mirror of
https://github.com/jhasse/poly2tri.git
synced 2024-11-30 01:03:30 +01:00
updated demo framework
This commit is contained in:
parent
1f418be366
commit
6054e161da
@ -46,7 +46,7 @@ import cdt.CDT
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object Poly2Tri {
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def main(args: Array[String]) {
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val container = new AppGameContainer(new Poly2TriDemo())
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val container = new AppGameContainer(new Poly2TriDemo())
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container.setDisplayMode(800,600,false)
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container.start()
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}
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@ -55,6 +55,12 @@ object Poly2Tri {
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class Poly2TriDemo extends BasicGame("Poly2Tri") {
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object Algo extends Enumeration {
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type Algo = Value
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val CDT, Seidel, EarClip = Value
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}
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import Algo._
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// Sedidel Triangulator
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var seidel: Triangulator = null
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var segments: ArrayBuffer[Segment] = null
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@ -68,17 +74,10 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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// Sweep Line Constraied Delauney Triangulator (CDT)
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var slCDT: CDT = null
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var polyX: ArrayBuffer[Float] = null
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var polyY: ArrayBuffer[Float] = null
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var quit = false
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var debug = false
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var drawMap = false
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var drawSegs = true
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var hiLighter = 0
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var drawEarClip = false
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var drawCDT = true
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var drawcdtMesh = false
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var drawCDTMesh = false
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val nazcaMonkey = "data/nazca_monkey.dat"
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val nazcaHeron = "data/nazca_heron_old.dat"
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@ -92,6 +91,8 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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var currentModel = dude
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var doCDT = true
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// The current algorithm
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var algo = CDT
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var mouseButton = 0
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var mousePressed = false
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@ -115,129 +116,107 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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def render(container: GameContainer, g: Graphics) {
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g.drawString("'1-9' to cycle models, mouse to pan & zoom", 10, 520)
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g.drawString("'SPACE' to show Seidel debug info", 10, 532)
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g.drawString("'m' to show trapezoidal map (Seidel debug mode)", 10, 544)
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g.drawString("'e' to switch Seidel / EarClip", 10, 556)
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g.drawString("'d' to switch CDT / Seidel", 10, 568)
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g.drawString("'c' to show CDT mesh, 's' to draw edges", 10, 580)
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g.drawString("'1-9' to cycle models, mouse to pan & zoom", 10, 522)
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g.drawString("'c,s,e' to switch CDT / Seidel / EarClip algos", 10, 537)
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g.drawString("'t' to show trapezoidal map (Seidel)", 10, 552)
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g.drawString("'m' to show triangle mesh (CDT)", 10, 567)
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g.drawString("'d' to draw edges", 10, 582)
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g.scale(scaleFactor, scaleFactor)
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g.translate(deltaX, deltaY)
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g.translate(deltaX, deltaY)
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val red = new Color(1f, 0f,0.0f)
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val blue = new Color(0f, 0f, 1f)
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val green = new Color(0f, 1f, 0f)
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val yellow = new Color(1f, 1f, 0f)
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if(debug) {
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val draw = if(drawMap) seidel.trapezoidMap else seidel.trapezoids
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for(t <- draw) {
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val polygon = new Polygon()
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for(v <- t.vertices) {
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polygon.addPoint(v.x, v.y)
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}
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if(!drawMap) {
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val lCirc = new Circle(t.leftPoint.x, t.leftPoint.y, 4)
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g.setColor(blue); g.draw(lCirc); g.fill(lCirc)
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val rCirc = new Circle(t.rightPoint.x+5, t.rightPoint.y, 4)
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g.setColor(yellow); g.draw(rCirc); g.fill(rCirc)
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}
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g.setColor(red)
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g.draw(polygon)
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}
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}
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algo match {
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if(!debug && !drawEarClip && !drawCDT) {
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var i = 0
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for(t <- seidel.polygons) {
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val poly = new Polygon
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t.foreach(p => poly.addPoint(p.x, p.y))
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g.setColor(red)
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g.draw(poly)
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case Algo.Seidel => {
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for(t <- seidel.polygons) {
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val poly = new Polygon
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t.foreach(p => poly.addPoint(p.x, p.y))
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g.setColor(red)
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g.draw(poly)
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}
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if (drawMap) {
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for(t <- seidel.trapezoidMap) {
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val polygon = new Polygon()
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for(v <- t.vertices) {
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polygon.addPoint(v.x, v.y)
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}
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g.setColor(red)
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g.draw(polygon)
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}/*
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for(mp <- seidel.monoPolies) {
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val poly = new Polygon
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mp.foreach(p => poly.addPoint(p.x, p.y))
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g.setColor(yellow)
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g.draw(poly)
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}*/
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}
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}
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} else if (debug && drawMap && !drawEarClip){
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for(mp <- seidel.monoPolies) {
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val poly = new Polygon
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mp.foreach(p => poly.addPoint(p.x, p.y))
