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bug hunting
This commit is contained in:
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dfcec3e307
commit
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@ -39,9 +39,9 @@ class MonotoneMountain {
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var size = 0
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var size = 0
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val convexPoints = new Queue[Point]
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val convexPoints = new Queue[Point]
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// Monotone mountain points
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// Monotone mountain points
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val monoPoly = new ArrayBuffer[Point]
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val monoPoly = new ArrayBuffer[Point]
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// Triangles that constitute the mountain
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// Triangles that constitute the mountain
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val triangles = new ArrayBuffer[Array[Point]]
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val triangles = new ArrayBuffer[Array[Point]]
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// Used to track which side of the line we are on
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// Used to track which side of the line we are on
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var positive = false
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var positive = false
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@ -53,14 +53,14 @@ class MonotoneMountain {
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size match {
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size match {
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case 0 =>
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case 0 =>
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head = point
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head = point
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case 1 =>
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case 1 =>
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tail = point
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tail = point
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tail.prev = head
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tail.prev = head
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head.next = tail
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head.next = tail
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case _ =>
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case _ =>
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tail.next = point
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tail.next = point
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point.prev = tail
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point.prev = tail
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tail = point
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tail = point
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}
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}
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size += 1
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size += 1
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}
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}
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@ -79,54 +79,53 @@ class MonotoneMountain {
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def triangulate {
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def triangulate {
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// Establish the proper sign
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// Establish the proper sign
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positive = initAngle
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positive = angleSign
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// create monotone polygon - for dubug purposes
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// create monotone polygon - for dubug purposes
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genMonoPoly
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genMonoPoly
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if(size == 3) {
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if(size == 3) {
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lastTriangle
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lastTriangle
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} else {
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} else {
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// Initialize internal angles at each nonbase vertex
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// Initialize internal angles at each nonbase vertex
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// Link strictly convex vertices into a list, ignore reflex vertices
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// Link strictly convex vertices into a list, ignore reflex vertices
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var p = head.next
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var p = head.next
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while(p != tail) {
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while(p != tail) {
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val a = angle(p)
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val a = angle(p)
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// If the point is almost colinear with it's neighbor, remove it!
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// If the point is almost colinear with it's neighbor, remove it!
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if(a >= PI_SLOP || a <= -PI_SLOP)
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if(a >= PI_SLOP || a <= -PI_SLOP)
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remove(p)
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remove(p)
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else
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else
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if(convex(p)) convexPoints.enqueue(p)
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if(convex(p)) convexPoints.enqueue(p)
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p = p.next
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p = p.next
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}
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}
