mirror of
https://github.com/jhasse/poly2tri.git
synced 2025-02-18 12:23:31 +01:00
updated demo framework
This commit is contained in:
parent
1f418be366
commit
6054e161da
@ -55,6 +55,12 @@ object Poly2Tri {
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class Poly2TriDemo extends BasicGame("Poly2Tri") {
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class Poly2TriDemo extends BasicGame("Poly2Tri") {
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object Algo extends Enumeration {
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type Algo = Value
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val CDT, Seidel, EarClip = Value
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}
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import Algo._
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// Sedidel Triangulator
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// Sedidel Triangulator
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var seidel: Triangulator = null
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var seidel: Triangulator = null
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var segments: ArrayBuffer[Segment] = null
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var segments: ArrayBuffer[Segment] = null
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@ -68,17 +74,10 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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// Sweep Line Constraied Delauney Triangulator (CDT)
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// Sweep Line Constraied Delauney Triangulator (CDT)
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var slCDT: CDT = null
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var slCDT: CDT = null
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var polyX: ArrayBuffer[Float] = null
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var polyY: ArrayBuffer[Float] = null
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var quit = false
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var quit = false
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var debug = false
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var drawMap = false
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var drawMap = false
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var drawSegs = true
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var drawSegs = true
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var hiLighter = 0
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var drawCDTMesh = false
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var drawEarClip = false
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var drawCDT = true
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var drawcdtMesh = false
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val nazcaMonkey = "data/nazca_monkey.dat"
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val nazcaMonkey = "data/nazca_monkey.dat"
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val nazcaHeron = "data/nazca_heron_old.dat"
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val nazcaHeron = "data/nazca_heron_old.dat"
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@ -92,6 +91,8 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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var currentModel = dude
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var currentModel = dude
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var doCDT = true
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var doCDT = true
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// The current algorithm
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var algo = CDT
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var mouseButton = 0
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var mouseButton = 0
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var mousePressed = false
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var mousePressed = false
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@ -115,12 +116,11 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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def render(container: GameContainer, g: Graphics) {
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def render(container: GameContainer, g: Graphics) {
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g.drawString("'1-9' to cycle models, mouse to pan & zoom", 10, 520)
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g.drawString("'1-9' to cycle models, mouse to pan & zoom", 10, 522)
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g.drawString("'SPACE' to show Seidel debug info", 10, 532)
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g.drawString("'c,s,e' to switch CDT / Seidel / EarClip algos", 10, 537)
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g.drawString("'m' to show trapezoidal map (Seidel debug mode)", 10, 544)
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g.drawString("'t' to show trapezoidal map (Seidel)", 10, 552)
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g.drawString("'e' to switch Seidel / EarClip", 10, 556)
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g.drawString("'m' to show triangle mesh (CDT)", 10, 567)
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g.drawString("'d' to switch CDT / Seidel", 10, 568)
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g.drawString("'d' to draw edges", 10, 582)
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g.drawString("'c' to show CDT mesh, 's' to draw edges", 10, 580)
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g.scale(scaleFactor, scaleFactor)
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g.scale(scaleFactor, scaleFactor)
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g.translate(deltaX, deltaY)
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g.translate(deltaX, deltaY)
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@ -130,42 +130,34 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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val green = new Color(0f, 1f, 0f)
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val green = new Color(0f, 1f, 0f)
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val yellow = new Color(1f, 1f, 0f)
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val yellow = new Color(1f, 1f, 0f)
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if(debug) {
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algo match {
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val draw = if(drawMap) seidel.trapezoidMap else seidel.trapezoids
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for(t <- draw) {
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val polygon = new Polygon()
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for(v <- t.vertices) {
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polygon.addPoint(v.x, v.y)
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}
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if(!drawMap) {
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val lCirc = new Circle(t.leftPoint.x, t.leftPoint.y, 4)
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g.setColor(blue); g.draw(lCirc); g.fill(lCirc)
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val rCirc = new Circle(t.rightPoint.x+5, t.rightPoint.y, 4)
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g.setColor(yellow); g.draw(rCirc); g.fill(rCirc)
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}
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g.setColor(red)
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g.draw(polygon)
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}
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}
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if(!debug && !drawEarClip && !drawCDT) {
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case Algo.Seidel => {
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var i = 0
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for(t <- seidel.polygons) {
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for(t <- seidel.polygons) {
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val poly = new Polygon
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val poly = new Polygon