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g.setColor(yellow)
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g.draw(poly)
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case Algo.EarClip => {
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earClipResults.foreach(t => {
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val triangle = new Polygon
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triangle.addPoint(t.x(0), t.y(0))
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triangle.addPoint(t.x(1), t.y(1))
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triangle.addPoint(t.x(2), t.y(2))
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g.setColor(red)
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g.draw(triangle)
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})
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}
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case Algo.CDT => {
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val draw = if(drawCDTMesh) slCDT.triangleMesh else slCDT.triangles
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draw.foreach( t => {
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val triangle = new Polygon
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triangle.addPoint(t.points(0).x, t.points(0).y)
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triangle.addPoint(t.points(1).x, t.points(1).y)
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triangle.addPoint(t.points(2).x, t.points(2).y)
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g.setColor(red)
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g.draw(triangle)
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})
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slCDT.debugTriangles.foreach( t => {
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val triangle = new Polygon
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triangle.addPoint(t.points(0).x, t.points(0).y)
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triangle.addPoint(t.points(1).x, t.points(1).y)
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triangle.addPoint(t.points(2).x, t.points(2).y)
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g.setColor(blue)
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g.draw(triangle)
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})
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for(i <- 0 until slCDT.cList.size) {
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val circ = new Circle(slCDT.cList(i).x, slCDT.cList(i).y, 0.5f)
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g.setColor(blue); g.draw(circ); g.fill(circ)
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}
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}
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case _ =>
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}
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if(drawSegs) {
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g.setColor(green)
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for(i <- 0 until segments.size) {
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val s = segments(i)
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g.drawLine(s.p.x,s.p.y,s.q.x,s.q.y)
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}
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}
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if(drawEarClip)
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earClipResults.foreach(t => {
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val triangle = new Polygon
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triangle.addPoint(t.x(0), t.y(0))
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triangle.addPoint(t.x(1), t.y(1))
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triangle.addPoint(t.x(2), t.y(2))
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g.setColor(red)
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g.draw(triangle)
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})
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if(drawCDT) {
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val draw = if(drawcdtMesh) slCDT.triangleMesh else slCDT.triangles
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draw.foreach( t => {
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if(false) {
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for(i <- 0 to 2) {
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val s = t.points(i)
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val e = if(i == 2) t.points(0) else t.points(i + 1)
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val j = if(i == 0) 2 else if(i == 1) 0 else 1
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if(t.edges(j))
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g.setColor(yellow)
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else
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g.setColor(red)
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g.drawLine(s.x,s.y,e.x,e.y)
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}
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} else {
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val triangle = new Polygon
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triangle.addPoint(t.points(0).x, t.points(0).y)
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triangle.addPoint(t.points(1).x, t.points(1).y)
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triangle.addPoint(t.points(2).x, t.points(2).y)
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g.setColor(red)
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g.draw(triangle)
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}
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})
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slCDT.debugTriangles.foreach( t => {
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val triangle = new Polygon
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triangle.addPoint(t.points(0).x, t.points(0).y)
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triangle.addPoint(t.points(1).x, t.points(1).y)
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triangle.addPoint(t.points(2).x, t.points(2).y)
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g.setColor(blue)
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g.draw(triangle)
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})
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//slCDT.cList.foreach(c => {
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for(i <- 0 until slCDT.cList.size) {
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val circ = new Circle(slCDT.cList(i).x, slCDT.cList(i).y, 0.5f)
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g.setColor(blue); g.draw(circ); g.fill(circ)
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}
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//})
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}
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if(drawSegs) {
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g.setColor(green)
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for(i <- 0 until segments.size) {
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val s = segments(i)
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g.drawLine(s.p.x,s.p.y,s.q.x,s.q.y)
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}
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}
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if(currentModel == "data/dude.dat" && drawSegs) {
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g.setColor(green)
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for(i <- 0 until chestSegs.size) {
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val s = chestSegs(i)
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g.drawLine(s.p.x,s.p.y,s.q.x,s.q.y)
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}
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for(i <- 0 until headSegs.size) {
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val s = headSegs(i)
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g.drawLine(s.p.x,s.p.y,s.q.x,s.q.y)
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}
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}
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if(currentModel == "data/dude.dat" && drawSegs) {
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g.setColor(green)
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for(i <- 0 until chestSegs.size) {
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val s = chestSegs(i)
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g.drawLine(s.p.x,s.p.y,s.q.x,s.q.y)
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}
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for(i <- 0 until headSegs.size) {
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val s = headSegs(i)
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g.drawLine(s.p.x,s.p.y,s.q.x,s.q.y)
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}
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}
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}
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@ -246,6 +225,7 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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* @param p The screen location that the mouse is down at.