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while(!convexPoints.isEmpty) {
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while(!convexPoints.isEmpty) {
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val ear = convexPoints.dequeue
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val ear = convexPoints.dequeue
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val a = ear.prev
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val a = ear.prev
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val b = ear
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val b = ear
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val c = ear.next
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val c = ear.next
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val triangle = Array(a, b, c)
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val triangle = Array(a, b, c)
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triangles += triangle
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triangles += triangle
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// Remove ear, update angles and convex list
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// Remove ear, update angles and convex list
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remove(ear)
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remove(ear)
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if(valid(a)) convexPoints.enqueue(a);
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if(valid(a)) convexPoints.enqueue(a)
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if(valid(c)) convexPoints.enqueue(c)
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if(valid(c)) convexPoints.enqueue(c)
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}
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}
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assert(size <= 3, "Triangulation bug")
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assert(size <= 2, "Triangulation bug")
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}
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}
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}
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}
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def valid(p: Point) = (p.prev != null && p.next != null && convex(p))
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def valid(p: Point) = (p.prev != null && p.next != null && convex(p))
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// Create the monotone polygon
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// Create the monotone polygon
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private def genMonoPoly {
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private def genMonoPoly {
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var p = head
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var p = head
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while(p != null) {
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while(p != null) {
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monoPoly += p
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monoPoly += p
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p = p.next
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p = p.next
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}
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}
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}
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}
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@ -136,7 +135,7 @@ class MonotoneMountain {
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Math.atan2(a cross b, a dot b)
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Math.atan2(a cross b, a dot b)
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}
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}
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def initAngle = {
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def angleSign = {
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val a = (head.next - head)
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val a = (head.next - head)
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val b = (tail - head)
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val b = (tail - head)
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(Math.atan2(a cross b, a dot b) >= 0)
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(Math.atan2(a cross b, a dot b) >= 0)
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@ -144,20 +143,18 @@ class MonotoneMountain {
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// Determines if the inslide angle is convex or reflex
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// Determines if the inslide angle is convex or reflex
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private def convex(p: Point) = {
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private def convex(p: Point) = {
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if(positive != (angle(p) >= 0))
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if(positive != (angle(p) >= 0)) false
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false
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else true
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else
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}
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true
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}
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private def lastTriangle {
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private def lastTriangle {
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val triangle = new Array[Point](3)
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val triangle = new Array[Point](3)
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var i = 0
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var i = 0
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var p = head
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var p = head
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while(p != null) {
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while(p != null) {
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triangle(i) = p
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triangle(i) = p
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p = p.next
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p = p.next
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i += 1
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i += 1
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}
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}
