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https://github.com/jhasse/poly2tri.git
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code cleanup
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1c348a9829
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6
README
6
README
@ -1,4 +1,4 @@
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==================
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==================
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INSTALLATION GUIDE
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INSTALLATION GUIDE
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==================
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==================
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@ -17,7 +17,7 @@ Dependencies
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Waf (http://code.google.com/p/waf/) is used to compile the testbed, and
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Waf (http://code.google.com/p/waf/) is used to compile the testbed, and
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the Python waf script (86kb) is included in the repositoty.
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the Python waf script (86kb) is included in the repositoty.
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Building the testbed
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Building the Testbed
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----------------------------------------------
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----------------------------------------------
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Posix/MSYS environment:
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Posix/MSYS environment:
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@ -37,4 +37,4 @@ p2t <data file> <zoom>
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Example:
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Example:
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./build/default/p2.exe testbed/data/dude.dat 1.0
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./build/default/p2t testbed/data/dude.dat 1.0
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@ -30,9 +30,11 @@
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*/
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*/
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#include "advancing_front.h"
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#include "advancing_front.h"
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AdvancingFront::AdvancingFront()
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AdvancingFront::AdvancingFront(Node& head, Node& tail)
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{
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{
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head_ = tail_ = search_node_ = NULL;
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head_ = &head;
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tail_ = &tail;
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search_node_ = &head;
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}
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}
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Node* AdvancingFront::Locate(const double& x)
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Node* AdvancingFront::Locate(const double& x)
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@ -42,17 +44,20 @@ Node* AdvancingFront::Locate(const double& x)
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if (x < node->value) {
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if (x < node->value) {
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//printf("<: - %f,%f - %p\n", x, node->value, node->next);
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//printf("<: - %f,%f - %p\n", x, node->value, node->next);
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while ((node = node->prev) != NULL) {
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while ((node = node->prev) != NULL) {
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//printf("%p - %p\n", node, node->prev);
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if (x >= node->value) {
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if (x >= node->value) {
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search_node_ = node;
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search_node_ = node;
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//printf("\nSN1: %p - %p\n", search_node_, search_node_->next);
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return node;
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return node;
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}
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}
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}
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}
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} else {
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} else {
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//printf("%p - %p\n", node, node->next);
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//printf(">: %f - %f\n", x, node->value);
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//printf(">: %f - %f\n", x, node->value);
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while ((node = node->next) != NULL) {
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while ((node = node->next) != NULL) {
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//printf("%p - %p\n", node, node->next);
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if (x < node->value) {
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if (x < node->value) {
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search_node_ = node->prev;
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search_node_ = node->prev;
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//printf("\nSN2: %p - %p\n", search_node_, search_node_->next);
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return node->prev;
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return node->prev;
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}
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}
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}
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}
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@ -66,11 +71,12 @@ Node* AdvancingFront::FindSearchNode(const double& x)
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return search_node_;
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return search_node_;
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}
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}
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Node* AdvancingFront::LocatePoint(Point* point)
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Node* AdvancingFront::LocatePoint(const Point* point)
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{
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{
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const double px = point->x;
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const double px = point->x;
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Node* node = FindSearchNode(px);
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Node* node = FindSearchNode(px);
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const double nx = node->point->x;
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const double nx = node->point->x;
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printf("AF: %p - %p\n", node, node->next);
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if (px == nx) {
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if (px == nx) {
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if (point != node->point) {
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if (point != node->point) {
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@ -85,17 +91,20 @@ Node* AdvancingFront::LocatePoint(Point* point)
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}
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}
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} else if (px < nx) {
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} else if (px < nx) {
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while ((node = node->prev) != NULL) {
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while ((node = node->prev) != NULL) {
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//printf("1 - %p - %p\n", node, node->next);
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if (point == node->point) {
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if (point == node->point) {
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break;
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break;
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}
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}
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}
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}
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} else {
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} else {
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while ((node = node->next) != NULL) {
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while ((node = node->next) != NULL) {
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//printf("2 - %p - %p\n", node, node->next);
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if (point == node->point)
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if (point == node->point)
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break;
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break;
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}
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}
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}
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}
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if (node) search_node_ = node;
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search_node_ = node;
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printf("\nSN: %p - %p\n", search_node_, search_node_->next);
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return node;
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return node;
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}
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}
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@ -51,20 +51,13 @@ struct Node {
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{
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{
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}
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}
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/*
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~Node() {
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printf("going... ");
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printf("bye node");
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printf(" ... gone!\n");
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}
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*/
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};
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};
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// Advancing front
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// Advancing front
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class AdvancingFront {
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class AdvancingFront {
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public:
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public:
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AdvancingFront();
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AdvancingFront(Node& head, Node& tail);
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// Destructor
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// Destructor
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~AdvancingFront();
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~AdvancingFront();
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@ -78,7 +71,7 @@ void set_search(Node* node);
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/// Locate insertion point along advancing front
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/// Locate insertion point along advancing front
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Node* Locate(const double& x);
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Node* Locate(const double& x);
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Node* LocatePoint(Point* point);
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Node* LocatePoint(const Point* point);
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private:
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private:
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@ -46,14 +46,14 @@ void Sweep::Triangulate(SweepContext& tcx)
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void Sweep::SweepPoints(SweepContext& tcx)
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void Sweep::SweepPoints(SweepContext& tcx)
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{
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{
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for (int i = 1; i < tcx.point_count(); i++) {
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for (int i = 1; i < tcx.point_count(); i++) {
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printf("%i = ", i);
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Point& point = *tcx.GetPoint(i);
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Point& point = *tcx.GetPoint(i);
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printf("%f,%f\n", point.x, point.y);
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printf("%i = %f,%f ", i, point.x, point.y);
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Node& node = PointEvent(tcx, point);
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Node& node = PointEvent(tcx, point);
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printf("1...");
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for (int i = 0; i < point.edge_list.size(); i++) {
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for (int i = 0; i < point.edge_list.size(); i++) {
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EdgeEvent(tcx, point.edge_list[i], node);
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EdgeEvent(tcx, point.edge_list[i], node);
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}
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}
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printf("2!\n");
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}
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}
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}
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}
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@ -174,7 +174,8 @@ Node& Sweep::NewFrontTriangle(SweepContext& tcx, Point& point, Node& node)
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new_node->prev = &node;
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new_node->prev = &node;
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node.next->prev = new_node;
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node.next->prev = new_node;
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node.next = new_node;
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node.next = new_node;
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//printf("\n%p - %p - %p | ", new_node->prev, new_node, new_node->next);
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//printf("%p - %p - %p\n", node.prev, &node, node.next);
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if (!Legalize(tcx, *triangle)) {
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if (!Legalize(tcx, *triangle)) {
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tcx.MapTriangleToNodes(*triangle);
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tcx.MapTriangleToNodes(*triangle);
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}
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}
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@ -458,10 +459,10 @@ void Sweep::RotateTrianglePair(Triangle& t, Point& p, Triangle& ot, Point& op)
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// the right side.
