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fixed angle init bug
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data/15Point.svg
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72
data/15Point.svg
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@ -0,0 +1,72 @@
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|
After Width: | Height: | Size: 2.4 KiB |
@ -46,7 +46,7 @@ class MonotoneMountain {
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// Used to track which side of the line we are on
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var positive = false
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// Almost Pi!
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val SLOP = 3.1
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val PI_SLOP = 3.1
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// Append a point to the list
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def +=(point: Point) {
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@ -78,6 +78,8 @@ class MonotoneMountain {
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// See "Computational Geometry in C", 2nd edition, by Joseph O'Rourke, page 52
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def triangulate {
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// Establish the proper sign
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positive = initAngle
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// create monotone polygon - for dubug purposes
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genMonoPoly
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@ -90,7 +92,7 @@ class MonotoneMountain {
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while(p != tail) {
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val a = angle(p)
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// If the point is almost colinear with it's neighbor, remove it!
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if(a >= SLOP || a <= -SLOP)
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if(a >= PI_SLOP || a <= -PI_SLOP)
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remove(p)
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else
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if(convex(p)) convexPoints.enqueue(p)
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@ -100,17 +102,17 @@ class MonotoneMountain {
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while(!convexPoints.isEmpty) {
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val ear = convexPoints.dequeue
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val a = ear.prev.clone
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val b = ear.clone
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val c = ear.next.clone
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val a = ear.prev
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val b = ear
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val c = ear.next
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val triangle = Array(a, b, c)
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triangles += triangle
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// Remove ear, update angles and convex list
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remove(ear)
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if(a.prev != null && convex(a)) convexPoints.enqueue(a);
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if(c.prev != null && convex(c)) convexPoints.enqueue(c)
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if(valid(a)) convexPoints.enqueue(a);
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if(valid(c)) convexPoints.enqueue(c)
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}
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assert(size <= 3, "Triangulation bug")
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@ -118,6 +120,8 @@ class MonotoneMountain {
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}
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}
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def valid(p: Point) = (p.prev != null && p.next != null && convex(p))
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// Create the monotone polygon
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private def genMonoPoly {
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var p = head
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@ -133,12 +137,15 @@ class MonotoneMountain {
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Math.atan2(a cross b, a dot b)
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}
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def initAngle = {
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val a = (head.next - head)
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val b = (tail - head)
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(Math.atan2(a cross b, a dot b) >= 0)
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}
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// Determines if the inslide angle is convex or reflex
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private def convex(p: Point) = {
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val cvx = (angle(p) >= 0)
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if(p.prev == head)
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positive = cvx
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if(positive != cvx)
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if(positive != (angle(p) >= 0))
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false
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else
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true
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@ -30,21 +30,17 @@
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*/
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package org.poly2tri
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class Point(val x: Float, val y: Float, var segment: Segment) {
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def this(x: Float, y: Float) = this(x, y, null)
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case class Point(val x: Float, val y: Float) {
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// Pointers to next and previous points in Monontone Mountain
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var next, prev: Point = null
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/* Internal angle */