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triangles += triangle
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triangles += triangle
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}
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}
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@ -30,7 +30,7 @@
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*/
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*/
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package org.poly2tri
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package org.poly2tri
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import collection.jcl.ArrayList
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import scala.collection.mutable.ArrayBuffer
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// Node for a Directed Acyclic graph (DAG)
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// Node for a Directed Acyclic graph (DAG)
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abstract class Node(var left: Node, var right: Node) {
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abstract class Node(var left: Node, var right: Node) {
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@ -38,7 +38,7 @@ abstract class Node(var left: Node, var right: Node) {
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if(left != null) left.parentList += this
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if(left != null) left.parentList += this
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if(right != null) right.parentList += this
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if(right != null) right.parentList += this
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var parentList = new ArrayList[Node]
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var parentList = new ArrayBuffer[Node]
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def locate(s: Segment): Sink
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def locate(s: Segment): Sink
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@ -46,13 +46,9 @@ abstract class Node(var left: Node, var right: Node) {
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// Make sure parent pointers are updated
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// Make sure parent pointers are updated
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def replace(node: Node) {
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def replace(node: Node) {
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for(parent <- node.parentList) {
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for(parent <- node.parentList) {
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// Select the correct node (left or right child)
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// Select the correct node to replace (left or right child)
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if(parent.left == node) {
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if(parent.left == node) parent.left = this
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parent.left = this
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else parent.right = this
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} else {
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parent.right = this
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}
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// Decouple the node
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parentList += parent
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parentList += parent
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}
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}
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}
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}
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@ -64,7 +64,7 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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var hiLighter = 0
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var hiLighter = 0
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def init(container: GameContainer) {
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def init(container: GameContainer) {
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snake
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poly
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}
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}
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def update(gc: GameContainer, delta: Int) {
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def update(gc: GameContainer, delta: Int) {
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@ -81,7 +81,6 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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if(debug) {
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if(debug) {
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val draw = if(drawMap) tesselator.trapezoidMap else tesselator.trapezoids
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val draw = if(drawMap) tesselator.trapezoidMap else tesselator.trapezoids
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for(t <- draw) {
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for(t <- draw) {
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assert(t.rightPoint != t.leftPoint)
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val polygon = new Polygon()
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val polygon = new Polygon()
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for(v <- t.vertices) {
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for(v <- t.vertices) {
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polygon.addPoint(v.x, v.y)
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polygon.addPoint(v.x, v.y)
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@ -100,7 +99,6 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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if(!debug) {
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if(!debug) {
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var i = 0
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var i = 0
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for(t <- tesselator.triangles) {
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for(t <- tesselator.triangles) {
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if(t.size < 3) println("wtf")
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val triangle = new Polygon
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val triangle = new Polygon
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t.foreach(p => triangle.addPoint(p.x, p.y))
