checked in c++ code

This commit is contained in:
zzzzrrr
2010-01-17 11:41:09 -05:00
parent 29bbeb2973
commit 9b279f68b5
33 changed files with 16223 additions and 0 deletions

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/*
* Poly2Tri Copyright (c) 2009-2010, Mason Green
* http://code.google.com/p/poly2tri/
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Poly2Tri nor the names of its contributors may be
* used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "advancing_front.h"
Node* AdvancingFront::Locate(const double& x) {
Node* node = search_node_;
if(x < node->value) {
while((node = node->prev) != NULL) {
if(x >= node->value) {
search_node_ = node;
return node;
}
}
} else {
while((node = node->next) != NULL) {
if(x < node->value) {
search_node_ = node->prev;
return node->prev;
}
}
}
return NULL;
}
Node* AdvancingFront::FindSearchNode(const double& x) {
// TODO: implement BST index
return search_node_;
}
Node* AdvancingFront::LocatePoint(Point* point) {
const double px = point->x;
Node* node = FindSearchNode(px);
const double nx = node->point->x;
if(px == nx) {
if(point != node->point) {
// We might have two nodes with same x value for a short time
if(point == node->prev->point) {
node = node->prev;
} else if(point == node->next->point) {
node = node->next;
} else {
assert(0);
}
}
} else if(px < nx) {
while((node = node->prev) != NULL) {
if(point == node->point) {
break;
}
}
} else {
while((node = node->next) != NULL) {
if(point == node->point)
break;
}
}
search_node_ = node;
return node;
}
AdvancingFront::~AdvancingFront() {
delete head_; search_node_; tail_;
}

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/*
* Poly2Tri Copyright (c) 2009-2010, Mason Green
* http://code.google.com/p/poly2tri/
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Poly2Tri nor the names of its contributors may be
* used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "../common/shapes.h"
struct Node;
// Advancing front node
struct Node {
Point* point;
Triangle* triangle;
Node* next;
Node* prev;
double value;
Node(Point& p) : point(&p), triangle(NULL), value(p.x), next(NULL), prev(NULL) {}
Node(Point& p, Triangle& t) : point(&p), triangle(&t), value(p.x),
next(NULL), prev(NULL) {}
/*
~Node() {
printf("going... ");
printf("bye node");
printf(" ... gone!\n");
}
*/
};
// Advancing front
class AdvancingFront {
public:
// Destructor
~AdvancingFront();
Node* head();
void set_head(Node* node);
Node* tail();
void set_tail(Node* node);
Node* search();
void set_search(Node* node);
/// Locate insertion point along advancing front
Node* Locate(const double& x);
Node* LocatePoint(Point* point);
private:
Node* head_, *tail_, *search_node_;
Node* FindSearchNode(const double& x);
};
inline Node* AdvancingFront::head() { return head_; }
inline void AdvancingFront::set_head(Node* node) { head_ = node; }
inline Node* AdvancingFront::tail() { return tail_; }
inline void AdvancingFront::set_tail(Node* node) { tail_ = node; }
inline Node* AdvancingFront::search() { return search_node_; }
inline void AdvancingFront::set_search(Node* node) { search_node_ = node; }

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poly2tri/sweep/cdt.cc Normal file
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/*
* Poly2Tri Copyright (c) 2009-2010, Mason Green
* http://code.google.com/p/poly2tri/
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Poly2Tri nor the names of its contributors may be
* used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "cdt.h"
CDT::CDT(Point polyline[], const int& point_count) {
sweep_context_ = new SweepContext(polyline, point_count);
sweep_ = new Sweep;
}
void CDT::AddHole(const Point poly_line[], const int point_count) {
}
void CDT::Triangulate() {
sweep_->Triangulate(*sweep_context_);
}
std::list<Triangle*> CDT::GetTriangles() {
return sweep_context_->GetTriangles();
}
CDT::~CDT() {
delete sweep_context_;
delete sweep_;
}

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poly2tri/sweep/cdt.h Normal file
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/*
* Poly2Tri Copyright (c) 2009-2010, Mason Green
* http://code.google.com/p/poly2tri/
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Poly2Tri nor the names of its contributors may be
* used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "advancing_front.h"
#include "mesh.h"
#include "sweep_context.h"
#include "sweep.h"
class CDT
{
public:
/// Constructor
CDT(Point poly_line[], const int& point_count);
/// Add a hole
void AddHole(const Point poly_line[], const int point_count);
/// Triangulate points
void Triangulate();
/// Get Delaunay triangles
std::list<Triangle*> GetTriangles();
private:
SweepContext* sweep_context_;
Sweep* sweep_;
/// Destructor
~CDT();
};

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poly2tri/sweep/mesh.cc Normal file
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/*
* Poly2Tri Copyright (c) 2009-2010, Mason Green
* http://code.google.com/p/poly2tri/
