mirror of
https://github.com/jhasse/poly2tri.git
synced 2024-11-30 01:03:30 +01:00
fixed AFront issue
This commit is contained in:
parent
6757b713a0
commit
8428c47904
@ -85,7 +85,7 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
|
|||||||
val strange = "data/strange.dat"
|
val strange = "data/strange.dat"
|
||||||
val i18 = "data/i.18"
|
val i18 = "data/i.18"
|
||||||
|
|
||||||
var currentModel = i18
|
var currentModel = strange
|
||||||
|
|
||||||
var mouseButton = 0
|
var mouseButton = 0
|
||||||
var mousePressed = false
|
var mousePressed = false
|
||||||
|
@ -56,6 +56,17 @@ class AFront(iTriangle: Triangle) {
|
|||||||
null
|
null
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Locate node containing given point
|
||||||
|
def locatePoint(point: Point): Node = {
|
||||||
|
var node = head
|
||||||
|
while(node != tail) {
|
||||||
|
if(point == node.point)
|
||||||
|
return node
|
||||||
|
node = node.next
|
||||||
|
}
|
||||||
|
null
|
||||||
|
}
|
||||||
|
|
||||||
def insert(tuple: Tuple3[Point, Triangle, Node]) = {
|
def insert(tuple: Tuple3[Point, Triangle, Node]) = {
|
||||||
val (point, triangle, nNode) = tuple
|
val (point, triangle, nNode) = tuple
|
||||||
val node = new Node(point, triangle)
|
val node = new Node(point, triangle)
|
||||||
|
@ -132,16 +132,11 @@ class CDT(val points: List[Point], val segments: List[Segment], iTriangle: Trian
|
|||||||
for(i <- 1 until points.size) {
|
for(i <- 1 until points.size) {
|
||||||
val point = points(i)
|
val point = points(i)
|
||||||
// Process Point event
|
// Process Point event
|
||||||
var triangle: Triangle = null
|
var triangle = pointEvent(point)
|
||||||
try {
|
|
||||||
triangle = pointEvent(point)
|
|
||||||
} catch {
|
|
||||||
case e: Exception =>
|
|
||||||
println("Offending triangle = " + i)
|
|
||||||
}
|
|
||||||
// Process edge events
|
// Process edge events
|
||||||
point.edges.foreach(e => edgeEvent(e, triangle))
|
point.edges.foreach(e => triangle = edgeEvent(e, triangle))
|
||||||
if(i == 7) {cleanTri = triangle; mesh.debug += cleanTri}
|
if(i == 7) {cleanTri = triangle; mesh.debug += cleanTri}
|
||||||
|
// strange = 13; star & i18 = 7
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -226,15 +221,13 @@ class CDT(val points: List[Point], val segments: List[Segment], iTriangle: Trian
|
|||||||
}
|
}
|
||||||
|
|
||||||
// EdgeEvent
|
// EdgeEvent
|
||||||
private def edgeEvent(edge: Segment, triangle: Triangle) {
|
private def edgeEvent(edge: Segment, triangle: Triangle): Triangle = {
|
||||||
|
|
||||||
// STEP 1: Locate the first intersected triangle
|
// STEP 1: Locate the first intersected triangle
|
||||||
val firstTriangle = triangle.locateFirst(edge)
|
val firstTriangle = triangle.locateFirst(edge)
|
||||||
|
|
||||||
val contains = if(firstTriangle != null) firstTriangle.contains(edge) else false
|
|
||||||
|
|
||||||
// STEP 2: Remove intersected triangles
|
// STEP 2: Remove intersected triangles
|
||||||
if(firstTriangle != null && !contains) {
|
if(firstTriangle != null && !firstTriangle.contains(edge)) {
|
||||||
|
|
||||||
// Collect intersected triangles
|
// Collect intersected triangles
|
||||||