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t.foreach(p => triangle.addPoint(p.x, p.y))
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g.setColor(red)
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g.setColor(red)
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@ -44,17 +44,13 @@ class QueryGraph(var head: Node) {
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val trapezoids = new ArrayBuffer[Trapezoid]
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val trapezoids = new ArrayBuffer[Trapezoid]
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trapezoids += locate(s)
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trapezoids += locate(s)
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var j = 0
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var j = 0
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try {
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while(s.q.x > trapezoids(j).rightPoint.x) {
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while(s.q.x > trapezoids(j).rightPoint.x) {
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if(s > trapezoids(j).rightPoint) {
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if(s > trapezoids(j).rightPoint) {
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trapezoids += trapezoids(j).upperRight
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trapezoids += trapezoids(j).upperRight
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} else {
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} else {
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trapezoids += trapezoids(j).lowerRight
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trapezoids += trapezoids(j).lowerRight
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}
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}
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j += 1
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j += 1
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}
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} catch {
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case e => println("# of Trapezoids = " + j)
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}
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}
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trapezoids
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trapezoids
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}
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}
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@ -63,31 +59,32 @@ class QueryGraph(var head: Node) {
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if(sink.parentList.size == 0) {
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if(sink.parentList.size == 0) {
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head = node
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head = node
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} else {
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} else {
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node.replace(sink)
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node replace sink
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}
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}
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}
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}
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def case1(sink: Sink, s: Segment, tList: ArrayBuffer[Trapezoid]) {
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def case1(sink: Sink, s: Segment, tList: Array[Trapezoid]) {
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val yNode = new YNode(s, Sink.init(tList(1)), Sink.init(tList(2)))
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val yNode = new YNode(s, Sink.init(tList(1)), Sink.init(tList(2)))
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val qNode = new XNode(s.q, yNode, Sink.init(tList(3)))
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val qNode = new XNode(s.q, yNode, Sink.init(tList(3)))
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val pNode = new XNode(s.p, Sink.init(tList(0)), qNode)
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val pNode = new XNode(s.p, Sink.init(tList(0)), qNode)
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replace(sink, pNode)
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replace(sink, pNode)
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}
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}
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def case2(sink: Sink, s: Segment, tList: ArrayBuffer[Trapezoid]) {
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def case2(sink: Sink, s: Segment, tList: Array[Trapezoid]) {
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val yNode = new YNode(s, Sink.init(tList(1)), Sink.init(tList(2)))
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val yNode = new YNode(s, Sink.init(tList(1)), Sink.init(tList(2)))
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val pNode = new XNode(s.p, Sink.init(tList(0)), yNode)
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val pNode = new XNode(s.p, Sink.init(tList(0)), yNode)
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replace(sink, pNode)
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replace(sink, pNode)
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}
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}
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def case3(sink: Sink, s: Segment, tList: ArrayBuffer[Trapezoid]) {
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def case3(sink: Sink, s: Segment, tList: Array[Trapezoid]) {
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val yNode = new YNode(s, Sink.init(tList(0)), Sink.init(tList(1)))
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val yNode = new YNode(s, Sink.init(tList(0)), Sink.init(tList(1)))
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replace(sink, yNode)
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replace(sink, yNode)
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}
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}
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def case4(sink: Sink, s: Segment, tList: ArrayBuffer[Trapezoid]) {
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def case4(sink: Sink, s: Segment, tList: Array[Trapezoid]) {
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val yNode = new YNode(s, Sink.init(tList(0)), Sink.init(tList(1)))
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val yNode = new YNode(s, Sink.init(tList(0)), Sink.init(tList(1)))
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val qNode = new XNode(s.q, yNode, Sink.init(tList(2)))