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Poly2Tri nor the names of its contributors may be
* used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "mesh.h"
// Recursively collect interior triangles and clean the mesh
// Excludes exterior triangles outside constrained edges
// Depth first search
void Mesh::clean(Triangle& triangle)
{
/*
if(triangle != NULL && !triangle.interior)
{
triangle.interior = true;
triangles += triangle;
for(i <- 0 until 3)
if(!triangle.edges(i))
clean(triangle.neighbors(i));
}
*/
}

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poly2tri/sweep/mesh.h Normal file
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/*
* Poly2Tri Copyright (c) 2009-2010, Mason Green
* http://code.google.com/p/poly2tri/
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Poly2Tri nor the names of its contributors may be
* used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <vector>
using namespace std;
class Triangle;
class Mesh
{
public:
/// Triangles that constitute the mesh
vector<Triangle> map;
// Debug triangles
//val debug = new ArrayBuffer[Triangle]
//val triangles = new ArrayBuffer[Triangle]
void clean(Triangle& triangle);
};

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poly2tri/sweep/sweep.cc Normal file
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/*
* Poly2Tri Copyright (c) 2009-2010, Mason Green
* http://code.google.com/p/poly2tri/
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Poly2Tri nor the names of its contributors may be
* used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "sweep.h"
#include "sweep_context.h"
#include "advancing_front.h"
#include "../common/utils.h"
// Triangulate simple polygon with holes
void Sweep::Triangulate(SweepContext& tcx) {
tcx.CreateAdvancingFront();
// Sweep points; build mesh
SweepPoints(tcx);
/*
// Finalize triangulation
if( tcx.getTriangulationMode() == TriangulationMode.Polygon ) {
finalizationPolygon( tcx );
} else {
finalizationConvexHull( tcx );
}
*/
}
void Sweep::SweepPoints(SweepContext& tcx ) {
for(int i = 1; i < tcx.point_count(); i++ ) {
Point& point = *tcx.GetPoint(i);
Node& node = PointEvent(tcx, point);
for(int i = 0; i < point.edge_list.size(); i++) {
EdgeEvent(tcx, point.edge_list[i], node );
}
}
}
/**
* Find closes node to the left of the new point and
* create a new triangle. If needed new holes and basins
* will be filled to.
*
* @param tcx
* @param point
* @return
*/
Node& Sweep::PointEvent(SweepContext& tcx, Point& point) {
Node& node = tcx.LocateNode(point);
Node& new_node = NewFrontTriangle(tcx, point, node);
// Only need to check +epsilon since point never have smaller
// x value than node due to how we fetch nodes from the front
if(point.x <= node.point->x + EPSILON) {
Fill(tcx, node);
}
//tcx.AddNode(new_node);
FillAdvancingFront(tcx, new_node);
return new_node;
}
void Sweep::EdgeEvent(SweepContext& tcx, Edge& edge, Node& node) {
tcx.edge_event.constrained_edge = &edge;
tcx.edge_event.right = edge.p->x > edge.q->x;
if(IsEdgeSideOfTriangle(*node.triangle, *edge.p, *edge.q)){
return;
}
// For now we will do all needed filling
// TODO: integrate with flip process might give some better performance
// but for now this avoid the issue with cases that needs both flips and fills
FillEdgeEvent(tcx, edge, node);
EdgeEvent(tcx, *edge.p, *edge.q , node.triangle, *edge.q);
}
void Sweep::EdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* triangle, Point& point) {
if(IsEdgeSideOfTriangle(*triangle, ep, eq)) {
return;
}
Point* p1 = triangle->PointCCW(point);
Orientation o1 = Orient2d(eq, *p1, ep);
if(o1 == COLLINEAR) {
//throw new RuntimeException( "EdgeEvent - Collinear not supported" );
assert(false);
}
Point* p2 = triangle->PointCW(point);
Orientation o2 = Orient2d(eq, *p2, ep);
if(o2 == COLLINEAR) {
//throw new RuntimeException( "EdgeEvent - Collinear not supported" );
assert(false);
}
if(o1 == o2) {
// Need to decide if we are rotating CW or CCW to get to a triangle
// that will cross edge
if(o1 == CW) {
triangle = triangle->NeighborCCW(point);
} else {
triangle = triangle->NeighborCW(point);
}
EdgeEvent(tcx, ep, eq, triangle, point);
} else {
// This triangle crosses constraint so lets flippin start!
FlipEdgeEvent(tcx, ep, eq, *triangle, point);
}
}
bool Sweep::IsEdgeSideOfTriangle(Triangle& triangle, Point& ep, Point& eq) {
int index = triangle.EdgeIndex(&ep, &eq);
if(index != -1) {
triangle.MarkConstrainedEdge(index);
Triangle* t = triangle.GetNeighbor(index);
if(t){
t->MarkConstrainedEdge(&ep, &eq);
}
return true;
}
return false;
}
Node& Sweep::NewFrontTriangle(SweepContext& tcx, Point& point, Node& node ) {
Triangle* triangle = new Triangle(point, *node.point, *node.next->point);
triangle->MarkNeighbor(*node.triangle);
tcx.AddToMap(triangle);
Node* new_node = new Node(point);
new_node->next = node.next;
new_node->prev = &node;
node.next->prev = new_node;
node.next = new_node;
if(!Legalize(tcx, *triangle)) {
tcx.MapTriangleToNodes(*triangle);
}
return *new_node;
}
/**
* Adds a triangle to the advancing front to fill a hole.
