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bug hunting
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@ -84,7 +84,7 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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val strange = "data/strange.dat"
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val i18 = "data/i.18"
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var currentModel = strange
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var currentModel = nazcaMonkey
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var mouseButton = 0
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var mousePressed = false
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@ -264,7 +264,7 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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if(c == '5') selectModel(star)
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if(c == '6') selectModel(i18)
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if(c == 's') drawSegs = !drawSegs
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if(c == 'e') {drawEarClip = !drawEarClip; selectModel(currentModel)}
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//if(c == 'e') {drawEarClip = !drawEarClip; selectModel(currentModel)}
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}
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def selectModel(model: String) {
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@ -126,14 +126,16 @@ class CDT(val points: List[Point], val segments: List[Segment], iTriangle: Trian
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// Implement sweep-line
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private def sweep {
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//var cTri: Triangle = null
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for(i <- 1 until points.size) {
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for(i <- 1 until 15 /*points.size*/) {
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val point = points(i)
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// Process Point event
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var triangle: Triangle = null
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try {
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triangle = pointEvent(point)
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} catch {
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case e: Exception => println("Offending triangle = " + i)
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case e: Exception =>
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println("Offending triangle = " + i)
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//System exit 0
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}
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// Process edge events
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//point.edges.foreach(e => edgeEvent(e, triangle))
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@ -147,6 +149,9 @@ class CDT(val points: List[Point], val segments: List[Segment], iTriangle: Trian
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val node = aFront.locate(point)
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// Avoid triangles that are almost collinear
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if(!Util.collinear(point, node.point, node.next.point)) {
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// Projected point coincides with existing point; create two triangles
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if(point.x == node.point.x && node.prev != null) {
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@ -198,9 +203,7 @@ class CDT(val points: List[Point], val segments: List[Segment], iTriangle: Trian
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if(legal) {
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newNode = aFront.insert(point, triangle, node)
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// Update neighbors
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println(1)
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nTri.updateNeighbors(cwPoint, ccwPoint, triangle, mesh.debug)
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println(2)
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} else {
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newNode = new Node(triangle.points(1), triangle)
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val rNode = node.next
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@ -214,6 +217,11 @@ class CDT(val points: List[Point], val segments: List[Segment], iTriangle: Trian
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scanAFront(newNode)
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newNode.triangle
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}
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} else {
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println("bad triangle")
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null
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}
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}
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// EdgeEvent
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@ -404,9 +412,9 @@ class CDT(val points: List[Point], val segments: List[Segment], iTriangle: Trian
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val sinA = v1 cross v2
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val sinB = v3 cross v4
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//println((cosA*sinB + sinA*cosB))
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// Some small number
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if((cosA*sinB + sinA*cosB) < -0.1)
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if((cosA*sinB + sinA*cosB) < -10f)
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true
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else
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false
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@ -56,7 +56,7 @@ class Triangle(val points: Array[Point], val neighbors: Array[Triangle]) {
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mesh += triangle
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println(ccwPoint + "," + cwPoint)
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printDebug
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//throw new Exception("Neighbor update error")
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throw new Exception("Neighbor update error")
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}
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}
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@ -7,6 +7,8 @@ import shapes.Point
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object Util {
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val COLLINEAR_SLOP = 10f
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// From "Scala By Example," by Martin Odersky
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def msort[A](less: (A, A) => Boolean)(xs: List[A]): List[A] = {
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def merge(xs1: List[A], xs2: List[A]): List[A] =
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@ -33,6 +35,34 @@ object Util {
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}
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xs
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}
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// Tests if the given points are collinear
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def collinear(p1: Point, p2: Point, p3: Point): Boolean = {
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// 3x3 matrix
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val a11 = p1.x
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val a12 = p1.y
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val a13 = 1f
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val a21 = p2.x
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val a22 = p2.y
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val a23 = 1f
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val a31 = p3.x
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val a32 = p3.y
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val a33 = 1f
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// Determinant
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val d = a11*(a22*a33 - a32*a23) - a12*(a21*a33-a31*a23) + a13*(a21*a32-a31*a22)
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println("Determinant = " + d)
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if(d <= COLLINEAR_SLOP) {
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true
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} else {
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false
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}
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}
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}
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/** The object <code>Random</code> offers a default implementation
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