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var angle = 0f
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def -(p: Point) = new Point(x - p.x, y - p.y)
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def +(p: Point) = new Point(x + p.x, y + p.y)
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def +(f: Float) = new Point(x + f, y + f)
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def *(f: Float) = new Point(x * f, y * f)
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def /(a: Float) = new Point(x / a, y / a)
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def -(p: Point) = Point(x - p.x, y - p.y)
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def +(p: Point) = Point(x + p.x, y + p.y)
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def +(f: Float) = Point(x + f, y + f)
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def -(f: Float) = Point(x - f, y - f)
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def *(f: Float) = Point(x * f, y * f)
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def /(a: Float) = Point(x / a, y / a)
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def cross(p: Point) = x * p.y - y * p.x
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def dot(p: Point) = x * p.x + y * p.y
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def length = Math.sqrt(x * x + y * y).toFloat
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@ -52,12 +48,11 @@ class Point(val x: Float, val y: Float, var segment: Segment) {
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def <(p: Point) = {
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if(p.x == x)
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if(y > p.y) true
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if(y <= p.y) true
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else false
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else
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(x < p.x)
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}
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override def clone = new Point(x, y)
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override def clone = Point(x, y)
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}
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@ -86,7 +86,7 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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val lCirc = new Circle(t.leftPoint.x, t.leftPoint.y, 4)
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g.setColor(blue); g.draw(lCirc); g.fill(lCirc)
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val rCirc = new Circle(t.rightPoint.x, t.rightPoint.y, 4)
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g.setColor(yellow); g.draw(rCirc); g.fill(rCirc)
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//g.setColor(yellow); g.draw(rCirc); g.fill(rCirc)
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g.setColor(red)
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g.draw(polygon)
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}
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@ -141,21 +141,40 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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// Test #1
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def poly {
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val scale = 1.0f
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val p1 = new Point(100,300)*scale
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val p2 = new Point(400,500)*scale
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val p3 = new Point(260,200)*scale
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val p4 = new Point(600,175)*scale
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val p5 = new Point(400,300)*scale
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val p6 = new Point(650,250)*scale
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val p1 = Point(400,472)
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val p2 = Point(500,392)
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val p3 = Point(520,272)
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val p4 = Point(460,232)
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val p5 = Point(580,212)
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val p6 = Point(480,152)
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val p7 = Point(360,172)
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val p8 = Point(360,52)
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val p9 = Point(300,112)
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val p10 = Point(200,32)
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val p11 = Point(120,92)
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val p12 = Point(200,72)
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val p13 = Point(340,272)
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val p14 = Point(208,212)
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val p15 = Point(180,352)
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val p16 = Point(300,312)
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val segments = new ArrayBuffer[Segment]
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segments += new Segment(p1, p2)
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segments += new Segment(p2, p3)
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segments += new Segment(p3, p4)
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segments += new Segment(p1, p3)
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segments += new Segment(p5, p2)
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segments += new Segment(p4, p5)
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segments += new Segment(p5, p6)
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segments += new Segment(p4, p6)
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segments += new Segment(p6, p7)
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segments += new Segment(p7, p8)
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segments += new Segment(p8, p9)
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segments += new Segment(p9, p10)
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segments += new Segment(p10, p11)
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segments += new Segment(p11, p12)
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segments += new Segment(p12, p13)