* @param tcx
* @param node - middle node, that is the bottom of the hole
*/
void Sweep::Fill(SweepContext& tcx, Node& node) {
Triangle* triangle = new Triangle(*node.prev->point, *node.point,
*node.next->point);
// TODO: should copy the constrained_edge value from neighbor triangles
// for now constrained_edge values are copied during the legalize
triangle->MarkNeighbor(*node.prev->triangle);
triangle->MarkNeighbor(*node.triangle);
tcx.AddToMap(triangle);
// Update the advancing front
node.prev->next = node.next;
node.next->prev = node.prev;
// If it was legalized the triangle has already been mapped
if(!Legalize(tcx, *triangle)) {
tcx.MapTriangleToNodes(*triangle);
}
// TODO: delete node from memory
//tcx.RemoveNode(node);
}
/**
* Fills holes in the Advancing Front
*
*
* @param tcx
* @param n
*/
void Sweep::FillAdvancingFront(SweepContext& tcx, Node& n) {
// Fill right holes
Node* node = n.next;
while(node->next) {
double angle = HoleAngle(*node);
if(angle > M_PI_2 || angle < -M_PI_2) break;
Fill(tcx, *node);
node = node->next;
}
// Fill left holes
node = n.prev;
while(node->prev) {
double angle = HoleAngle(*node);
if(angle > M_PI_2 || angle < -M_PI_2) break;
Fill(tcx, *node);
node = node->prev;
}
// Fill right basins
if(n.next && n.next->next) {
double angle = BasinAngle(n);
if(angle < PI_3div4) {
FillBasin(tcx, n);
}
}
}
double Sweep::BasinAngle(Node& node) {
double ax = node.point->x - node.next->next->point->x;
double ay = node.point->y - node.next->next->point->y;
return atan2(ay, ax);
}
/**
*
* @param node - middle node
* @return the angle between 3 front nodes
*/
double Sweep::HoleAngle(Node& node) {
/* Complex plane
* ab = cosA +i*sinA
* ab = (ax + ay*i)(bx + by*i) = (ax*bx + ay*by) + i(ax*by-ay*bx)
* atan2(y,x) computes the principal value of the argument function
* applied to the complex number x+iy
* Where x = ax*bx + ay*by
* y = ax*by - ay*bx
*/
double ax = node.next->point->x - node.point->x;
double ay = node.next->point->y - node.point->y;
double bx = node.prev->point->x - node.point->x;
double by = node.prev->point->y - node.point->y;
return atan2(ax*by - ay*bx, ax*bx + ay*by);
}
/**
* Returns true if triangle was legalized
*/
bool Sweep::Legalize(SweepContext& tcx, Triangle& t) {
// To legalize a triangle we start by finding if any of the three edges
// violate the Delaunay condition
for(int i=0; i<3; i++) {
if(t.delaunay_edge[i])
continue;
Triangle* ot = t.GetNeighbor(i);
if(ot) {
Point* p = t.GetPoint(i);
Point* op = ot->OppositePoint(t, *p);
int oi = ot->Index(op);
// If this is a Constrained Edge or a Delaunay Edge(only during recursive legalization)
// then we should not try to legalize
if(ot->constrained_edge[oi] || ot->delaunay_edge[oi]) {
t.constrained_edge[i] = ot->constrained_edge[oi];
continue;
}
bool inside = Incircle(*p, *t.PointCCW(*p), *t.PointCW(*p), *op);
if(inside) {
// Lets mark this shared edge as Delaunay
t.delaunay_edge[i] = true;
ot->delaunay_edge[oi] = true;
// Lets rotate shared edge one vertex CW to legalize it
RotateTrianglePair(t, *p, *ot, *op);
// We now got one valid Delaunay Edge shared by two triangles
// This gives us 4 new edges to check for Delaunay
// Make sure that triangle to node mapping is done only one time for a specific triangle
bool not_legalized = !Legalize(tcx, t);
if(not_legalized) {
tcx.MapTriangleToNodes(t);
}
not_legalized = !Legalize(tcx, *ot);
if(not_legalized)
tcx.MapTriangleToNodes(*ot);
// Reset the Delaunay edges, since they only are valid Delaunay edges
// until we add a new triangle or point.
// XXX: need to think about this. Can these edges be tried after we
// return to previous recursive level?
t.delaunay_edge[i] = false;
ot->delaunay_edge[oi] = false;
// If triangle have been legalized no need to check the other edges since
// the recursive legalization will handles those so we can end here.