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*/
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override def mousePressed(b: Int, x: Int, y: Int) {
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mouseButton = b
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mousePressed = true
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mousePosOld = mousePos
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@ -278,7 +258,7 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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mousePosOld = mousePos
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mousePos = Point(x,y)
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if(mousePressed) {
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deltaX += mousePos.x - mousePosOld.x
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deltaX += mousePos.x - mousePosOld.x
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deltaY += mousePos.y - mousePosOld.y
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}
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}
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@ -296,23 +276,7 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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// ESC
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if(key == 1) quit = true
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// SPACE
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if(key == 57) debug = !debug
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// UP
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if(key == 200) {
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hiLighter += 1
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if (hiLighter == seidel.polygons.size)
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hiLighter = 0
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}
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// DOWN
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if(key == 208) {
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hiLighter -= 1
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if (hiLighter == -1)
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hiLighter = seidel.polygons.size-1
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}
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if(c == 'm') drawMap = !drawMap
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if(c == 'd') drawCDT = !drawCDT
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if(c == '1') selectModel(nazcaMonkey)
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if(c == '2') selectModel(bird)
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if(c == '3') selectModel(strange)
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@ -322,9 +286,16 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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if(c == '7') selectModel(nazcaHeron)
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if(c == '8') selectModel(tank)
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if(c == '9') selectModel(dude)
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if(c == 's') drawSegs = !drawSegs
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if(c == 'c') drawcdtMesh = !drawcdtMesh
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if(c == 'e') {drawEarClip = !drawEarClip; drawCDT = false; selectModel(currentModel)}
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if(c == 'd') drawSegs = !drawSegs
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if(c == 'm') drawCDTMesh = !drawCDTMesh
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if(c == 't') drawMap = !drawMap
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if(c == 's') {algo = Seidel; selectModel(currentModel) }
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if(c == 'c') {algo = CDT; selectModel(currentModel) }
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if(c == 'e') {algo = EarClip; selectModel(currentModel) }
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// Experimental...
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if(c == 'r') slCDT.refine
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}
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@ -359,8 +330,6 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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val clearPoint = Point(365, 427)
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loadModel(dude, -1f, Point(100f, -200f), 10, clearPoint)
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case _ =>
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assert(false)
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}
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currentModel = model
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}
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@ -370,8 +339,8 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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println
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println("************** " + model + " **************")
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polyX = new ArrayBuffer[Float]
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polyY = new ArrayBuffer[Float]
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val polyX = new ArrayBuffer[Float]
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val polyY = new ArrayBuffer[Float]
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var points = new ArrayBuffer[Point]
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val angle = Math.Pi
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@ -379,12 +348,12 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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val s = line.replaceAll("\n", "")
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val tokens = s.split("[ ]+")
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if(tokens.size == 2) {
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var x = tokens(0).toFloat
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var y = tokens(1).toFloat
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// Transform the shape
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polyX += (Math.cos(angle)*x - Math.sin(angle)*y).toFloat * scale + center.x
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polyY += (Math.sin(angle)*x + Math.cos(angle)*y).toFloat * scale + center.y
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points += new Point(polyX.last, polyY.last)
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var x = tokens(0).toFloat
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var y = tokens(1).toFloat
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// Transform the shape
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polyX += (Math.cos(angle)*x - Math.sin(angle)*y).toFloat * scale + center.x
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polyY += (Math.sin(angle)*x + Math.cos(angle)*y).toFloat * scale + center.y
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points += new Point(polyX.last, polyY.last)
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} else {
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throw new Exception("Bad input file")
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}
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@ -392,18 +361,20 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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segments = new ArrayBuffer[Segment]
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for(i <- 0 until points.size-1)
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segments += new Segment(points(i), points(i+1))
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segments += new Segment(points(i), points(i+1))
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segments += new Segment(points.first, points.last)
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println("Number of points = " + polyX.size)
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println
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if(doCDT) {
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algo match {
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case Algo.CDT => {
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val pts = points.toArray
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val t1 = System.nanoTime
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slCDT = new CDT(pts, clearPoint)
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val t1 = System.nanoTime
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slCDT = new CDT(pts, clearPoint)
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// Add some holes....