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segments += new Segment(p13, p14)
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segments += new Segment(p14, p15)
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segments += new Segment(p15, p16)
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segments += new Segment(p16, p1)
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tesselator = new Triangulator(segments)
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tesselator.process
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@ -163,16 +182,16 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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def star {
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val p1 = new Point(350,75)
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val p2 = new Point(379,161)
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val p3 = new Point(469,161)
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val p4 = new Point(397,215)
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val p5 = new Point(423,301)
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val p6 = new Point(350,250)
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val p7 = new Point(277,301)
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val p8 = new Point(303,215)
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val p9 = new Point(231,161)
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val p10 = new Point(321,161)
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val p1 = Point(350,75)
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val p2 = Point(379,161)
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val p3 = Point(469,161)
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val p4 = Point(397,215)
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val p5 = Point(423,301)
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val p6 = Point(350,250)
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val p7 = Point(277,301)
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val p8 = Point(303,215)
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val p9 = Point(231,161)
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val p10 = Point(321,161)
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val segments = new ArrayBuffer[Segment]
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segments += new Segment(p1, p2)
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@ -194,18 +213,18 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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val scale = 10.0f
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val displace = 100
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val p1 = new Point(10,1)*scale+displace
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val p2 = new Point(20,10)*scale+displace
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val p3 = new Point(30,1)*scale+displace
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val p4 = new Point(40,10)*scale+displace
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val p5 = new Point(50,1)*scale+displace
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val p6 = new Point(50,10)*scale+displace
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val p7 = new Point(40,20)*scale+displace
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val p8 = new Point(30,10)*scale+displace
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val p9 = new Point(20,20)*scale+displace
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val p10 = new Point(10,10)*scale+displace
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val p11 = new Point(1,20)*scale+displace
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val p12 = new Point(1,10)*scale+displace
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val p1 = Point(10,1)*scale+displace
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val p2 = Point(20,10)*scale+displace
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val p3 = Point(30,1)*scale+displace
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val p4 = Point(40,10)*scale+displace
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val p5 = Point(50,1)*scale+displace
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val p6 = Point(50,10)*scale+displace
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val p7 = Point(40,20)*scale+displace
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val p8 = Point(30,10)*scale+displace
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val p9 = Point(20,20)*scale+displace
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val p10 = Point(10,10)*scale+displace
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val p11 = Point(1,20)*scale+displace
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val p12 = Point(1,10)*scale+displace
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val segments = new ArrayBuffer[Segment]
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segments += new Segment(p1, p2)
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@ -40,6 +40,7 @@ class QueryGraph(var head: Node) {
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def locate(s: Segment) = head.locate(s).trapezoid
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def followSegment(s: Segment) = {
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assert(s.p.x < s.q.x)
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val trapezoids = new ArrayBuffer[Trapezoid]
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trapezoids += locate(s)
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var j = 0
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@ -68,14 +69,14 @@ class QueryGraph(var head: Node) {
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def case1(sink: Sink, s: Segment, tList: ArrayBuffer[Trapezoid]) {
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val yNode = new YNode(s, Sink.init(tList(1)), Sink.init(tList(2)))
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val qNode = new XNode(new Point(s.q.x, s.q.y, s), yNode, Sink.init(tList(3)))
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val pNode = new XNode(new Point(s.p.x, s.p.y, s), Sink.init(tList(0)), qNode)
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val qNode = new XNode(s.q, yNode, Sink.init(tList(3)))
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val pNode = new XNode(s.p, Sink.init(tList(0)), qNode)
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replace(sink, pNode)