return true;
}
}
}
return false;
}
/**
* <b>Requirement</b>:<br>
* 1. a,b and c form a triangle.<br>
* 2. a and d is know to be on opposite side of bc<br>
* <pre>
* a
* +
* / \
* / \
* b/ \c
* +-------+
* / d \
* / \
* </pre>
* <b>Fact</b>: d has to be in area B to have a chance to be inside the circle formed by
* a,b and c<br>
* d is outside B if orient2d(a,b,d) or orient2d(c,a,d) is CW<br>
* This preknowledge gives us a way to optimize the incircle test
* @param a - triangle point, opposite d
* @param b - triangle point
* @param c - triangle point
* @param d - point opposite a
* @return true if d is inside circle, false if on circle edge
*/
bool Sweep::Incircle(Point& pa, Point& pb, Point& pc, Point& pd) {
double adx = pa.x - pd.x;
double ady = pa.y - pd.y;
double bdx = pb.x - pd.x;
double bdy = pb.y - pd.y;
double adxbdy = adx * bdy;
double bdxady = bdx * ady;
double oabd = adxbdy - bdxady;
if( oabd <= 0 )
return false;
double cdx = pc.x - pd.x;
double cdy = pc.y - pd.y;
double cdxady = cdx * ady;
double adxcdy = adx * cdy;
double ocad = cdxady - adxcdy;
if( ocad <= 0 )
return false;
double bdxcdy = bdx * cdy;
double cdxbdy = cdx * bdy;
double alift = adx * adx + ady * ady;
double blift = bdx * bdx + bdy * bdy;
double clift = cdx * cdx + cdy * cdy;
double det = alift * ( bdxcdy - cdxbdy ) + blift * ocad + clift * oabd;
return det > 0;
}
/**
* Rotates a triangle pair one vertex CW
*<pre>
* n2 n2
* P +-----+ P +-----+
* | t /| |\ t |
* | / | | \ |
* n1| / |n3 n1| \ |n3
* | / | after CW | \ |
* |/ oT | | oT \|
* +-----+ oP +-----+
* n4 n4
* </pre>
*/
void Sweep::RotateTrianglePair(Triangle& t, Point& p, Triangle& ot, Point& op) {
Triangle* n1, *n2, *n3, *n4;
n1 = t.NeighborCCW(p);
n2 = t.NeighborCW(p);
n3 = ot.NeighborCCW(op);
n4 = ot.NeighborCW(op);
bool ce1,ce2,ce3,ce4;
ce1 = t.GetConstrainedEdgeCCW(p);
ce2 = t.GetConstrainedEdgeCW(p);
ce3 = ot.GetConstrainedEdgeCCW(op);
ce4 = ot.GetConstrainedEdgeCW(op);
bool de1,de2,de3,de4;
de1 = t.GetDelunayEdgeCCW(p);
de2 = t.GetDelunayEdgeCW(p);
de3 = ot.GetDelunayEdgeCCW(op);
de4 = ot.GetDelunayEdgeCW(op);
t.Legalize(p, op);
ot.Legalize(op, p);
// Remap delaunay_edge
ot.SetDelunayEdgeCCW(p, de1);
t.SetDelunayEdgeCW(p, de2);
t.SetDelunayEdgeCCW(op, de3);
ot.SetDelunayEdgeCW(op, de4);
// Remap constrained_edge
ot.SetConstrainedEdgeCCW(p, ce1);
t.SetConstrainedEdgeCW(p, ce2);
t.SetConstrainedEdgeCCW(op, ce3);
ot.SetConstrainedEdgeCW(op, ce4);
// Remap neighbors
// XXX: might optimize the markNeighbor by keeping track of
// what side should be assigned to what neighbor after the
// rotation. Now mark neighbor does lots of testing to find
// the right side.
t.ClearNeighbors();
ot.ClearNeighbors();
if(n1 != NULL) ot.MarkNeighbor(*n1);
if(n2 != NULL) t.MarkNeighbor(*n2);
if(n3 != NULL) t.MarkNeighbor(*n3);
if(n4 != NULL) ot.MarkNeighbor(*n4);
t.MarkNeighbor(ot);
}
/**
* Fills a basin that has formed on the Advancing Front to the right
* of given node.<br>
* First we decide a left,bottom and right node that forms the
* boundaries of the basin. Then we do a reqursive fill.
*
* @param tcx
* @param node - starting node, this or next node will be left node
*/
void Sweep::FillBasin(SweepContext& tcx, Node& node) {
if(Orient2d(*node.point, *node.next->point, *node.next->next->point ) == CCW) {
tcx.basin.left_node = node.next->next;
} else {
tcx.basin.left_node = node.next;
}
// Find the bottom and right node
tcx.basin.bottom_node = tcx.basin.left_node;
while(tcx.basin.bottom_node->next
&& tcx.basin.bottom_node->point->y >= tcx.basin.bottom_node->next->point->y) {
tcx.basin.bottom_node = tcx.basin.bottom_node->next;
}
if(tcx.basin.bottom_node == tcx.basin.left_node) {
// No valid basin
return;
}
tcx.basin.right_node = tcx.basin.bottom_node;
while(tcx.basin.right_node->next
&& tcx.basin.right_node->point->y < tcx.basin.right_node->next->point->y) {
tcx.basin.right_node = tcx.basin.right_node->next;
}
if(tcx.basin.right_node == tcx.basin.bottom_node) {
// No valid basins
return;
}
tcx.basin.width = tcx.basin.right_node->point->x - tcx.basin.left_node->point->x;
tcx.basin.left_highest = tcx.basin.left_node->point->y > tcx.basin.right_node->point->y;