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if(model == "data/dude.dat") {
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@ -418,22 +389,22 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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val hx = -headHole(i).x*scale + center.x
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val hy = -headHole(i).y*scale + center.y
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headHole(i) = Point(hx, hy)
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}
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}
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for(i <- 0 until chestHole.size) {
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val cx = -chestHole(i).x*scale + center.x
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val cy = -chestHole(i).y*scale + center.y
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chestHole(i) = Point(cx, cy)
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val cx = -chestHole(i).x*scale + center.x
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val cy = -chestHole(i).y*scale + center.y
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chestHole(i) = Point(cx, cy)
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}
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chestSegs = new ArrayBuffer[Segment]
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for(i <- 0 until chestHole.size-1)
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chestSegs += new Segment(chestHole(i), chestHole(i+1))
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chestSegs += new Segment(chestHole.first, chestHole.last)
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for(i <- 0 until chestHole.size-1)
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chestSegs += new Segment(chestHole(i), chestHole(i+1))
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chestSegs += new Segment(chestHole.first, chestHole.last)
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headSegs = new ArrayBuffer[Segment]
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for(i <- 0 until headHole.size-1)
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headSegs += new Segment(headHole(i), headHole(i+1))
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headSegs += new Segment(headHole.first, headHole.last)
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for(i <- 0 until headHole.size-1)
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headSegs += new Segment(headHole(i), headHole(i+1))
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headSegs += new Segment(headHole.first, headHole.last)
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// Add the holes
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slCDT.addHole(headHole)
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@ -441,42 +412,49 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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}
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slCDT triangulate
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val runTime = System.nanoTime - t1
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println("CDT average (ms) = " + runTime*1e-6)
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println("Number of triangles = " + slCDT.triangles.size)
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println
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}
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||||
if(!drawEarClip) {
|
||||
|
||||
// Sediel triangulation
|
||||
val t1 = System.nanoTime
|
||||
seidel = new Triangulator(points)
|
||||
val runTime = System.nanoTime - t1
|
||||
|
||||
println("Poly2Tri average (ms) = " + runTime*1e-6)
|
||||
println("Number of triangles = " + seidel.polygons.size)
|
||||
println("CDT average (ms) = " + runTime*1e-6)
|
||||
println("Number of triangles = " + slCDT.triangles.size)
|
||||
println
|
||||
}
|
||||
|
||||
} else {
|
||||
case Algo.Seidel => {
|
||||
|
||||
// Earclip
|
||||
// Sediel triangulation
|
||||
val t1 = System.nanoTime
|
||||
seidel = new Triangulator(points)
|
||||
val runTime = System.nanoTime - t1
|
||||
|
||||
earClipResults = new Array[poly2tri.earClip.Triangle](maxTriangles)
|
||||
println("Seidel average (ms) = " + runTime*1e-6)
|