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// the right side.
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t.ClearNeighbors();
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t.ClearNeighbors();
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ot.ClearNeighbors();
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ot.ClearNeighbors();
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if (n1 != NULL) ot.MarkNeighbor(*n1);
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if (n1) ot.MarkNeighbor(*n1);
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if (n2 != NULL) t.MarkNeighbor(*n2);
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if (n2) t.MarkNeighbor(*n2);
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if (n3 != NULL) t.MarkNeighbor(*n3);
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if (n3) t.MarkNeighbor(*n3);
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if (n4 != NULL) ot.MarkNeighbor(*n4);
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if (n4) ot.MarkNeighbor(*n4);
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t.MarkNeighbor(ot);
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t.MarkNeighbor(ot);
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}
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}
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@ -55,6 +55,7 @@ void SweepContext::InitTriangulation()
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double dt = glfwGetTime() - init_time;
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double dt = glfwGetTime() - init_time;
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printf("Sort time (secs) = %f\n", dt);
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printf("Sort time (secs) = %f\n", dt);
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/*
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printf("*************************\n");
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printf("*************************\n");
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for (int i = 0; i < point_count_; i++) {
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for (int i = 0; i < point_count_; i++) {
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printf("%f,%f ", points_[i]->x, points_[i]->y);
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printf("%f,%f ", points_[i]->x, points_[i]->y);
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@ -103,26 +104,24 @@ Node& SweepContext::LocateNode(Point& point)
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void SweepContext::CreateAdvancingFront()
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void SweepContext::CreateAdvancingFront()
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{
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{
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Node *head, *middle, *tail;
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// Initial triangle
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// Initial triangle
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Triangle* triangle = new Triangle(*points_[0], *tail_, *head_);
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Triangle* triangle = new Triangle(*points_[0], *tail_, *head_);
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map_.push_back(triangle);
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map_.push_back(triangle);
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front_ = new AdvancingFront;
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head = new Node(*triangle->GetPoint(1), *triangle);
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middle = new Node(*triangle->GetPoint(0), *triangle);
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tail = new Node(*triangle->GetPoint(2));
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front_->set_head(new Node(*triangle->GetPoint(1)));
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front_ = new AdvancingFront(*head, *tail);
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front_->head()->triangle = triangle;
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Node* middle = new Node(*triangle->GetPoint(0));
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middle->triangle = triangle;
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front_->set_tail(new Node(*triangle->GetPoint(2)));
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front_->set_search(middle);
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// TODO: More intuitive if head is middles next and not previous?
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// TODO: More intuitive if head is middles next and not previous?
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// so swap head and tail
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// so swap head and tail
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front_->head()->next = middle;
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head->next = middle;
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middle->next = front_->tail();
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middle->next = tail;
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middle->prev = front_->head();
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middle->prev = head;
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front_->tail()->prev = middle;
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tail->prev = middle;
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}
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}
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void SweepContext::RemoveNode(Node* node)
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void SweepContext::RemoveNode(Node* node)
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// Destructor
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// Destructor
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~SweepContext();
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~SweepContext();
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//void MeshClean(Triangle& triangle);
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// Get Advancing Front
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//AdvancingFront front();
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void set_head(Point* p1);
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void set_head(Point* p1);
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Point* head();
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Point* head();
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@ -93,8 +89,7 @@ struct Basin {
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double width;
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double width;
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bool left_highest;
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bool left_highest;
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Basin() : left_node(NULL), bottom_node(NULL), right_node(NULL),
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Basin() : left_node(NULL), bottom_node(NULL), right_node(NULL), width(0.0), left_highest(false)
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width(0.0), left_highest(false)
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{
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{
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}
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}
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@ -140,14 +135,6 @@ Point* tail_;
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void InitTriangulation();
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void InitTriangulation();
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void InitEdges(Point** polyline, const int& point_count);
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void InitEdges(Point** polyline, const int& point_count);
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//void MeshCleanReq(Triangle& triangle )
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/*
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class EdgeEvent {
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Edge* constrainedEdge;
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bool right;
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};
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*/
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};
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};
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inline AdvancingFront* SweepContext::front()
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inline AdvancingFront* SweepContext::front()
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