FillBasinReq(tcx, *tcx.basin.bottom_node);
}
/**
* Recursive algorithm to fill a Basin with triangles
*
* @param tcx
* @param node - bottom_node
* @param cnt - counter used to alternate on even and odd numbers
*/
void Sweep::FillBasinReq(SweepContext& tcx, Node& node) {
// if shallow stop filling
if(IsShallow(tcx, node)) {
return;
}
Fill(tcx, node);
if(node.prev == tcx.basin.left_node && node.next == tcx.basin.right_node) {
return;
} else if(node.prev == tcx.basin.left_node) {
Orientation o = Orient2d(*node.point, *node.next->point, *node.next->next->point );
if(o == CW) {
return;
}
node = *node.next;
} else if(node.next == tcx.basin.right_node) {
Orientation o = Orient2d(*node.point, *node.prev->point, *node.prev->prev->point);
if(o == CCW) {
return;
}
node = *node.prev;
} else {
// Continue with the neighbor node with lowest Y value
if(node.prev->point->y < node.next->point->y) {
node = *node.prev;
} else {
node = *node.next;
}
}
FillBasinReq(tcx, node);
}
bool Sweep::IsShallow(SweepContext& tcx, Node& node) {
double height;
if(tcx.basin.left_highest) {
height = tcx.basin.left_node->point->y - node.point->y;
} else {
height = tcx.basin.right_node->point->y - node.point->y;
}
// if shallow stop filling
if(tcx.basin.width > height) {
return true;
}
return false;
}
void Sweep::FinalizationConvexHull(SweepContext& tcx) {
Node& n1 = *tcx.front()->head()->next;
Node& n2 = *n1.next;
Node& n3 = *n2.next;
Point& first = *n1.point;
TurnAdvancingFrontConvex(tcx, n2, n3);
// TODO: implement ConvexHull for lower right and left boundary
// Lower right boundary
first = *tcx.front()->head()->point;
n2 = *tcx.front()->tail()->prev;
Triangle& t1 = *n2.triangle;
Point& p1 = *n2.point;
do {
tcx.RemoveFromMap(&t1);
p1 = *t1.PointCCW(p1);
if(p1 == first) break;
t1 = *t1.NeighborCCW(p1);
} while(true);
// Lower left boundary
first = *tcx.front()->head()->next->point;
p1 = *t1.PointCW(*tcx.front()->head()->point);
t1 = *t1.NeighborCW(*tcx.front()->head()->point);
do {
tcx.RemoveFromMap(&t1);
p1 = *t1.PointCCW(p1);
t1 = *t1.NeighborCCW(p1);
} while(p1 != first);
//tcx.FinalizeTriangulation();
}
void Sweep::TurnAdvancingFrontConvex(SweepContext& tcx, Node& b, Node& c) {
Node& first = b;
while(c != *tcx.front()->tail()) {
if(Orient2d(*b.point, *c.point, *c.next->point) == CCW) {
// [b,c,d] Concave - fill around c
Fill(tcx, c);
c = *c.next;
} else {
// [b,c,d] Convex
if(b != first && Orient2d(*b.prev->point, *b.point, *c.point) == CCW) {
// [a,b,c] Concave - fill around b
Fill(tcx, b);
b = *b.prev;
} else {
// [a,b,c] Convex - nothing to fill
b = c;
c = *c.next;
}
}
}
}
void Sweep::FillEdgeEvent(SweepContext& tcx, Edge& edge, Node& node) {
if(tcx.edge_event.right) {
FillRightAboveEdgeEvent(tcx, edge, node);
} else {
FillLeftAboveEdgeEvent(tcx, edge, node);
}
}
void Sweep::FillRightAboveEdgeEvent(SweepContext& tcx, Edge& edge, Node& node) {
while(node.next->point->x < edge.p->x) {
// Check if next node is below the edge
if(Orient2d(*edge.q, *node.next->point, *edge.p) == CCW) {
FillRightBelowEdgeEvent(tcx, edge, node);
} else {
node = *node.next;
}
}
}
void Sweep::FillRightBelowEdgeEvent(SweepContext& tcx, Edge& edge, Node& node) {
if(node.point->x < edge.p->x) {
if(Orient2d(*node.point, *node.next->point, *node.next->next->point ) == CCW ) {
// Concave
FillRightConcaveEdgeEvent(tcx, edge, node );
} else {
// Convex
FillRightConvexEdgeEvent(tcx, edge, node );
// Retry this one
FillRightBelowEdgeEvent(tcx, edge, node );
}
}
}
void Sweep::FillRightConcaveEdgeEvent(SweepContext& tcx, Edge& edge, Node& node) {
Fill(tcx, *node.next);
if(node.next->point != edge.p) {
// Next above or below edge?
if(Orient2d(*edge.q, *node.next->point, *edge.p) == CCW) {
// Below
if(Orient2d(*node.point, *node.next->point, *node.next->next->point) == CCW) {
// Next is concave
FillRightConcaveEdgeEvent(tcx, edge, node);
} else {
// Next is convex
}
}
}
}
void Sweep::FillRightConvexEdgeEvent(SweepContext& tcx, Edge& edge, Node& node) {
// Next concave or convex?
if(Orient2d(*node.next->point, *node.next->next->point, *node.next->next->next->point ) == CCW) {
// Concave
FillRightConcaveEdgeEvent(tcx, edge, *node.next);
} else{
// Convex
// Next above or below edge?
