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https://github.com/jhasse/poly2tri.git
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Use nullptr instead of NULL or 0
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@ -42,7 +42,7 @@ std::ostream& operator<<(std::ostream& out, const Point& point) {
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Triangle::Triangle(Point& a, Point& b, Point& c)
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{
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points_[0] = &a; points_[1] = &b; points_[2] = &c;
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neighbors_[0] = NULL; neighbors_[1] = NULL; neighbors_[2] = NULL;
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neighbors_[0] = nullptr; neighbors_[1] = nullptr; neighbors_[2] = nullptr;
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constrained_edge[0] = constrained_edge[1] = constrained_edge[2] = false;
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delaunay_edge[0] = delaunay_edge[1] = delaunay_edge[2] = false;
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interior_ = false;
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@ -85,36 +85,36 @@ void Triangle::Clear()
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for( int i=0; i<3; i++ )
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{
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t = neighbors_[i];
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if( t != NULL )
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if( t != nullptr )
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{
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t->ClearNeighbor( this );
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}
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}
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ClearNeighbors();
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points_[0]=points_[1]=points_[2] = NULL;
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points_[0]=points_[1]=points_[2] = nullptr;
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}
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void Triangle::ClearNeighbor(const Triangle *triangle )
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{
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if( neighbors_[0] == triangle )
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{
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neighbors_[0] = NULL;
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neighbors_[0] = nullptr;
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}
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else if( neighbors_[1] == triangle )
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{
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neighbors_[1] = NULL;
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neighbors_[1] = nullptr;
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}
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else
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{
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neighbors_[2] = NULL;
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neighbors_[2] = nullptr;
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}
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}
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void Triangle::ClearNeighbors()
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{
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neighbors_[0] = NULL;
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neighbors_[1] = NULL;
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neighbors_[2] = NULL;
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neighbors_[0] = nullptr;
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neighbors_[1] = nullptr;
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neighbors_[2] = nullptr;
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}
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void Triangle::ClearDelunayEdges()
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@ -226,7 +226,7 @@ Point* Triangle::PointCW(const Point& point)
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return points_[1];
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}
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assert(0);
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return NULL;
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return nullptr;
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}
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// The point counter-clockwise to given point
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@ -240,7 +240,7 @@ Point* Triangle::PointCCW(const Point& point)
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return points_[0];
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}
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assert(0);
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return NULL;
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return nullptr;
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}
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// The neighbor clockwise to given point
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@ -46,21 +46,21 @@ Node* AdvancingFront::LocateNode(double x)
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Node* node = search_node_;
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if (x < node->value) {
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while ((node = node->prev) != NULL) {
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while ((node = node->prev) != nullptr) {
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if (x >= node->value) {
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search_node_ = node;
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return node;
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}
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}
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} else {
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while ((node = node->next) != NULL) {
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while ((node = node->next) != nullptr) {
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if (x < node->value) {
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search_node_ = node->prev;
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return node->prev;
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}
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}
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}
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return NULL;
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return nullptr;
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}
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Node* AdvancingFront::FindSearchNode(double x)
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@ -88,13 +88,13 @@ Node* AdvancingFront::LocatePoint(const Point* point)
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}
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}
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} else if (px < nx) {
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while ((node = node->prev) != NULL) {
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while ((node = node->prev) != nullptr) {
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if (point == node->point) {
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break;
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}
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}
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} else {
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while ((node = node->next) != NULL) {
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while ((node = node->next) != nullptr) {
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if (point == node->point)
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break;
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}
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@ -263,12 +263,12 @@ bool Sweep::LargeHole_DontFill(const Node* node) const {
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// Check additional points on front.
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const Node* next2Node = nextNode->next;
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// "..Plus.." because only want angles on same side as point being added.
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if ((next2Node != NULL) && !AngleExceedsPlus90DegreesOrIsNegative(node->point, next2Node->point, prevNode->point))
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if ((next2Node != nullptr) && !AngleExceedsPlus90DegreesOrIsNegative(node->point, next2Node->point, prevNode->point))
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return false;
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const Node* prev2Node = prevNode->prev;
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// "..Plus.." because only want angles on same side as point being added.
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if ((prev2Node != NULL) && !AngleExceedsPlus90DegreesOrIsNegative(node->point, nextNode->point, prev2Node->point))
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if ((prev2Node != nullptr) && !AngleExceedsPlus90DegreesOrIsNegative(node->point, nextNode->point, prev2Node->point))
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return false;
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return true;
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@ -35,12 +35,12 @@
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namespace p2t {
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SweepContext::SweepContext(const std::vector<Point*>& polyline) : points_(polyline),
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front_(0),
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head_(0),
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tail_(0),
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af_head_(0),
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af_middle_(0),
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af_tail_(0)
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front_(nullptr),
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head_(nullptr),
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tail_(nullptr),
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af_head_(nullptr),
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af_middle_(nullptr),
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af_tail_(nullptr)
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{
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InitEdges(points_);
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}
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@ -171,7 +171,7 @@ void SweepContext::MeshClean(Triangle& triangle)
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Triangle *t = triangles.back();
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triangles.pop_back();
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if (t != NULL && !t->IsInterior()) {
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if (t != nullptr && !t->IsInterior()) {
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t->IsInterior(true);
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triangles_.push_back(t);
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for (int i = 0; i < 3; i++) {
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