||||
println("Number of triangles = " + seidel.polygons.size)
|
||||
|
||||
for(i <- 0 until earClipResults.size) earClipResults(i) = new poly2tri.earClip.Triangle
|
||||
}
|
||||
|
||||
var xVerts = polyX.toArray
|
||||
var yVerts = polyY.toArray
|
||||
case Algo.EarClip => {
|
||||
|
||||
val t1 = System.nanoTime
|
||||
earClip.triangulatePolygon(xVerts, yVerts, xVerts.size, earClipResults)
|
||||
val runTime = System.nanoTime - t1
|
||||
// Earclip
|
||||
|
||||
println
|
||||
println("Earclip average (ms) = " + runTime*1e-6)
|
||||
println("Number of triangles = " + earClip.numTriangles)
|
||||
}
|
||||
earClipResults = new Array[poly2tri.earClip.Triangle](maxTriangles)
|
||||
|
||||
for(i <- 0 until earClipResults.size) earClipResults(i) = new poly2tri.earClip.Triangle
|
||||
|
||||
var xVerts = polyX.toArray
|
||||
var yVerts = polyY.toArray
|
||||
|
||||
val xv = if(currentModel != "data/strange.dat") xVerts.reverse.toArray else xVerts
|
||||
val yv = if(currentModel != "data/strange.dat") yVerts.reverse.toArray else yVerts
|
||||
|
||||
val t1 = System.nanoTime
|
||||
earClip.triangulatePolygon(xv, yv, xVerts.size, earClipResults)
|
||||
val runTime = System.nanoTime - t1
|
||||
|
||||
println
|
||||
println("Earclip average (ms) = " + runTime*1e-6)
|
||||
println("Number of triangles = " + earClip.numTriangles)
|
||||
}
|
||||
|
||||
case _ =>
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -109,76 +109,65 @@ class CDT(polyLine: Array[Point], clearPoint: Point) {
|
||||
|
||||
// Create edges and connect end points; update edge event pointer
|
||||
private def initEdges(pts: Array[Point]) {
|
||||
|
||||
// Connect pts
|
||||
for(i <- 0 until pts.size-1) {
|
||||
val endPoints = validatePoints(pts(i), pts(i+1))
|
||||
val edge = new Segment(endPoints(0), endPoints(1))
|
||||
endPoints(1).edges += edge
|
||||
}
|
||||
|
||||
// Connect endpoints
|
||||
val endPoints = validatePoints(pts.first, pts.last)
|
||||
val edge = new Segment(endPoints(0), endPoints(1))
|
||||
endPoints(1).edges += edge
|
||||
|
||||
}
|
||||
|
||||
private def validatePoints(p1: Point, p2: Point): List[Point] = {
|
||||
|
||||
if(p1.y > p2.y) {
|
||||
// For CDT we want q to be the point with > y
|
||||
return List(p2, p1)
|
||||
} else if(p1.y == p2.y) {
|
||||
return List(p2, p1)
|
||||
} else if(p1.y == p2.y) {
|
||||
// If y values are equal, make sure point with smaller x value
|
||||
// is to the left
|
||||
if(p1.x > p2.x) {
|
||||
return List(p2, p1)
|
||||
} else if(p1.x == p2.x) {
|
||||
throw new Exception("Duplicate point")
|
||||
}
|
||||
throw new Exception("Duplicate point")
|
||||
}
|
||||
}
|
||||
|
||||
List(p1, p2)
|
||||
}
|
||||
|
||||
// Merge sort: O(n log n)
|
||||
private def pointSort: List[Point] =
|
||||
Util.msort((p1: Point, p2: Point) => p1 > p2)(points)
|
||||
Util.msort((p1: Point, p2: Point) => p1 > p2)(points)
|
||||
|
||||
// Implement sweep-line
|
||||
private def sweep {
|
||||
|
||||
val size = if(refined) 1 else points.size
|
||||
|
||||
for(i <- 1 until points.size) {
|
||||
|
||||
val point = points(i)
|
||||
// Process Point event
|
||||
val node = pointEvent(point)
|
||||
// Process edge events
|
||||
point.edges.foreach(e => edgeEvent(e, node))
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Final step in the sweep-line CDT
|
||||
// Clean exterior triangles
|
||||
private def finalization {
|
||||
|
||||
var found = false
|
||||
mesh.map.foreach(m => {
|
||||
if(!found)
|
||||
// Mark the originating clean triangle
|
||||
if(m.pointIn(clearPoint)) {
|
||||
found = true
|
||||
cleanTri = m
|
||||
}
|
||||
// Mark the originating clean triangle
|
||||
if(m.pointIn(clearPoint)) {
|
||||
found = true
|
||||
cleanTri = m
|
||||
}
|
||||
m.markNeighborEdges
|
||||
})
|
||||
// Collect interior triangles constrained by edges
|
||||
mesh clean cleanTri
|
||||
|
||||
}
|
||||
|
||||
// Delauney Refinement: Refine triangules using Steiner points
|
||||
@ -191,13 +180,13 @@ class CDT(polyLine: Array[Point], clearPoint: Point) {
|
||||
mesh.triangles.foreach(t => {
|
||||
if(t.thin) {
|
||||
val center = Util.circumcenter(t.points(0), t.points(1), t.points(2))
|
||||
cList += center
|
||||
addPoint(center)
|
||||
cList += center
|
||||
addPoint(center)
|
||||
}
|
||||
})
|
||||
// Retriangulate
|
||||
if(cList.size > 0)
|
||||
triangulate