if(Orient2d(*edge.q, *node.next->next->point, *edge.p) == CCW) {
// Below
FillRightConvexEdgeEvent(tcx, edge, *node.next);
} else{
// Above
}
}
}
void Sweep::FillLeftAboveEdgeEvent(SweepContext& tcx, Edge& edge, Node& node) {
while(node.prev->point->x > edge.p->x) {
// Check if next node is below the edge
if(Orient2d(*edge.q, *node.prev->point, *edge.p) == CW) {
FillLeftBelowEdgeEvent(tcx, edge, node);
} else {
node = *node.prev;
}
}
}
void Sweep::FillLeftBelowEdgeEvent(SweepContext& tcx, Edge& edge, Node& node) {
if( node.point->x > edge.p->x) {
if(Orient2d(*node.point, *node.prev->point, *node.prev->prev->point) == CW ) {
// Concave
FillLeftConcaveEdgeEvent(tcx, edge, node);
} else {
// Convex
FillLeftConvexEdgeEvent(tcx, edge, node);
// Retry this one
FillLeftBelowEdgeEvent(tcx, edge, node);
}
}
}
void Sweep::FillLeftConvexEdgeEvent(SweepContext& tcx, Edge& edge, Node& node) {
// Next concave or convex?
if(Orient2d(*node.prev->point, *node.prev->prev->point, *node.prev->prev->prev->point) == CW) {
// Concave
FillLeftConcaveEdgeEvent(tcx, edge, *node.prev);
} else {
// Convex
// Next above or below edge?
if(Orient2d(*edge.q, *node.prev->prev->point, *edge.p) == CW) {
// Below
FillLeftConvexEdgeEvent(tcx, edge, *node.prev);
} else {
// Above
}
}
}
void Sweep::FillLeftConcaveEdgeEvent(SweepContext& tcx, Edge& edge, Node& node) {
Fill(tcx, *node.prev);
if(node.prev->point != edge.p) {
// Next above or below edge?
if(Orient2d(*edge.q, *node.prev->point, *edge.p) == CW) {
// Below
if(Orient2d(*node.point, *node.prev->point, *node.prev->prev->point) == CW) {
// Next is concave
FillLeftConcaveEdgeEvent(tcx, edge, node);
} else {
// Next is convex
}
}
}
}
void Sweep::FlipEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle& t, Point& p) {
Triangle& ot = t.NeighborAcross(p);
Point& op = *ot.OppositePoint(t, p);
if(&t.NeighborAcross(p) == NULL) {
// If we want to integrate the fillEdgeEvent do it here
// With current implementation we should never get here
//throw new RuntimeException( "[BUG:FIXME] FLIP failed due to missing triangle");
assert(0);
}
if(InScanArea(p, *t.PointCCW(p), *t.PointCW(p), op)) {
// Lets rotate shared edge one vertex CW
RotateTrianglePair(t, p, ot, op);
tcx.MapTriangleToNodes(t);
tcx.MapTriangleToNodes(ot);
if( p == eq && op == ep ) {
if(eq == *tcx.edge_event.constrained_edge->q && ep == *tcx.edge_event.constrained_edge->p) {
t.MarkConstrainedEdge(&ep, &eq);
ot.MarkConstrainedEdge(&ep, &eq);
Legalize(tcx, t);
Legalize(tcx, ot);
} else {
// XXX: I think one of the triangles should be legalized here?
}
} else {
Orientation o = Orient2d(eq, op, ep);
t = NextFlipTriangle(tcx, (int) o, t, ot, p, op);
FlipEdgeEvent(tcx, ep, eq, t, p);
}
} else {
Point& newP = NextFlipPoint( ep, eq, ot, op);
FlipScanEdgeEvent(tcx, ep, eq, t, ot, newP);
EdgeEvent(tcx, ep, eq, &t, p);
}
}
Triangle& Sweep::NextFlipTriangle(SweepContext& tcx, int o, Triangle& t, Triangle& ot, Point& p, Point& op) {
if(o == CCW ) {
// ot is not crossing edge after flip
int edge_index = ot.EdgeIndex(&p, &op);
ot.delaunay_edge[edge_index] = true;
Legalize(tcx, ot);
ot.ClearDelunayEdges();
return t;
}
// t is not crossing edge after flip
int edge_index = t.EdgeIndex(&p, &op);
t.delaunay_edge[edge_index] = true;
Legalize(tcx, t);
t.ClearDelunayEdges();
return ot;
}
Point& Sweep::NextFlipPoint(Point& ep, Point& eq, Triangle& ot, Point& op ) {
Orientation o2d = Orient2d(eq, op, ep);
if(o2d == CW) {
// Right
return *ot.PointCCW(op);
} else if(o2d == CCW) {
// Left
return *ot.PointCW(op);
} else {
//throw new RuntimeException("[Unsupported] Opposing point on constrained edge");
assert(0);
}
}
void Sweep::FlipScanEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle& flip_triangle,
Triangle& t, Point& p ) {
Triangle& ot = t.NeighborAcross(p);
Point& op = *ot.OppositePoint(t, p);
if(&t.NeighborAcross(p) == NULL) {
// If we want to integrate the fillEdgeEvent do it here
// With current implementation we should never get here
//throw new RuntimeException( "[BUG:FIXME] FLIP failed due to missing triangle");
assert(0);
}
if(InScanArea(eq, *flip_triangle.PointCCW(eq), *flip_triangle.PointCW( eq ), op)) {
// flip with new edge op->eq
FlipEdgeEvent(tcx, eq, op, ot, op);
// TODO: Actually I just figured out that it should be possible to
// improve this by getting the next ot and op before the the above
// flip and continue the flipScanEdgeEvent here
// set new ot and op here and loop back to inScanArea test
// also need to set a new flip_triangle first
// Turns out at first glance that this is somewhat complicated
// so it will have to wait.
