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Сonsider that LargeHole_DontFill is true if angle is negative
Otherwise, a wrong triangle can be generated Signed-off-by: AndriyAndreyev <andriy.a.andreyev@gmail.com>
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@ -262,6 +262,35 @@ void Sweep::FillAdvancingFront(SweepContext& tcx, Node& n)
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// True if HoleAngle exceeds 90 degrees.
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// True if HoleAngle exceeds 90 degrees.
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// LargeHole_DontFill checks if the advancing front has a large hole.
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// A "Large hole" is a triangle formed by a sequence of points in the advancing
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// front where three neighbor points form a triangle.
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// And angle between left-top, bottom, and right-top points is more than 90 degrees.
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// The first part of the algorithm reviews only three neighbor points, e.g. named A, B, C.
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// Additional part of this logic reviews a sequence of 5 points -
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// additionally reviews one point before and one after the sequence of three (A, B, C),
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// e.g. named X and Y.
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// In this case, angles are XBC and ABY and this if angles are negative or more
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// than 90 degrees LargeHole_DontFill returns true.
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// But there is a configuration when ABC has a negative angle but XBC or ABY is less
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// than 90 degrees and positive.
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// Then function LargeHole_DontFill return false and initiates filling.
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// This filling creates a triangle ABC and adds it to the advancing front.
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// But in the case when angle ABC is negative this triangle goes inside the advancing front
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// and can intersect previously created triangles.
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// This triangle leads to making wrong advancing front and problems in triangulation in the future.
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// Looks like such a triangle should not be created.
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// The simplest way to check and fix it is to check an angle ABC.
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// If it is negative LargeHole_DontFill should return true and
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// not initiate creating the ABC triangle in the advancing front.
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// X______A Y
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// \ /
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// \ /
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// \ B /
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// | /
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// | /
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// |/
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// C
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bool Sweep::LargeHole_DontFill(const Node* node) const {
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bool Sweep::LargeHole_DontFill(const Node* node) const {
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const Node* nextNode = node->next;
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const Node* nextNode = node->next;
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@ -269,6 +298,9 @@ bool Sweep::LargeHole_DontFill(const Node* node) const {
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if (!AngleExceeds90Degrees(node->point, nextNode->point, prevNode->point))
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if (!AngleExceeds90Degrees(node->point, nextNode->point, prevNode->point))
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return false;
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return false;
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if (AngleIsNegative(node->point, nextNode->point, prevNode->point))
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return true;
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// Check additional points on front.
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// Check additional points on front.
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const Node* next2Node = nextNode->next;
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const Node* next2Node = nextNode->next;
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// "..Plus.." because only want angles on same side as point being added.
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// "..Plus.." because only want angles on same side as point being added.
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@ -283,6 +315,11 @@ bool Sweep::LargeHole_DontFill(const Node* node) const {
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return true;
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return true;
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}
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}
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bool Sweep::AngleIsNegative(const Point* origin, const Point* pa, const Point* pb) const {
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const double angle = Angle(origin, pa, pb);
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return angle < 0;
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}
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bool Sweep::AngleExceeds90Degrees(const Point* origin, const Point* pa, const Point* pb) const {
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bool Sweep::AngleExceeds90Degrees(const Point* origin, const Point* pa, const Point* pb) const {
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const double angle = Angle(origin, pa, pb);
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const double angle = Angle(origin, pa, pb);
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return ((angle > PI_div2) || (angle < -PI_div2));
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return ((angle > PI_div2) || (angle < -PI_div2));
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@ -172,6 +172,7 @@ private:
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// Decision-making about when to Fill hole.
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// Decision-making about when to Fill hole.
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// Contributed by ToolmakerSteve2
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// Contributed by ToolmakerSteve2
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bool LargeHole_DontFill(const Node* node) const;
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bool LargeHole_DontFill(const Node* node) const;
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bool AngleIsNegative(const Point* origin, const Point* pa, const Point* pb) const;
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bool AngleExceeds90Degrees(const Point* origin, const Point* pa, const Point* pb) const;
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bool AngleExceeds90Degrees(const Point* origin, const Point* pa, const Point* pb) const;
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bool AngleExceedsPlus90DegreesOrIsNegative(const Point* origin, const Point* pa, const Point* pb) const;
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bool AngleExceedsPlus90DegreesOrIsNegative(const Point* origin, const Point* pa, const Point* pb) const;
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double Angle(const Point* origin, const Point* pa, const Point* pb) const;
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double Angle(const Point* origin, const Point* pa, const Point* pb) const;
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