|
||||
triangulate
|
||||
}
|
||||
|
||||
// Point event
|
||||
@ -224,63 +213,63 @@ class CDT(polyLine: Array[Point], clearPoint: Point) {
|
||||
|
||||
// Locate the first intersected triangle
|
||||
val firstTriangle = if(!node.triangle.contains(edge.q))
|
||||
node.triangle
|
||||
node.triangle
|
||||
else
|
||||
node.triangle.locateFirst(edge)
|
||||
node.triangle.locateFirst(edge)
|
||||
|
||||
if(firstTriangle != null && !firstTriangle.contains(edge)) {
|
||||
|
||||
// Interior mesh traversal - edge is "burried" in the mesh
|
||||
// Constrained edge lies below the advancing front. Traverse through intersected triangles,
|
||||
// form empty pseudo-polygons, and re-triangulate
|
||||
// Interior mesh traversal - edge is "burried" in the mesh
|
||||
// Constrained edge lies below the advancing front. Traverse through intersected triangles,
|
||||
// form empty pseudo-polygons, and re-triangulate
|
||||
|
||||
// Collect intersected triangles
|
||||
val tList = new ArrayBuffer[Triangle]
|
||||
tList += firstTriangle
|
||||
// Collect intersected triangles
|
||||
val tList = new ArrayBuffer[Triangle]
|
||||
tList += firstTriangle
|
||||
|
||||
while(tList.last != null && !tList.last.contains(edge.p))
|
||||
tList += tList.last.findNeighbor(edge.p)
|
||||
while(tList.last != null && !tList.last.contains(edge.p))
|
||||
tList += tList.last.findNeighbor(edge.p)
|
||||
|
||||
// TODO: Finish implementing edge insertion which combines advancing front (AF)
|
||||
// and triangle traversal respectively. See figure 14(a) from Domiter et al.
|
||||
// Should only occur with complex patterns of interior points
|
||||
// Already added provision for transitioning from AFront traversal to
|
||||
// interior mesh traversal - may need to add the opposite case
|
||||
if(tList.last == null)
|
||||
throw new Exception("Not implemented yet - interior points too complex")
|
||||
// TODO: Finish implementing edge insertion which combines advancing front (AF)
|
||||
// and triangle traversal respectively. See figure 14(a) from Domiter et al.
|
||||
// Should only occur with complex patterns of interior points
|
||||
// Already added provision for transitioning from AFront traversal to
|
||||
// interior mesh traversal - may need to add the opposite case
|
||||
if(tList.last == null)
|
||||
throw new Exception("Not implemented yet - interior points too complex")
|
||||
|
||||
// Neighbor triangles
|
||||
// HashMap or set may improve performance
|
||||
val nTriangles = new ArrayBuffer[Triangle]
|
||||
// Neighbor triangles
|
||||
// HashMap or set may improve performance
|
||||
val nTriangles = new ArrayBuffer[Triangle]
|
||||
|
||||
// Remove old triangles; collect neighbor triangles
|
||||
// Keep duplicates out
|
||||
tList.foreach(t => {
|
||||
t.neighbors.foreach(n => if(n != null && !tList.contains(n)) nTriangles += n)
|
||||
mesh.map -= t
|
||||
})
|
||||
// Remove old triangles; collect neighbor triangles
|
||||
// Keep duplicates out
|
||||
tList.foreach(t => {
|
||||
t.neighbors.foreach(n => if(n != null && !tList.contains(n)) nTriangles += n)
|
||||
mesh.map -= t
|
||||
})
|
||||
|
||||
// Using a hashMap or set may improve performance
|
||||
val lPoints = new ArrayBuffer[Point]
|
||||
val rPoints = new ArrayBuffer[Point]
|
||||
// Using a hashMap or set may improve performance
|
||||
val lPoints = new ArrayBuffer[Point]
|
||||
val rPoints = new ArrayBuffer[Point]
|
||||
|
||||
// Collect points left and right of edge
|
||||
tList.foreach(t => {
|
||||
t.points.foreach(p => {
|
||||
if(p != edge.q && p != edge.p) {
|
||||
if(Util.orient2d(edge.q, edge.p, p) > 0 ) {
|
||||
// Keep duplicate points out
|
||||
if(!lPoints.contains(p)) {
|
||||
lPoints += p
|
||||
}
|
||||
} else {
|
||||
// Keep duplicate points out
|
||||
if(!rPoints.contains(p))
|
||||
rPoints += p
|
||||
// Collect points left and right of edge
|
||||
tList.foreach(t => {
|
||||
t.points.foreach(p => {
|
||||
if(p != edge.q && p != edge.p) {
|
||||
if(Util.orient2d(edge.q, edge.p, p) > 0 ) {
|
||||
// Keep duplicate points out
|
||||
if(!lPoints.contains(p)) {
|
||||
lPoints += p
|
||||
}
|
||||
}
|
||||
})
|
||||
})
|
||||
} else {
|
||||
// Keep duplicate points out
|
||||
if(!rPoints.contains(p))
|
||||
rPoints += p
|
||||
}
|
||||
}
|
||||
})
|
||||
})
|
||||
|
||||
// Triangulate empty areas.