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}
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def case2(sink: Sink, s: Segment, tList: ArrayBuffer[Trapezoid]) {
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val yNode = new YNode(s, Sink.init(tList(1)), Sink.init(tList(2)))
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val pNode = new XNode(new Point(s.p.x, s.p.y, s), Sink.init(tList(0)), yNode)
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val pNode = new XNode(s.p, Sink.init(tList(0)), yNode)
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replace(sink, pNode)
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}
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@ -86,7 +87,7 @@ class QueryGraph(var head: Node) {
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def case4(sink: Sink, s: Segment, tList: ArrayBuffer[Trapezoid]) {
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val yNode = new YNode(s, Sink.init(tList(0)), Sink.init(tList(1)))
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val qNode = new XNode(new Point(s.q.x, s.q.y, s), yNode, Sink.init(tList(2)))
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val qNode = new XNode(s.q, yNode, Sink.init(tList(2)))
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replace(sink, qNode)
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}
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}
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@ -30,14 +30,13 @@
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*/
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package org.poly2tri
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import collection.jcl.ArrayList
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import scala.collection.mutable.HashSet
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// Represents a simple polygon's edge
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class Segment(var p: Point, var q: Point) {
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// Pointer used for building trapezoidal map
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var above, below, left: Trapezoid = null
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// Pointers used for building trapezoidal map
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var above, below: Trapezoid = null
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// Montone mountain points
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// Use a HashSet to avoid repeats
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@ -33,7 +33,7 @@ package org.poly2tri
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class Trapezoid(val leftPoint: Point, var rightPoint: Point, val top: Segment, val bottom: Segment) {
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var sink: Sink = null
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var outside = false
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var inside = true
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// Neighbor pointers
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var upperLeft: Trapezoid = null
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@ -58,11 +58,15 @@ class Trapezoid(val leftPoint: Point, var rightPoint: Point, val top: Segment, v
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lowerRight = lr; if(lr != null) lr.lowerLeft = this
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}
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def markNeighbors {
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if(upperLeft != null) upperLeft.outside = true
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if(lowerLeft != null) lowerLeft.outside = true
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if(upperRight != null) upperRight.outside = true
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if(lowerRight != null) lowerRight.outside = true
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// Recursively trim neightbors
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def trimNeighbors {
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if(inside) {
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inside = false
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if(upperLeft != null) {upperLeft.trimNeighbors}
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if(lowerLeft != null) {lowerLeft.trimNeighbors}
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if(upperRight != null) {upperRight.trimNeighbors}
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if(lowerRight != null) {lowerRight.trimNeighbors}
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}
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}
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// Determines if this point lies inside the trapezoid
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@ -85,7 +89,7 @@ class Trapezoid(val leftPoint: Point, var rightPoint: Point, val top: Segment, v
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}
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// Add points to monotone mountain
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def mark {
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def addPoints {
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if(leftPoint != bottom.p) bottom.mPoints += leftPoint
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if(rightPoint != bottom.q) bottom.mPoints += rightPoint
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if(leftPoint != top.p) top.mPoints += leftPoint
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@ -39,7 +39,7 @@ class TrapezoidalMap {
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// Trapezoid associated array
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val map = HashSet.empty[Trapezoid]
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// AABB margin
|
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var margin = 20f
|
||||
var margin = 50f
|
||||
|
||||
// Bottom segment that spans multiple trapezoids
|
||||
private var bCross: Segment = null
|
||||
@ -48,11 +48,13 @@ class TrapezoidalMap {
|
||||
|
||||
// Add a trapezoid to the map
|
||||
def add(t: Trapezoid) {
|
||||
assert(t != null)
|
||||
map += t
|
||||
}
|
||||
|
||||
// Remove a trapezoid from the map
|
||||
def remove(t: Trapezoid) {
|
||||
assert(t != null)
|
||||
map -=t
|
||||
}
|
||||
|
||||
@ -66,6 +68,7 @@ class TrapezoidalMap {
|
||||
def case1(t: Trapezoid, s: Segment) = {