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t.foreach(p => poly.addPoint(p.x, p.y))
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t.foreach(p => poly.addPoint(p.x, p.y))
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g.setColor(red)
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g.setColor(red)
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g.draw(poly)
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g.draw(poly)
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}
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}
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} else if (debug && drawMap && !drawEarClip){
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if (drawMap) {
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for(t <- seidel.trapezoidMap) {
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val polygon = new Polygon()
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for(v <- t.vertices) {
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polygon.addPoint(v.x, v.y)
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}
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g.setColor(red)
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g.draw(polygon)
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}/*
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for(mp <- seidel.monoPolies) {
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for(mp <- seidel.monoPolies) {
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val poly = new Polygon
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val poly = new Polygon
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mp.foreach(p => poly.addPoint(p.x, p.y))
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mp.foreach(p => poly.addPoint(p.x, p.y))
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g.setColor(yellow)
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g.setColor(yellow)
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g.draw(poly)
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g.draw(poly)
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}*/
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}
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}
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}
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}
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if(drawEarClip)
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case Algo.EarClip => {
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earClipResults.foreach(t => {
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earClipResults.foreach(t => {
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val triangle = new Polygon
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val triangle = new Polygon
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triangle.addPoint(t.x(0), t.y(0))
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triangle.addPoint(t.x(0), t.y(0))
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@ -174,31 +166,17 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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g.setColor(red)
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g.setColor(red)
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g.draw(triangle)
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g.draw(triangle)
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})
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})
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if(drawCDT) {
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val draw = if(drawcdtMesh) slCDT.triangleMesh else slCDT.triangles
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draw.foreach( t => {
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if(false) {
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for(i <- 0 to 2) {
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val s = t.points(i)
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val e = if(i == 2) t.points(0) else t.points(i + 1)
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val j = if(i == 0) 2 else if(i == 1) 0 else 1
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if(t.edges(j))
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g.setColor(yellow)
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else
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g.setColor(red)
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g.drawLine(s.x,s.y,e.x,e.y)
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}
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}
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} else {
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case Algo.CDT => {
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val draw = if(drawCDTMesh) slCDT.triangleMesh else slCDT.triangles
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draw.foreach( t => {
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val triangle = new Polygon
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val triangle = new Polygon
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triangle.addPoint(t.points(0).x, t.points(0).y)
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triangle.addPoint(t.points(0).x, t.points(0).y)
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triangle.addPoint(t.points(1).x, t.points(1).y)
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triangle.addPoint(t.points(1).x, t.points(1).y)
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triangle.addPoint(t.points(2).x, t.points(2).y)
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triangle.addPoint(t.points(2).x, t.points(2).y)
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g.setColor(red)
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g.setColor(red)
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g.draw(triangle)
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g.draw(triangle)
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}
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})
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})
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slCDT.debugTriangles.foreach( t => {
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slCDT.debugTriangles.foreach( t => {
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@ -210,15 +188,16 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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g.draw(triangle)
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g.draw(triangle)
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})
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})
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//slCDT.cList.foreach(c => {
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for(i <- 0 until slCDT.cList.size) {
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for(i <- 0 until slCDT.cList.size) {
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val circ = new Circle(slCDT.cList(i).x, slCDT.cList(i).y, 0.5f)
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val circ = new Circle(slCDT.cList(i).x, slCDT.cList(i).y, 0.5f)
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g.setColor(blue); g.draw(circ); g.fill(circ)
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g.setColor(blue); g.draw(circ); g.fill(circ)
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}
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}
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//})
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}
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}
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case _ =>
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}
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if(drawSegs) {
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if(drawSegs) {
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g.setColor(green)
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g.setColor(green)
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for(i <- 0 until segments.size) {
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for(i <- 0 until segments.size) {
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@ -246,6 +225,7 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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* @param p The screen location that the mouse is down at.