|
||||
val T1 = new ArrayBuffer[Triangle]
|
||||
@ -296,8 +285,8 @@ class CDT(polyLine: Array[Point], clearPoint: Point) {
|
||||
// Update advancing front
|
||||
|
||||
val ahead = (edge.p.x > edge.q.x)
|
||||
val point1 = if(ahead) edge.q else edge.p
|
||||
val point2 = if(ahead) edge.p else edge.q
|
||||
val point1 = if(ahead) edge.q else edge.p
|
||||
val point2 = if(ahead) edge.p else edge.q
|
||||
|
||||
val sNode = if(ahead) node else aFront.locate(point1)
|
||||
val eNode = aFront.locate(point2)
|
||||
@ -333,23 +322,23 @@ class CDT(polyLine: Array[Point], clearPoint: Point) {
|
||||
if(ahead) {
|
||||
// Scan right
|
||||
pNode = pNode.next
|
||||
while(pNode.point != edge.p && !aboveEdge) {
|
||||
points += pNode.point
|
||||
while(pNode.point != edge.p && !aboveEdge) {
|
||||
points += pNode.point
|
||||
nTriangles += pNode.triangle
|
||||
pNode = pNode.next
|
||||
pNode = pNode.next
|
||||
aboveEdge = edge < pNode.point
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Scan left
|
||||
pNode = pNode.prev
|
||||
while(pNode.point != edge.p && !aboveEdge) {
|
||||
points += pNode.point
|
||||
// Scan left
|
||||
pNode = pNode.prev
|
||||
while(pNode.point != edge.p && !aboveEdge) {
|
||||
points += pNode.point
|
||||
nTriangles += pNode.triangle
|
||||
pNode = pNode.prev
|
||||
pNode = pNode.prev
|
||||
aboveEdge = edge < pNode.point
|
||||
}
|
||||
nTriangles += pNode.triangle
|
||||
}
|
||||
}
|
||||
nTriangles += pNode.triangle
|
||||
}
|
||||
|
||||
val point2 = if(aboveEdge) {
|
||||
val p1 = pNode.point
|
||||
@ -455,7 +444,7 @@ class CDT(polyLine: Array[Point], clearPoint: Point) {
|
||||
if(node2.prev != null) {
|
||||
var angle = 0.0
|
||||
do {
|
||||
angle = fill(node2)
|
||||
angle = fill(node2)
|
||||
node2 = node2.prev
|
||||
} while(angle <= PI_2 && angle >= -PI_2 && node2.prev != null)
|
||||
}
|
||||
@ -468,31 +457,28 @@ class CDT(polyLine: Array[Point], clearPoint: Point) {
|
||||
val a = (node.prev.point - node.point)
|
||||
val b = (node.next.point - node.point)
|
||||
val angle = Math.atan2(a cross b, a dot b)
|
||||
// Is the angle acute?
|
||||
// Is the angle acute?
|
||||
if(angle <= PI_2 && angle >= -PI_2) {
|
||||
val points = Array(node.prev.point, node.point, node.next.point)
|
||||
val triangle = new Triangle(points)
|
||||
// Update neighbor pointers
|
||||
node.prev.triangle.markNeighbor(triangle)
|
||||
node.triangle.markNeighbor(triangle)
|
||||
// Update neighbor pointers
|
||||
node.prev.triangle.markNeighbor(triangle)
|
||||
node.triangle.markNeighbor(triangle)
|
||||
mesh.map += triangle
|
||||
aFront -= (node.prev, node, triangle)
|
||||
}
|
||||
angle
|
||||
angle
|
||||
}
|
||||
|
||||
// Circumcircle test.