|
||||
|
||||
assert(s.p.x != s.q.x)
|
||||
assert(s.p.x < s.q.x)
|
||||
|
||||
val trapezoids = new ArrayBuffer[Trapezoid]
|
||||
trapezoids += new Trapezoid(t.leftPoint, s.p, t.top, t.bottom)
|
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@ -88,6 +91,8 @@ class TrapezoidalMap {
|
||||
// break trapezoid into 3 smaller trapezoids
|
||||
def case2(t: Trapezoid, s: Segment) = {
|
||||
|
||||
assert(s.p.x < s.q.x)
|
||||
|
||||
val rp = if(s.q.x == t.rightPoint.x) s.q else t.rightPoint
|
||||
|
||||
val trapezoids = new ArrayBuffer[Trapezoid]
|
||||
@ -111,6 +116,7 @@ class TrapezoidalMap {
|
||||
def case3(t: Trapezoid, s: Segment) = {
|
||||
|
||||
assert(s.p.x != s.q.x)
|
||||
assert(s.p.x < s.q.x)
|
||||
|
||||
val lp = if(s.p.x == t.leftPoint.x) s.p else t.leftPoint
|
||||
val rp = if(s.q.x == t.rightPoint.x) s.q else t.rightPoint
|
||||
@ -150,6 +156,8 @@ class TrapezoidalMap {
|
||||
// break trapezoid into 3 smaller trapezoids
|
||||
def case4(t: Trapezoid, s: Segment) = {
|
||||
|
||||
assert(s.p.x < s.q.x)
|
||||
|
||||
val lp = if(s.p.x == t.leftPoint.x) s.p else t.leftPoint
|
||||
|
||||
val topCross = (tCross == t.top)
|
||||
@ -176,6 +184,9 @@ class TrapezoidalMap {
|
||||
|
||||
trapezoids(2).update(trapezoids(0), trapezoids(1), t.upperRight, t.lowerRight)
|
||||
|
||||
s.above = trapezoids(0)
|
||||
s.below = trapezoids(1)
|
||||
|
||||
trapezoids
|
||||
}
|
||||
|
||||
@ -183,21 +194,21 @@ class TrapezoidalMap {
|
||||
def boundingBox(segments: ArrayBuffer[Segment]): Trapezoid = {
|
||||
|
||||
var max = segments(0).p + margin
|
||||
var min = segments(0).q + margin
|
||||
var min = segments(0).q - margin
|
||||
|
||||
for(s <- segments) {
|
||||
if(s.p.x > max.x) max = new Point(s.p.x + margin, max.y)
|
||||
if(s.p.y > max.y) max = new Point(max.x, s.p.y + margin)
|
||||
if(s.q.x > max.x) max = new Point(s.q.x+margin, max.y)
|
||||
if(s.q.y > max.y) max = new Point(max.x, s.q.y+margin)
|
||||
if(s.p.x < min.x) min = new Point(s.p.x-margin, min.y)
|
||||
if(s.p.y < min.y) min = new Point(min.x, s.p.y-margin)
|
||||
if(s.q.x < min.x) min = new Point(s.q.x-margin, min.y)
|
||||
if(s.q.y < min.y) min = new Point(min.x, s.q.y-margin)
|
||||
if(s.p.x > max.x) max = Point(s.p.x + margin, max.y)
|
||||
if(s.p.y > max.y) max = Point(max.x, s.p.y + margin)
|
||||
if(s.q.x > max.x) max = Point(s.q.x+margin, max.y)
|
||||
if(s.q.y > max.y) max = Point(max.x, s.q.y+margin)
|
||||
if(s.p.x < min.x) min = Point(s.p.x-margin, min.y)
|
||||
if(s.p.y < min.y) min = Point(min.x, s.p.y-margin)
|
||||
if(s.q.x < min.x) min = Point(s.q.x-margin, min.y)
|
||||
if(s.q.y < min.y) min = Point(min.x, s.q.y-margin)
|
||||
}
|
||||
|
||||
val top = new Segment(new Point(min.x, max.y), new Point(max.x, max.y))
|
||||
val bottom = new Segment(new Point(min.x, min.y), new Point(max.x, min.y))
|
||||
val top = new Segment(Point(min.x, max.y), Point(max.x, max.y))
|
||||
val bottom = new Segment(Point(min.x, min.y), Point(max.x, min.y))
|
||||
val left = bottom.p
|
||||
val right = top.q
|
||||
|
||||
|
@ -70,12 +70,22 @@ class Triangulator(var segments: ArrayBuffer[Segment]) {
|
||||
tList = trapezoidalMap.case4(t, s)
|
||||
queryGraph.case4(t.sink, s, tList)
|
||||
}
|
||||
// Add new trapezoids to the trapezoidal map
|
||||
// Add new trapezoids to map
|
||||
tList.foreach(trapezoidalMap.add)
|
||||
}
|
||||
trapezoidalMap reset
|
||||
}
|
||||
trapezoids = trim
|
||||
|
||||
// Mark outside trapezoids
|
||||
trapezoidalMap.map.foreach(markOutside)
|
||||
|
||||
// Collect interior trapezoids
|
||||
for(t <- trapezoidalMap.map)
|
||||
if(t.inside) {
|
||||
trapezoids += t
|
||||
t addPoints
|
||||
}
|
||||
|
||||
createMountains
|
||||
|
||||
// Extract all the triangles into a single list
|
||||
@ -89,7 +99,7 @@ class Triangulator(var segments: ArrayBuffer[Segment]) {
|
||||
// The trapezoidal map
|
||||
def trapezoidMap = trapezoidalMap.map
|
||||
// Trapezoid decomposition list
|
||||
var trapezoids : ArrayBuffer[Trapezoid] = null
|
||||
var trapezoids = new ArrayBuffer[Trapezoid]
|
||||
// Monotone polygons - these are monotone mountains
|
||||
def monoPolies: ArrayBuffer[ArrayBuffer[Point]] = {
|
||||
val polies = new ArrayBuffer[ArrayBuffer[Point]]
|
||||
@ -101,14 +111,15 @@ class Triangulator(var segments: ArrayBuffer[Segment]) {
|
||||
// Initialize trapezoidal map and query structure
|
||||
private val trapezoidalMap = new TrapezoidalMap
|
||||
private val boundingBox = trapezoidalMap.boundingBox(segments)
|
||||
private val queryGraph = new QueryGraph(new Sink(boundingBox))
|
||||
trapezoidalMap add boundingBox
|
||||
private val queryGraph = new QueryGraph(Sink.init(boundingBox))
|
||||
private val xMonoPoly = new ArrayBuffer[MonotoneMountain]
|
||||
|
||||
// Build a list of x-monotone mountains
|
||||
private def createMountains {
|
||||
for(s <- segments) {
|
||||
val mountain = new MonotoneMountain
|
||||
val k = Util.msort((x: Point, y: Point) => x < y)(s.mPoints.toList)
|
||||
val k = Util.msort((p1: Point, p2: Point) => p1 < p2)(s.mPoints.toList)
|
||||
val points = s.p :: k ::: List(s.q)
|
||||
points.foreach(p => mountain += p.clone)
|
||||
if(mountain.size > 2) {
|
||||
@ -118,22 +129,11 @@ class Triangulator(var segments: ArrayBuffer[Segment]) {
|
||||
}
|
||||
}
|
||||
|
||||
// Trim off the extraneous trapezoids surrounding the polygon
|
||||
private def trim = {
|
||||
val traps = new ArrayBuffer[Trapezoid]
|
||||
// Mark outside trapezoids
|
||||
for(t <- trapezoidalMap.map) {
|
||||
// Mark the outside trapezoids surrounding the polygon
|
||||
private def markOutside(t: Trapezoid) {
|
||||
if(t.top == boundingBox.top || t.bottom == boundingBox.bottom) {
|
||||
t.outside = true
|
||||
t.markNeighbors
|
||||
t trimNeighbors
|
||||
}
|
||||
}
|
||||
// Collect interior trapezoids
|
||||
for(t <- trapezoidalMap.map) if(!t.outside) {
|
||||
traps += t
|
||||
t.mark
|
||||
}
|
||||
traps
|
||||
}
|
||||
|
||||
private def orderSegments = {
|
||||
@ -142,14 +142,12 @@ class Triangulator(var segments: ArrayBuffer[Segment]) {
|
||||
for(s <- segments) {
|
||||
// Point p must be to the left of point q
|
||||
if(s.p.x > s.q.x) {
|
||||
val tmp = s.p
|
||||
s.p = s.q
|
||||
s.q = tmp
|
||||
segs += s
|
||||
segs += new Segment(s.q.clone, s.p.clone)
|
||||
} else if(s.p.x < s.q.x)
|
||||
segs += s
|
||||
segs += new Segment(s.p.clone, s.q.clone)
|
||||
}
|
||||
// This is actually important: See Seidel's paper
|
||||
Random.shuffle(segs)
|
||||
//Random.shuffle(segs)
|
||||
segs
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user