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* @param p The screen location that the mouse is down at.
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*/
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*/
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override def mousePressed(b: Int, x: Int, y: Int) {
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override def mousePressed(b: Int, x: Int, y: Int) {
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mouseButton = b
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mouseButton = b
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mousePressed = true
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mousePressed = true
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mousePosOld = mousePos
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mousePosOld = mousePos
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@ -296,23 +276,7 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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// ESC
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// ESC
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if(key == 1) quit = true
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if(key == 1) quit = true
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// SPACE
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if(key == 57) debug = !debug
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// UP
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if(key == 200) {
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hiLighter += 1
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if (hiLighter == seidel.polygons.size)
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hiLighter = 0
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}
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// DOWN
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if(key == 208) {
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hiLighter -= 1
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if (hiLighter == -1)
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hiLighter = seidel.polygons.size-1
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}
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if(c == 'm') drawMap = !drawMap
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if(c == 'd') drawCDT = !drawCDT
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if(c == '1') selectModel(nazcaMonkey)
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if(c == '1') selectModel(nazcaMonkey)
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if(c == '2') selectModel(bird)
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if(c == '2') selectModel(bird)
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if(c == '3') selectModel(strange)
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if(c == '3') selectModel(strange)
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@ -322,9 +286,16 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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if(c == '7') selectModel(nazcaHeron)
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if(c == '7') selectModel(nazcaHeron)
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if(c == '8') selectModel(tank)
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if(c == '8') selectModel(tank)
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if(c == '9') selectModel(dude)
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if(c == '9') selectModel(dude)
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if(c == 's') drawSegs = !drawSegs
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if(c == 'c') drawcdtMesh = !drawcdtMesh
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if(c == 'd') drawSegs = !drawSegs
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if(c == 'e') {drawEarClip = !drawEarClip; drawCDT = false; selectModel(currentModel)}
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if(c == 'm') drawCDTMesh = !drawCDTMesh
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if(c == 't') drawMap = !drawMap
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if(c == 's') {algo = Seidel; selectModel(currentModel) }
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if(c == 'c') {algo = CDT; selectModel(currentModel) }
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if(c == 'e') {algo = EarClip; selectModel(currentModel) }
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// Experimental...
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if(c == 'r') slCDT.refine
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if(c == 'r') slCDT.refine
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}
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}
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@ -359,8 +330,6 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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val clearPoint = Point(365, 427)
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val clearPoint = Point(365, 427)
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loadModel(dude, -1f, Point(100f, -200f), 10, clearPoint)
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loadModel(dude, -1f, Point(100f, -200f), 10, clearPoint)
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case _ =>
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case _ =>
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assert(false)
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}
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}
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currentModel = model
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currentModel = model
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}
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}
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@ -370,8 +339,8 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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println
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println
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println("************** " + model + " **************")
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println("************** " + model + " **************")
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polyX = new ArrayBuffer[Float]
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val polyX = new ArrayBuffer[Float]
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polyY = new ArrayBuffer[Float]
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val polyY = new ArrayBuffer[Float]
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var points = new ArrayBuffer[Point]
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var points = new ArrayBuffer[Point]
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val angle = Math.Pi
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val angle = Math.Pi
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@ -398,7 +367,9 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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println("Number of points = " + polyX.size)
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println("Number of points = " + polyX.size)
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println
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println
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if(doCDT) {
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algo match {
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case Algo.CDT => {
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val pts = points.toArray
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val pts = points.toArray
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@ -448,17 +419,19 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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println
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println
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}
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}
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if(!drawEarClip) {
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case Algo.Seidel => {
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// Sediel triangulation
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// Sediel triangulation
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val t1 = System.nanoTime
