sweep-line, Constrained Delauney Triangulation (CDT) See: Domiter, V. and
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* Zalik, B.(2008)'Sweep-line algorithm for constrained Delaunay triangulation',
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@@ -37,6 +36,8 @@
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* "FlipScan" Constrained Edge Algorithm invented by Thomas <20>hl<68>n, thahlen@gmail.com
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*/
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namespace p2t {
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class SweepContext;
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struct Node;
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struct Point;
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@@ -110,3 +111,5 @@ void FlipScanEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle& flip_t
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void FinalizationPolygon(SweepContext& tcx);
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};
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}
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@@ -33,6 +33,8 @@
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#include <GL/glfw.h>
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#include "advancing_front.h"
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namespace p2t {
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SweepContext::SweepContext(Point** polyline, const int& point_count)
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{
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basin = Basin();
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@@ -168,3 +170,5 @@ SweepContext::~SweepContext()
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delete tail_;
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delete front_;
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}
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}
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@@ -31,6 +31,8 @@
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#include <list>
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#include <vector>
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namespace p2t {
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// Inital triangle factor, seed triangle will extend 30% of
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// PointSet width to both left and right.
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const double kAlpha = 0.3;
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@@ -41,7 +43,6 @@ struct Node;
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struct Edge;
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class AdvancingFront;
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class SweepContext {
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public:
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@@ -166,3 +167,5 @@ inline Point* SweepContext::tail()
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{
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return tail_;
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}
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}
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