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added tank model
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55
data/tank.dat
Normal file
55
data/tank.dat
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@ -0,0 +1,55 @@
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-37.317758 260.65677
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-37.317758 317.44301
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-34.741139 339.73612
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-27.330761 354.21222
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59.525828 406.25724
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444.17643 404.87856
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538.9604 368.68832
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555.15984 355.59089
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558.95121 344.90615
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559.64054 325.94936
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568.19908 315.85885
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572.586 322.56108
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584.65003 322.31737
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568.80837 296.11771
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557.59736 289.78104
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539.56224 286.49085
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443.31476 286.82943
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389.89106 280.79772
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405.74583 272.00866
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412.98388 262.01326
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475.5413 262.1856
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480.71134 267.01096
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514.66123 266.66629
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520.34827 262.01326
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669.93463 262.01326
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670.45162 264.08127
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676.91417 263.82277
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678.03434 262.09943
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680.61936 261.66859
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683.03204 255.46455
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682.51504 249.94985
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677.862 243.91814
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668.81445 243.4873
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665.28159 247.02016
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520.86527 246.33082
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514.66123 240.12678
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479.67733 239.95444
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475.5413 243.57347
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412.98388 243.05647
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397.64611 227.54636
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324.74862 221.16998
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323.88695 214.79361
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328.36764 211.86392
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326.6443 207.03856
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300.79412 207.03856
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295.62409 211.69159
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285.28402 208.2449
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272.01426 211.17458
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96.577738 209.62357
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80.205961 211.86392
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58.491817 232.7164
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74.863594 254.94755
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168.61356 269.25131
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175.16228 276.83403
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87.271676 260.11758
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@ -85,8 +85,9 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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val star = "data/star.dat"
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val strange = "data/strange.dat"
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val i18 = "data/i.18"
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val tank = "data/tank.dat"
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var currentModel = i18
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var currentModel = tank
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var doCDT = true
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var mouseButton = 0
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@ -273,6 +274,7 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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if(c == '5') selectModel(star)
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if(c == '6') selectModel(i18)
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if(c == '7') selectModel(nazcaHeron)
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if(c == '8') selectModel(tank)
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if(c == 's') drawSegs = !drawSegs
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if(c == 'c') drawcdtMesh = !drawcdtMesh
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if(c == 'e') {drawEarClip = !drawEarClip; drawCDT = false; selectModel(currentModel)}
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@ -308,6 +310,11 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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doCDT = false; drawCDT = false; drawcdtMesh = false
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//CDT.clearPoint = 7
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loadModel(nazcaHeron, 4.5f, Point(400f, 300f), 1500)
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case "data/tank.dat" =>
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//doCDT = false; drawCDT = false; drawcdtMesh = false
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doCDT = true; drawCDT = true
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CDT.clearPoint = 50
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loadModel(tank, -1f, Point(0f, 0f), 10)
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case _ =>
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assert(false)
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}
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@ -44,7 +44,7 @@ object CDT {
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// Inital triangle factor
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val ALPHA = 0.3f
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val SHEER = 0.00001f
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val SHEER = 0.001f
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var clearPoint = 0
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@ -439,6 +439,7 @@ class CDT(val points: List[Point], val segments: List[Segment], iTriangle: Trian
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val t2 = node.triangle
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val point = t1.points(0)
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/*
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val oPoint = t2 oppositePoint t1
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// Try to avoid creating degenerate triangles
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@ -467,13 +468,13 @@ class CDT(val points: List[Point], val segments: List[Segment], iTriangle: Trian
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aFront.insertLegalized(t1.points(1), t1, node)
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} else {
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*/
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// Update neighbor
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t2.markNeighbor(t1)
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// Update advancing front
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aFront.insert(point, t1, node)
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}
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//}
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}
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