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updated demo framework
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@ -115,7 +115,13 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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}
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}
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def render(container: GameContainer, g: Graphics) {
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def render(container: GameContainer, g: Graphics) {
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val red = new Color(1f, 0f,0.0f)
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val blue = new Color(0f, 0f, 1f)
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val green = new Color(0f, 1f, 0f)
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val yellow = new Color(1f, 1f, 0f)
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g.setColor(green)
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g.drawString("'1-9' to cycle models, mouse to pan & zoom", 10, 522)
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g.drawString("'1-9' to cycle models, mouse to pan & zoom", 10, 522)
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g.drawString("'c,s,e' to switch CDT / Seidel / EarClip algos", 10, 537)
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g.drawString("'c,s,e' to switch CDT / Seidel / EarClip algos", 10, 537)
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g.drawString("'t' to show trapezoidal map (Seidel)", 10, 552)
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g.drawString("'t' to show trapezoidal map (Seidel)", 10, 552)
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@ -124,12 +130,7 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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g.scale(scaleFactor, scaleFactor)
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g.scale(scaleFactor, scaleFactor)
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g.translate(deltaX, deltaY)
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g.translate(deltaX, deltaY)
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val red = new Color(1f, 0f,0.0f)
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val blue = new Color(0f, 0f, 1f)
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val green = new Color(0f, 1f, 0f)
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val yellow = new Color(1f, 1f, 0f)
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algo match {
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algo match {
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case Algo.Seidel => {
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case Algo.Seidel => {
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