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Remove unused parameter from CreateAdvancingFront, fix #3
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1ed5e089c5
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@ -42,7 +42,7 @@ namespace p2t {
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void Sweep::Triangulate(SweepContext& tcx)
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void Sweep::Triangulate(SweepContext& tcx)
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{
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{
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tcx.InitTriangulation();
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tcx.InitTriangulation();
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tcx.CreateAdvancingFront(nodes_);
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tcx.CreateAdvancingFront();
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// Sweep points; build mesh
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// Sweep points; build mesh
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SweepPoints(tcx);
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SweepPoints(tcx);
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// Clean up
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// Clean up
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@ -120,10 +120,9 @@ Node& SweepContext::LocateNode(const Point& point)
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return *front_->LocateNode(point.x);
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return *front_->LocateNode(point.x);
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}
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}
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void SweepContext::CreateAdvancingFront(const std::vector<Node*>& nodes)
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void SweepContext::CreateAdvancingFront()
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{
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{
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(void) nodes;
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// Initial triangle
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// Initial triangle
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Triangle* triangle = new Triangle(*points_[0], *tail_, *head_);
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Triangle* triangle = new Triangle(*points_[0], *tail_, *head_);
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@ -70,7 +70,7 @@ Node& LocateNode(const Point& point);
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void RemoveNode(Node* node);
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void RemoveNode(Node* node);
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void CreateAdvancingFront(const std::vector<Node*>& nodes);
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void CreateAdvancingFront();
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/// Try to map a node to all sides of this triangle that don't have a neighbor
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/// Try to map a node to all sides of this triangle that don't have a neighbor
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void MapTriangleToNodes(Triangle& t);
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void MapTriangleToNodes(Triangle& t);
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