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val t1 = System.nanoTime
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seidel = new Triangulator(points)
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seidel = new Triangulator(points)
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val runTime = System.nanoTime - t1
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val runTime = System.nanoTime - t1
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println("Poly2Tri average (ms) = " + runTime*1e-6)
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println("Seidel average (ms) = " + runTime*1e-6)
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println("Number of triangles = " + seidel.polygons.size)
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println("Number of triangles = " + seidel.polygons.size)
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} else {
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}
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case Algo.EarClip => {
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// Earclip
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// Earclip
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@ -469,14 +442,19 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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var xVerts = polyX.toArray
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var xVerts = polyX.toArray
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var yVerts = polyY.toArray
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var yVerts = polyY.toArray
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val xv = if(currentModel != "data/strange.dat") xVerts.reverse.toArray else xVerts
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val yv = if(currentModel != "data/strange.dat") yVerts.reverse.toArray else yVerts
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val t1 = System.nanoTime
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val t1 = System.nanoTime
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earClip.triangulatePolygon(xVerts, yVerts, xVerts.size, earClipResults)
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earClip.triangulatePolygon(xv, yv, xVerts.size, earClipResults)
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val runTime = System.nanoTime - t1
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val runTime = System.nanoTime - t1
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println
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println
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println("Earclip average (ms) = " + runTime*1e-6)
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println("Earclip average (ms) = " + runTime*1e-6)
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println("Number of triangles = " + earClip.numTriangles)
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println("Number of triangles = " + earClip.numTriangles)
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}
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}
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}
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case _ =>
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}
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}
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}
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}
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@ -109,23 +109,19 @@ class CDT(polyLine: Array[Point], clearPoint: Point) {
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// Create edges and connect end points; update edge event pointer
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// Create edges and connect end points; update edge event pointer
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private def initEdges(pts: Array[Point]) {
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private def initEdges(pts: Array[Point]) {
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// Connect pts
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// Connect pts
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for(i <- 0 until pts.size-1) {
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for(i <- 0 until pts.size-1) {
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val endPoints = validatePoints(pts(i), pts(i+1))
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val endPoints = validatePoints(pts(i), pts(i+1))
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val edge = new Segment(endPoints(0), endPoints(1))
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val edge = new Segment(endPoints(0), endPoints(1))
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endPoints(1).edges += edge
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endPoints(1).edges += edge
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}
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}
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// Connect endpoints
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// Connect endpoints
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val endPoints = validatePoints(pts.first, pts.last)
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val endPoints = validatePoints(pts.first, pts.last)
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val edge = new Segment(endPoints(0), endPoints(1))
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val edge = new Segment(endPoints(0), endPoints(1))
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endPoints(1).edges += edge
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endPoints(1).edges += edge
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}
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}
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private def validatePoints(p1: Point, p2: Point): List[Point] = {
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private def validatePoints(p1: Point, p2: Point): List[Point] = {
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if(p1.y > p2.y) {
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if(p1.y > p2.y) {
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// For CDT we want q to be the point with > y
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// For CDT we want q to be the point with > y
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return List(p2, p1)
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return List(p2, p1)
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@ -138,7 +134,6 @@ class CDT(polyLine: Array[Point], clearPoint: Point) {
|
|||||||
throw new Exception("Duplicate point")
|
throw new Exception("Duplicate point")
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
List(p1, p2)
|
List(p1, p2)
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -148,24 +143,19 @@ class CDT(polyLine: Array[Point], clearPoint: Point) {
|
|||||||
|
|
||||||
// Implement sweep-line
|
// Implement sweep-line
|
||||||
private def sweep {
|
private def sweep {
|
||||||
|
|
||||||
val size = if(refined) 1 else points.size
|
val size = if(refined) 1 else points.size
|
||||||
|
|
||||||
for(i <- 1 until points.size) {
|
for(i <- 1 until points.size) {
|
||||||
|
|
||||||
val point = points(i)
|
val point = points(i)
|
||||||
// Process Point event
|
// Process Point event
|
||||||
val node = pointEvent(point)
|
val node = pointEvent(point)
|
||||||
// Process edge events
|
// Process edge events
|
||||||
point.edges.foreach(e => edgeEvent(e, node))
|
point.edges.foreach(e => edgeEvent(e, node))
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Final step in the sweep-line CDT
|
// Final step in the sweep-line CDT
|
||||||
// Clean exterior triangles
|
// Clean exterior triangles
|
||||||
private def finalization {
|
private def finalization {
|
||||||
|
|
||||||
var found = false
|
var found = false
|
||||||
mesh.map.foreach(m => {
|
mesh.map.foreach(m => {
|
||||||
if(!found)
|
if(!found)
|
||||||
@ -178,7 +168,6 @@ class CDT(polyLine: Array[Point], clearPoint: Point) {
|
|||||||
})
|
})
|
||||||
// Collect interior triangles constrained by edges
|
// Collect interior triangles constrained by edges
|
||||||
mesh clean cleanTri
|
mesh clean cleanTri
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Delauney Refinement: Refine triangules using Steiner points
|
// Delauney Refinement: Refine triangules using Steiner points
|
||||||
@ -484,15 +473,12 @@ class CDT(polyLine: Array[Point], clearPoint: Point) {
|
|||||||
// Circumcircle test.