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val qNode = new XNode(s.q, yNode, Sink.init(tList(2)))
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replace(sink, qNode)
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replace(sink, qNode)
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}
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}
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}
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}
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@ -33,11 +33,10 @@ package org.poly2tri
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object Sink {
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object Sink {
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def init(trapezoid: Trapezoid) = {
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def init(trapezoid: Trapezoid) = {
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if(trapezoid.sink != null) {
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if(trapezoid.sink != null)
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trapezoid.sink
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trapezoid.sink
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} else {
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else
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new Sink(trapezoid)
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new Sink(trapezoid)
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}
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}
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}
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}
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}
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@ -30,7 +30,7 @@
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*/
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*/
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package org.poly2tri
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package org.poly2tri
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import scala.collection.mutable.{Map, HashSet, ArrayBuffer}
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import scala.collection.mutable.{HashSet, ArrayBuffer}
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// See "Computational Geometry", 3rd edition, by Mark de Berg et al, Chapter 6.2
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// See "Computational Geometry", 3rd edition, by Mark de Berg et al, Chapter 6.2
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@ -70,11 +70,11 @@ class TrapezoidalMap {
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assert(s.p.x != s.q.x)
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assert(s.p.x != s.q.x)
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assert(s.p.x < s.q.x)
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assert(s.p.x < s.q.x)
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val trapezoids = new ArrayBuffer[Trapezoid]
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val trapezoids = new Array[Trapezoid](4)
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trapezoids += new Trapezoid(t.leftPoint, s.p, t.top, t.bottom)
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trapezoids(0) = new Trapezoid(t.leftPoint, s.p, t.top, t.bottom)
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trapezoids += new Trapezoid(s.p, s.q, t.top, s)
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trapezoids(1) = new Trapezoid(s.p, s.q, t.top, s)
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trapezoids += new Trapezoid(s.p, s.q, s, t.bottom)
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trapezoids(2) = new Trapezoid(s.p, s.q, s, t.bottom)
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trapezoids += new Trapezoid(s.q, t.rightPoint, t.top, t.bottom)
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trapezoids(3) = new Trapezoid(s.q, t.rightPoint, t.top, t.bottom)
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trapezoids(0).update(t.upperLeft, t.lowerLeft, trapezoids(1), trapezoids(2))
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trapezoids(0).update(t.upperLeft, t.lowerLeft, trapezoids(1), trapezoids(2))
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trapezoids(1).update(trapezoids(0), null, trapezoids(3), null)
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trapezoids(1).update(trapezoids(0), null, trapezoids(3), null)
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@ -93,10 +93,10 @@ class TrapezoidalMap {
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assert(s.p.x < s.q.x)
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assert(s.p.x < s.q.x)
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val trapezoids = new ArrayBuffer[Trapezoid]
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val trapezoids = new Array[Trapezoid](3)
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trapezoids += new Trapezoid(t.leftPoint, s.p, t.top, t.bottom)
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trapezoids(0) = new Trapezoid(t.leftPoint, s.p, t.top, t.bottom)
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trapezoids += new Trapezoid(s.p, t.rightPoint, t.top, s)
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trapezoids(1) = new Trapezoid(s.p, t.rightPoint, t.top, s)
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trapezoids += new Trapezoid(s.p, t.rightPoint, s, t.bottom)
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trapezoids(2) = new Trapezoid(s.p, t.rightPoint, s, t.bottom)
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trapezoids(0).update(t.upperLeft, t.lowerLeft, trapezoids(1), trapezoids(2))
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trapezoids(0).update(t.upperLeft, t.lowerLeft, trapezoids(1), trapezoids(2))
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trapezoids(1).update(trapezoids(0), null, t.upperRight, null)
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trapezoids(1).update(trapezoids(0), null, t.upperRight, null)
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@ -119,9 +119,9 @@ class TrapezoidalMap {
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val topCross = (tCross == t.top)
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val topCross = (tCross == t.top)
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val bottomCross = (bCross == t.bottom)
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val bottomCross = (bCross == t.bottom)
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val trapezoids = new ArrayBuffer[Trapezoid]
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val trapezoids = new Array[Trapezoid](2)