} else {
Point& newP = NextFlipPoint(ep, eq, ot, op);
FlipScanEdgeEvent(tcx, ep, eq, flip_triangle, ot, newP);
}
}

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poly2tri/sweep/sweep.h Normal file
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/*
* Poly2Tri Copyright (c) 2009-2010, Mason Green
* http://code.google.com/p/poly2tri/
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Poly2Tri nor the names of its contributors may be
* used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
* Sweep-line, Constrained Delauney Triangulation (CDT) See: Domiter, V. and
* Zalik, B.(2008)'Sweep-line algorithm for constrained Delaunay triangulation',
* International Journal of Geographical Information Science
*
* "FlipScan" Constrained Edge Algorithm invented by Thomas <20>hl<68>n, thahlen@gmail.com
*/
#include <list>
class SweepContext;
struct Node;
struct Point;
struct Edge;
class Triangle;
class Sweep {
public:
void Triangulate(SweepContext& tcx);
private:
void SweepPoints(SweepContext& tcx);
Node& PointEvent(SweepContext& tcx, Point& point);
void EdgeEvent(SweepContext& tcx, Edge& edge, Node& node);
void EdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* triangle, Point& point);
Node& NewFrontTriangle(SweepContext& tcx, Point& point, Node& node);
void Fill(SweepContext& tcx, Node& node);
bool Legalize(SweepContext& tcx, Triangle& t);
bool Incircle(Point& pa, Point& pb, Point& pc, Point& pd);
void RotateTrianglePair(Triangle& t, Point& p, Triangle& ot, Point& op);
void FillAdvancingFront(SweepContext& tcx, Node& n);
double HoleAngle(Node& node);
double BasinAngle(Node& node);
void FillBasin(SweepContext& tcx, Node& node);
void FillBasinReq(SweepContext& tcx, Node& node);
bool IsShallow(SweepContext& tcx, Node& node);
void FinalizationConvexHull(SweepContext& tcx);
void TurnAdvancingFrontConvex(SweepContext& tcx, Node& b, Node& c);
bool IsEdgeSideOfTriangle(Triangle& triangle, Point& ep, Point& eq);
void FillEdgeEvent(SweepContext& tcx, Edge& edge, Node& node);
void FillRightAboveEdgeEvent(SweepContext& tcx, Edge& edge, Node& node);
void FillRightBelowEdgeEvent(SweepContext& tcx, Edge& edge, Node& node);
void FillRightConcaveEdgeEvent(SweepContext& tcx, Edge& edge, Node& node);
void FillRightConvexEdgeEvent(SweepContext& tcx, Edge& edge, Node& node);
void FillLeftAboveEdgeEvent(SweepContext& tcx, Edge& edge, Node& node);
void FillLeftBelowEdgeEvent(SweepContext& tcx, Edge& edge, Node& node);
void FillLeftConcaveEdgeEvent(SweepContext& tcx, Edge& edge, Node& node);
void FillLeftConvexEdgeEvent(SweepContext& tcx, Edge& edge, Node& node);
void FlipEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle& t, Point& p);
Triangle& NextFlipTriangle(SweepContext& tcx, int o, Triangle& t, Triangle& ot, Point& p, Point& op);
Point& NextFlipPoint(Point& ep, Point& eq, Triangle& ot, Point& op );
void FlipScanEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle& flip_triangle, Triangle& t, Point& p);
};

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#include "sweep_context.h"
#include <algorithm>
#include <GL/glfw.h>
#include "advancing_front.h"
SweepContext::SweepContext(Point polyline[], const int& point_count) {
basin = Basin();
edge_event = EdgeEvent();
point_count_ = point_count;
points_ = polyline;
InitTriangulation();
InitEdges();
}
std::list<Triangle*> SweepContext::GetTriangles() {
return tri_list_;
}
void SweepContext::InitTriangulation() {
double xmax(points_[0].x), xmin(points_[0].x);
double ymax(points_[0].y), ymin(points_[0].y);
// Calculate bounds.