val tList = new ArrayBuffer[Triangle]
|
val tList = new ArrayBuffer[Triangle]
|
||||||
@ -252,9 +245,8 @@ class CDT(val points: List[Point], val segments: List[Segment], iTriangle: Trian
|
|||||||
|
|
||||||
// Remove old triangles; collect neighbor triangles
|
// Remove old triangles; collect neighbor triangles
|
||||||
tList.foreach(t => {
|
tList.foreach(t => {
|
||||||
t.neighbors.foreach(n => if(n != null) nTriangles += n)
|
t.neighbors.foreach(n => if(n != null && !tList.contains(n)) nTriangles += n)
|
||||||
mesh.map -= t
|
mesh.map -= t
|
||||||
//mesh.debug += t
|
|
||||||
})
|
})
|
||||||
|
|
||||||
val lPoints = new ArrayBuffer[Point]
|
val lPoints = new ArrayBuffer[Point]
|
||||||
@ -268,7 +260,7 @@ class CDT(val points: List[Point], val segments: List[Segment], iTriangle: Trian
|
|||||||
tList.foreach(t => {
|
tList.foreach(t => {
|
||||||
t.points.foreach(p => {
|
t.points.foreach(p => {
|
||||||
if(p != edge.q && p != edge.p) {
|
if(p != edge.q && p != edge.p) {
|
||||||
if(t.orient(point1, point2, p) >= 0 ) {
|
if(t.orient(point1, point2, p) > 0 ) {
|
||||||
// Keep duplicate points out
|
// Keep duplicate points out
|
||||||
if(!lPoints.contains(p)) {
|
if(!lPoints.contains(p)) {
|
||||||
lPoints += p
|
lPoints += p
|
||||||
@ -290,55 +282,49 @@ class CDT(val points: List[Point], val segments: List[Segment], iTriangle: Trian
|
|||||||
|
|
||||||
// Update advancing front
|
// Update advancing front
|
||||||
|
|
||||||
val qNode = aFront.locate(edge.q)
|
val qNode = aFront.locatePoint(edge.q)
|
||||||
val pNode = aFront.locate(edge.p)
|
val pNode = aFront.locatePoint(edge.p)
|
||||||
println(tList.size)
|
|
||||||
|
|
||||||
for(t <- tList) {
|
for(t <- tList) {
|
||||||
|
|
||||||
if(qNode.triangle == t) {
|
if(qNode.triangle == t) {
|
||||||
println("node")
|
|
||||||
val p1 = qNode.point
|
val p1 = qNode.point
|
||||||
val p2 = qNode.next.point
|
val p2 = qNode.next.point
|
||||||
T1.foreach(tri => if(tri.contains(p1, p2)) qNode.triangle = tri)
|
T1.foreach(tri => if(tri.contains(p1, p2)) qNode.triangle = tri)
|
||||||
T2.foreach(tri => if(tri.contains(p1, p2)) qNode.triangle = tri)
|
T2.foreach(tri => if(tri.contains(p1, p2)) qNode.triangle = tri)
|
||||||
} else if(qNode.prev.triangle == t) {
|
} else if(qNode.prev.triangle == t) {
|
||||||
println("prev node")
|
|
||||||
val p1 = qNode.prev.point
|
val p1 = qNode.prev.point
|
||||||
val p2 = qNode.point
|
val p2 = qNode.point
|
||||||
T1.foreach(tri => if(tri.contains(p1, p2)) qNode.prev.triangle = tri)
|
T1.foreach(tri => if(tri.contains(p1, p2)) qNode.prev.triangle = tri)
|
||||||
T2.foreach(tri => if(tri.contains(p1, p2)) qNode.prev.triangle = tri)
|
T2.foreach(tri => if(tri.contains(p1, p2)) qNode.prev.triangle = tri)
|
||||||
} else if(qNode.next.triangle == t) {
|
}
|
||||||
println("next node")
|
|
||||||
} else
|
|
||||||
|
|
||||||
|
if(pNode != null) {
|
||||||
if(pNode.triangle == t) {
|
if(pNode.triangle == t) {
|
||||||
println("Pnode")
|
|
||||||
val p1 = pNode.point
|
val p1 = pNode.point
|
||||||
val p2 = pNode.next.point
|
val p2 = pNode.next.point
|
||||||
T1.foreach(tri => if(tri.contains(p1, p2)) pNode.triangle = tri)