|
// Circumcircle test.
|
||||||
// Determines if point d lies inside triangle abc's circumcircle
|
// Determines if point d lies inside triangle abc's circumcircle
|
||||||
private def illegal(a: Point, b: Point, c: Point, d: Point): Boolean = {
|
private def illegal(a: Point, b: Point, c: Point, d: Point): Boolean = {
|
||||||
|
|
||||||
val ccw = Util.orient2d(a, b, c) > 0
|
val ccw = Util.orient2d(a, b, c) > 0
|
||||||
|
|
||||||
// Make sure abc is oriented counter-clockwise
|
// Make sure abc is oriented counter-clockwise
|
||||||
if(ccw)
|
if(ccw)
|
||||||
Util.incircle(a, b, c, d)
|
Util.incircle(a, b, c, d)
|
||||||
else
|
else
|
||||||
Util.incircle(a, c, b, d)
|
Util.incircle(a, c, b, d)
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Ensure adjacent triangles are legal
|
// Ensure adjacent triangles are legal
|
||||||
@ -545,7 +531,6 @@ class CDT(polyLine: Array[Point], clearPoint: Point) {
|
|||||||
aFront.insert(point, t1, node)
|
aFront.insert(point, t1, node)
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// The triangle mesh
|
// The triangle mesh
|
||||||
|
@ -38,18 +38,7 @@ class EarClip {
|
|||||||
|
|
||||||
var numTriangles = 0
|
var numTriangles = 0
|
||||||
|
|
||||||
def triangulatePolygon(x: Array[Float], y: Array[Float], vn: Int, results: Array[Triangle]): Int = {
|
def triangulatePolygon(xv: Array[Float], yv: Array[Float], vn: Int, results: Array[Triangle]): Int = {
|
||||||
|
|
||||||
/*
|
|
||||||
val p1 = Point(x(0), y(0))
|
|
||||||
val p2 = Point(x(1), y(1))
|
|
||||||
val p3 = Point(x(2), y(2))
|
|
||||||
|
|
||||||
val ccw = Util.orient2d(p1, p2, p3) > 0
|
|
||||||
*/
|
|
||||||
|
|
||||||
val xv = x.reverse.toArray
|
|
||||||
val yv = y.reverse.toArray
|
|
||||||
|
|
||||||
if (vn < 3) return 0
|
if (vn < 3) return 0
|
||||||
var vNum = vn
|
var vNum = vn
|
||||||
@ -133,6 +122,9 @@ class EarClip {
|
|||||||
|
|
||||||
System.out.println("Couldn't find an ear, dumping remaining poly:\n");
|
System.out.println("Couldn't find an ear, dumping remaining poly:\n");
|
||||||
System.out.println("Please submit this dump to ewjordan at Box2d forums\n");
|
System.out.println("Please submit this dump to ewjordan at Box2d forums\n");
|
||||||
|
|
||||||
|
assert(false)
|
||||||
|
|
||||||
for (i <- 0 until bufferSize) {
|
for (i <- 0 until bufferSize) {
|
||||||
results(i).set(buffer(i));
|
results(i).set(buffer(i));
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user