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trapezoids += {if(topCross) t.upperLeft else new Trapezoid(t.leftPoint, t.rightPoint, t.top, s)}
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trapezoids(0) = if(topCross) t.upperLeft else new Trapezoid(t.leftPoint, t.rightPoint, t.top, s)
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trapezoids += {if(bottomCross) t.lowerLeft else new Trapezoid(t.leftPoint, t.rightPoint, s, t.bottom)}
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trapezoids(1) = if(bottomCross) t.lowerLeft else new Trapezoid(t.leftPoint, t.rightPoint, s, t.bottom)
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if(topCross) {
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if(topCross) {
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trapezoids(0).upperRight = t.upperRight
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trapezoids(0).upperRight = t.upperRight
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@ -156,10 +156,10 @@ class TrapezoidalMap {
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|||||||
val topCross = (tCross == t.top)
|
val topCross = (tCross == t.top)
|
||||||
val bottomCross = (bCross == t.bottom)
|
val bottomCross = (bCross == t.bottom)
|
||||||
|
|
||||||
val trapezoids = new ArrayBuffer[Trapezoid]
|
val trapezoids = new Array[Trapezoid](3)
|
||||||
trapezoids += {if(topCross) t.upperLeft else new Trapezoid(t.leftPoint, s.q, t.top, s)}
|
trapezoids(0) = if(topCross) t.upperLeft else new Trapezoid(t.leftPoint, s.q, t.top, s)
|
||||||
trapezoids += {if(bottomCross) t.lowerLeft else new Trapezoid(t.leftPoint, s.q, s, t.bottom)}
|
trapezoids(1) = if(bottomCross) t.lowerLeft else new Trapezoid(t.leftPoint, s.q, s, t.bottom)
|
||||||
trapezoids += new Trapezoid(s.q, t.rightPoint, t.top, t.bottom)
|
trapezoids(2) = new Trapezoid(s.q, t.rightPoint, t.top, t.bottom)
|
||||||
|
|
||||||
if(topCross) {
|
if(topCross) {
|
||||||
trapezoids(0).upperRight = trapezoids(2)
|
trapezoids(0).upperRight = trapezoids(2)
|
||||||
|
@ -40,17 +40,17 @@ class Triangulator(segments: ArrayBuffer[Segment]) {
|
|||||||
var triangles = new ArrayBuffer[Array[Point]]
|
var triangles = new ArrayBuffer[Array[Point]]
|
||||||
|
|
||||||
// Order and randomize the segments
|
// Order and randomize the segments
|
||||||
val segs = orderSegments
|
val segmentList = orderSegments
|
||||||
|
|
||||||
// Build the trapezoidal map and query graph
|
// Build the trapezoidal map and query graph
|
||||||
def process {
|
def process {
|
||||||
|
|
||||||
for(s <- segs) {
|
for(s <- segmentList) {
|
||||||
val traps = queryGraph.followSegment(s)
|
var traps = queryGraph.followSegment(s)
|
||||||
// Remove trapezoids from trapezoidal Map
|
// Remove trapezoids from trapezoidal Map
|
||||||
traps.foreach(trapezoidalMap.remove)
|
traps.foreach(trapezoidalMap.remove)
|
||||||
for(t <- traps) {
|
for(t <- traps) {
|
||||||
var tList: ArrayBuffer[Trapezoid] = null
|
var tList: Array[Trapezoid] = null
|
||||||
val containsP = t.contains(s.p)
|
val containsP = t.contains(s.p)
|
||||||
val containsQ = t.contains(s.q)
|
val containsQ = t.contains(s.q)
|
||||||
if(containsP && containsQ) {
|
if(containsP && containsQ) {
|
||||||
@ -93,13 +93,14 @@ class Triangulator(segments: ArrayBuffer[Segment]) {
|
|||||||
for(t <- xMonoPoly(i).triangles)
|
for(t <- xMonoPoly(i).triangles)
|
||||||
triangles += t
|
triangles += t
|
||||||
|
|
||||||
println("# triangles = " + triangles.size)
|
//println("# triangles = " + triangles.size)
|
||||||
}
|
}
|
||||||
|
|
||||||
// The trapezoidal map
|
// The trapezoidal map
|
||||||
def trapezoidMap = trapezoidalMap.map
|
def trapezoidMap = trapezoidalMap.map
|
||||||
// Trapezoid decomposition list
|
// Trapezoid decomposition list
|
||||||
var trapezoids = new ArrayBuffer[Trapezoid]
|
var trapezoids = new ArrayBuffer[Trapezoid]
|
||||||
|
|
||||||
// Monotone polygons - these are monotone mountains
|
// Monotone polygons - these are monotone mountains
|
||||||
def monoPolies: ArrayBuffer[ArrayBuffer[Point]] = {
|
def monoPolies: ArrayBuffer[ArrayBuffer[Point]] = {
|
||||||
val polies = new ArrayBuffer[ArrayBuffer[Point]]
|
val polies = new ArrayBuffer[ArrayBuffer[Point]]
|
||||||
@ -116,15 +117,15 @@ class Triangulator(segments: ArrayBuffer[Segment]) {
|
|||||||
|
|
||||||
// Build a list of x-monotone mountains
|
// Build a list of x-monotone mountains
|
||||||
private def createMountains {
|
private def createMountains {
|
||||||
for(s <- segments) {
|
for(s <- segmentList) {
|
||||||
|
if(s.mPoints.size > 0) {
|
||||||
val mountain = new MonotoneMountain
|
val mountain = new MonotoneMountain
|
||||||
val k = Util.msort((p1: Point, p2: Point) => p1 < p2)(s.mPoints.toList)
|
val k = Util.msort((p1: Point, p2: Point) => p1 < p2)(s.mPoints.toList)
|
||||||
val points = s.p :: k ::: List(s.q)
|
val points = s.p :: k ::: List(s.q)
|
||||||
points.foreach(p => mountain += p.clone)
|
points.foreach(p => mountain += p.clone)
|
||||||
if(mountain.size > 2) {
|
mountain.triangulate
|
||||||
mountain.triangulate
|
xMonoPoly += mountain
|
||||||
xMonoPoly += mountain
|
}
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -141,15 +142,14 @@ class Triangulator(segments: ArrayBuffer[Segment]) {
|
|||||||
for(s <- segments)
|
for(s <- segments)
|
||||||
// Point p must be to the left of point q
|
// Point p must be to the left of point q
|
||||||
if(s.p.x > s.q.x) {
|
if(s.p.x > s.q.x) {
|
||||||
val tmp = s.p
|
segs += new Segment(s.q.clone, s.p.clone)
|
||||||
s.p = s.q
|
|
||||||
s.q = tmp
|
|
||||||
segs += s
|
|
||||||
} else if(s.p.x < s.q.x)
|
} else if(s.p.x < s.q.x)
|
||||||
segs += s
|
segs += new Segment(s.p.clone, s.q.clone)
|
||||||
// Randomized triangulation improves performance
|
// Randomized triangulation improves performance
|
||||||
// See Seidel's paper, or O'Rourke's book, p. 57
|
// See Seidel's paper, or O'Rourke's book, p. 57
|
||||||
// Turn this off for now because of stupid pointer bug somewhere!
|
// Turn this off for now because of pointer bug somewhere in DAG?
|
||||||
|
// The solution to this bug may be more apparent with a better Trapezoidal Map
|
||||||
|
// data structure... Maybe a modified doubly connected edge list?
|
||||||
//Random.shuffle(segs)
|
//Random.shuffle(segs)
|
||||||
segs
|
segs
|
||||||
}
|
}
|
||||||
|
@ -40,7 +40,7 @@ class YNode(segment: Segment, lChild: Node, rChild: Node) extends Node(lChild, r
|
|||||||
// Move up the graph
|
// Move up the graph
|
||||||
left.locate(s)
|
left.locate(s)
|
||||||
} else {
|
} else {
|
||||||
// s and segment share the same endpoint
|
// s and segment share the same endpoint, p
|
||||||
if (s.slope < segment.slope) {
|
if (s.slope < segment.slope) {
|
||||||
// Move down the graph
|
// Move down the graph
|
||||||
return right.locate(s)
|
return right.locate(s)
|
||||||
|
Loading…
Reference in New Issue
Block a user