|
T1.foreach(tri => if(tri.contains(p1, p2)) pNode.triangle = tri)
|
||||||
T2.foreach(tri => if(tri.contains(p1, p2)) pNode.triangle = tri)
|
T2.foreach(tri => if(tri.contains(p1, p2)) pNode.triangle = tri)
|
||||||
} else if(pNode.prev.triangle == t) {
|
} else if(pNode.prev.triangle == t) {
|
||||||
println("prev Pnode")
|
|
||||||
val p1 = pNode.point
|
val p1 = pNode.point
|
||||||
val p2 = pNode.prev.point
|
val p2 = pNode.prev.point
|
||||||
T1.foreach(tri => if(tri.contains(p1, p2)) pNode.prev.triangle = tri)
|
T1.foreach(tri => if(tri.contains(p1, p2)) pNode.prev.triangle = tri)
|
||||||
T2.foreach(tri => if(tri.contains(p1, p2)) pNode.prev.triangle = tri)
|
T2.foreach(tri => if(tri.contains(p1, p2)) pNode.prev.triangle = tri)
|
||||||
} else if(pNode.next.triangle == t) {
|
|
||||||
println("next Pnode")
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
// Update neighbors
|
// Update neighbors
|
||||||
//updateNeighbors(nTriangles, T1)
|
updateNeighbors(nTriangles, T1)
|
||||||
updateNeighbors(nTriangles, T2)
|
updateNeighbors(nTriangles, T2)
|
||||||
//nTriangles.foreach(n => n.printDebug)
|
|
||||||
|
|
||||||
// Mark constrained edges
|
// Mark constrained edges
|
||||||
T1.first.mark(point1, point2)
|
T1.first.mark(point1, point2)
|
||||||
T2.first.mark(point1, point2)
|
T2.first.mark(point1, point2)
|
||||||
|
|
||||||
//TODO update neighbor pointers
|
// Double check returning T2.first vs T1.first
|
||||||
|
T2.first
|
||||||
|
|
||||||
} else if(firstTriangle == null) {
|
} else if(firstTriangle == null) {
|
||||||
|
|
||||||
@ -354,8 +340,9 @@ class CDT(val points: List[Point], val segments: List[Segment], iTriangle: Trian
|
|||||||
val nTriangles = new ArrayBuffer[Triangle]
|
val nTriangles = new ArrayBuffer[Triangle]
|
||||||
|
|
||||||
var node = aFront.locate(point1)
|
var node = aFront.locate(point1)
|
||||||
|
|
||||||
val first = node
|
val first = node
|
||||||
nTriangles += first.triangle
|
nTriangles += node.triangle
|
||||||
|
|
||||||
node = node.next
|
node = node.next
|
||||||
|
|
||||||
@ -372,6 +359,7 @@ class CDT(val points: List[Point], val segments: List[Segment], iTriangle: Trian
|
|||||||
triangulate(points.toArray, endPoints, T)
|
triangulate(points.toArray, endPoints, T)
|
||||||
|
|
||||||
// Update advancing front
|
// Update advancing front
|
||||||
|
|
||||||
aFront -= (first, node.prev, T.first)
|
aFront -= (first, node.prev, T.first)
|
||||||
|
|
||||||
// Update neighbors
|
// Update neighbors
|
||||||
@ -380,10 +368,14 @@ class CDT(val points: List[Point], val segments: List[Segment], iTriangle: Trian
|
|||||||
// Mark constrained edge
|
// Mark constrained edge
|
||||||
T.first mark(edge.p, edge.q)
|
T.first mark(edge.p, edge.q)
|
||||||
|
|
||||||
|
triangle
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
// Mark constrained edge
|
// Mark constrained edge
|
||||||
firstTriangle mark(edge.p, edge.q)
|
firstTriangle mark(edge.p, edge.q)
|
||||||
|
triangle
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update neigbor pointers for edge event
|
// Update neigbor pointers for edge event
|
||||||
|
Loading…
Reference in New Issue
Block a user