for(int i = 0; i < point_count_; i++) {
Point p = points_[i];
if(p.x > xmax)
xmax = p.x;
if(p.x < xmin)
xmin = p.x;
if(p.y > ymax)
ymax = p.y;
if(p.y < ymin)
ymin = p.y;
}
double dx = kAlpha * ( xmax - xmin );
double dy = kAlpha * ( ymax - ymin );
head_ = new Point(xmax + dx, ymin - dy);
tail_ = new Point(xmin - dx, ymin - dy);
// Sort points along y-axis
double init_time = glfwGetTime();
std::sort(points_, points_ + point_count_);
double dt = glfwGetTime() - init_time;
printf("Sort time (secs) = %f\n", dt);
/*
for(int i = 0; i < point_count_; i++) {
printf("%i: %f, %f\n", i+1, points_[i].x, points_[i].y);
}
*/
}
void SweepContext::InitEdges() {
for(int i = 0; i < point_count_; i++) {
int j = i < point_count_ - 1 ? i + 1 : 0;
new Edge(points_[i], points_[j]);
}
}
Point* SweepContext::GetPoint(const int& index) {
return &points_[index];
}
void SweepContext::AddToMap(Triangle* triangle ) {
tri_list_.push_back(triangle);
}
Node& SweepContext::LocateNode(Point& point) {
// TODO implement search tree
return *front_->Locate(point.x);
}
void SweepContext::CreateAdvancingFront() {
// Initial triangle
Triangle* triangle = new Triangle(points_[0], *tail_, *head_);
tri_list_.push_back(triangle);
front_ = new AdvancingFront;
front_->set_head(new Node(*triangle->GetPoint(1)));
front_->head()->triangle = triangle;
Node* middle = new Node(*triangle->GetPoint(0));
middle->triangle = triangle;
front_->set_tail(new Node(*triangle->GetPoint(2)));
front_->set_search(middle);
// TODO: More intuitive if head is middles next and not previous?
// so swap head and tail
front_->head()->next = middle;
middle->next = front_->tail();
middle->prev = front_->head();
front_->tail()->prev = middle;
}
void SweepContext::RemoveNode(Node* node) {
delete node;
}
void SweepContext::MapTriangleToNodes(Triangle& t) {
for(int i=0; i<3; i++) {
if(t.GetNeighbor(i) == NULL) {
Node* n = front_->LocatePoint(t.PointCW(*t.GetPoint(i)));
if(n)
n->triangle = &t;
}
}
}
void SweepContext::RemoveFromMap(Triangle* triangle) {
tri_list_.remove(triangle);
}
/*
void SweepContext::MeshClean(Triangle& triangle) {
pointset_.ClearTriangulation();
MeshCleanReq(triangle);
}
AFront SweepContext::front_() {
return front_;
}
void SweepContext::Clear() {
super.clear();
tri_list_.Clear();
}
Node* SweepContext::LocateNode(Point& point) {
// TODO implement tree
return front_.Locate(point.x);
}
/*
void SweepContext::MeshCleanReq(Triangle& triangle ) {
if(triangle != NULL && !triangle.isInterior()) {
triangle.IsInterior(true);
pointset_.AddTriangle(triangle);
for(int i = 0; i < 3; i++) {
if(!triangle.cEdge[i])
MeshCleanReq(triangle.neighbors[i]);
}
}
}
*/
SweepContext::~SweepContext() {
delete [] points_;
delete head_;
delete tail_;
delete front_;
}

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/* Poly2Tri
* Copyright (c) 2009-2010, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Poly2Tri nor the names of its contributors may be
* used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <list>
// Inital triangle factor, seed triangle will extend 30% of
// PointSet width to both left and right.
const double kAlpha = 0.3;
struct Point;
class Triangle;
struct Node;
struct Edge;
class AdvancingFront;
class SweepContext {
public:
// Constructor
SweepContext(Point polyline[], const int& point_count);
// Destructor
~SweepContext();
//void MeshClean(Triangle& triangle);
// Get Advancing Front
//AdvancingFront front();
void set_head(Point* p1);
Point* head();
void set_tail(Point* p1 );
Point* tail();
int point_count();
Node& LocateNode(Point& point);
void RemoveNode(Node* node);
void CreateAdvancingFront();
// Try to map a node to all sides of this triangle that don't have a neighbor
void MapTriangleToNodes(Triangle& t);
void AddToMap(Triangle* triangle);
Point* GetPoint(const int& index);
Point* GetPoints();
void RemoveFromMap(Triangle* triangle);
AdvancingFront* front();
std::list<Triangle*> GetTriangles();
struct Basin {
Node* left_node;
Node* bottom_node;
Node* right_node;
double width;
bool left_highest;
Basin() : left_node(NULL), bottom_node(NULL), right_node(NULL),
width(0.0), left_highest(false) {}
void Clear() {
left_node = NULL;
bottom_node = NULL;
right_node = NULL;
width = 0.0;
left_highest = false;
}
};
struct EdgeEvent {
Edge* constrained_edge;
bool right;
EdgeEvent() : constrained_edge(NULL), right(false) {}
};
Basin basin;
EdgeEvent edge_event;
private:
std::list<Triangle*> tri_list_;
Point* points_;
int point_count_;
// Advancing front
AdvancingFront* front_;
// head point used with advancing front
Point* head_;
// tail point used with advancing front
Point* tail_;
//EdgeEvent edgeEvent = new EdgeEvent();
void InitTriangulation();
void InitEdges();
//void MeshCleanReq(Triangle& triangle )
/*
class EdgeEvent {
Edge* constrainedEdge;
bool right;
};
*/
};
inline AdvancingFront* SweepContext::front() { return front_; }
inline int SweepContext::point_count() { return point_count_; }
inline void SweepContext::set_head(Point* p1) { head_ = p1; }
inline Point* SweepContext::head() { return head_; }
inline void SweepContext::set_tail(Point* p1) { tail_ = p1; }
inline Point* SweepContext::tail() { return tail_; }