|
||||
// Determines if point d lies inside triangle abc's circumcircle
|
||||
private def illegal(a: Point, b: Point, c: Point, d: Point): Boolean = {
|
||||
|
||||
val ccw = Util.orient2d(a, b, c) > 0
|
||||
|
||||
// Make sure abc is oriented counter-clockwise
|
||||
if(ccw)
|
||||
Util.incircle(a, b, c, d)
|
||||
else
|
||||
Util.incircle(a, c, b, d)
|
||||
|
||||
}
|
||||
|
||||
// Ensure adjacent triangles are legal
|
||||
@ -509,33 +495,33 @@ class CDT(polyLine: Array[Point], clearPoint: Point) {
|
||||
|
||||
if(illegal && !t2.finalized) {
|
||||
|
||||
// Flip edge and rotate everything clockwise
|
||||
// Flip edge and rotate everything clockwise
|
||||
|
||||
// Legalize points
|
||||
// Legalize points
|
||||
t1.legalize(oPoint)
|
||||
t2.legalize(oPoint, point)
|
||||
|
||||
// Update neighbors
|
||||
// Update neighbors
|
||||
|
||||
// Copy old neighbors
|
||||
// Copy old neighbors
|
||||
val neighbors = List(t2.neighbors(0), t2.neighbors(1), t2.neighbors(2))
|
||||
// Clear old neighbors
|
||||
t2.clearNeighbors
|
||||
// Update new neighbors
|
||||
// Clear old neighbors
|
||||
t2.clearNeighbors
|
||||
// Update new neighbors
|
||||
for(n <- neighbors) {
|
||||
if(n != null) {
|
||||
t1.markNeighbor(n)
|
||||
t2.markNeighbor(n)
|
||||
t2.markNeighbor(n)
|
||||
}
|
||||
}
|
||||
t2.markNeighbor(t1)
|
||||
t2.markNeighbor(t1)
|
||||
|
||||
// Don't legalize these triangles again
|
||||
t2.finalized = true
|
||||
t1.finalized = true
|
||||
// Don't legalize these triangles again
|
||||
t2.finalized = true
|
||||
t1.finalized = true
|
||||
|
||||
// Update advancing front
|
||||
aFront.insertLegalized(t1.points(1), t1, node)
|
||||
// Update advancing front
|
||||
aFront.insertLegalized(t1.points(1), t1, node)
|
||||
|
||||
} else {
|
||||
|
||||
@ -545,7 +531,6 @@ class CDT(polyLine: Array[Point], clearPoint: Point) {
|
||||
aFront.insert(point, t1, node)
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// The triangle mesh
|
||||
|
@ -38,21 +38,10 @@ class EarClip {
|
||||
|
||||
var numTriangles = 0
|
||||
|
||||
def triangulatePolygon(x: Array[Float], y: Array[Float], vn: Int, results: Array[Triangle]): Int = {
|
||||
def triangulatePolygon(xv: Array[Float], yv: Array[Float], vn: Int, results: Array[Triangle]): Int = {
|
||||
|
||||
/*
|
||||
val p1 = Point(x(0), y(0))
|
||||
val p2 = Point(x(1), y(1))
|
||||
val p3 = Point(x(2), y(2))
|
||||
|
||||
val ccw = Util.orient2d(p1, p2, p3) > 0
|
||||
*/
|
||||
|
||||
val xv = x.reverse.toArray
|
||||
val yv = y.reverse.toArray
|
||||
|
||||
if (vn < 3) return 0
|
||||
var vNum = vn
|
||||
if (vn < 3) return 0
|
||||
var vNum = vn
|
||||
|
||||
//Recurse and split on pinch points
|
||||
val pA = new Poly
|
||||
@ -133,15 +122,18 @@ class EarClip {
|
||||
|
||||
System.out.println("Couldn't find an ear, dumping remaining poly:\n");
|
||||
System.out.println("Please submit this dump to ewjordan at Box2d forums\n");
|
||||
|
||||
assert(false)
|
||||
|
||||
for (i <- 0 until bufferSize) {
|
||||
results(i).set(buffer(i));
|
||||
}
|
||||
|
||||
if (bufferSize > 0) return bufferSize;
|
||||
else {
|
||||
numTriangles = -1
|
||||
return numTriangles
|
||||
}
|
||||
else {
|
||||
numTriangles = -1
|
||||
return numTriangles
|
||||
}
|
||||
}
|
||||
|
||||
// Clip off the ear:
|
||||
|
Loading…
Reference in New Issue
Block a user