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https://github.com/jhasse/poly2tri.git
synced 2024-11-19 12:06:09 +01:00
fixed rounding bug
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c67d9d1b86
commit
a131fa7866
@ -42,8 +42,8 @@
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-7.61308 2.03218
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-7.61308 2.03218
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-7.18844 1.45589
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-7.18844 1.45589
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-6.79414 1.12225
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-6.79414 1.12225
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-6.64248.788605
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-6.64248 0.788605
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-6.36951.242648
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-6.36951 0.242648
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-6.24818 -0.212317
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-6.24818 -0.212317
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-6.00553 -0.515627
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-6.00553 -0.515627
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-5.73255 -0.818936
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-5.73255 -0.818936
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@ -57,17 +57,21 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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var tesselator: Triangulator = null
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var tesselator: Triangulator = null
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var segments: ArrayBuffer[Segment] = null
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var segments: ArrayBuffer[Segment] = null
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val earClip = new EarClip
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val earClip = new EarClip
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var earClipResults: Array[Triangle] = null
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var polyX: ArrayBuffer[Float] = null
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var polyY: ArrayBuffer[Float] = null
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var quit = false
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var quit = false
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var debug = false
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var debug = false
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var drawMap = false
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var drawMap = false
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var drawSegs = true
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var drawSegs = true
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var hiLighter = 0
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var hiLighter = 0
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var drawEarClip = false
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def init(container: GameContainer) {
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def init(container: GameContainer) {
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poly
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earClipPoly
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bird
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bird
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}
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}
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@ -100,7 +104,7 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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}
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}
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}
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}
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if(!debug) {
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if(!debug && !drawEarClip) {
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var i = 0
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var i = 0
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for(t <- tesselator.triangles) {
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for(t <- tesselator.triangles) {
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val triangle = new Polygon
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val triangle = new Polygon
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@ -108,7 +112,7 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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g.setColor(red)
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g.setColor(red)
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g.draw(triangle)
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g.draw(triangle)
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}
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}
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} else if (debug && drawMap){
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} else if (debug && drawMap && !drawEarClip){
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for(mp <- tesselator.monoPolies) {
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for(mp <- tesselator.monoPolies) {
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val poly = new Polygon
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val poly = new Polygon
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mp.foreach(p => poly.addPoint(p.x, p.y))
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mp.foreach(p => poly.addPoint(p.x, p.y))
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@ -117,13 +121,7 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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}
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}
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}
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}
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if(drawSegs) {
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if(drawEarClip)
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g.setColor(green)
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for(s <- segments)
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g.drawLine(s.p.x,s.p.y,s.q.x,s.q.y)
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}
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/*
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earClipResults.foreach(t => {
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earClipResults.foreach(t => {
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val triangle = new Polygon
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val triangle = new Polygon
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triangle.addPoint(t.x(0), t.y(0))
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triangle.addPoint(t.x(0), t.y(0))
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@ -131,7 +129,15 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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triangle.addPoint(t.x(2), t.y(2))
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triangle.addPoint(t.x(2), t.y(2))
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g.setColor(red)
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g.setColor(red)
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g.draw(triangle)
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g.draw(triangle)
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})*/
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})
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if(drawSegs) {
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g.setColor(green)
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for(i <- 0 until segments.size) {
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val s = segments(i)
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g.drawLine(s.p.x,s.p.y,s.q.x,s.q.y)
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}
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}
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}
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}
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@ -153,11 +159,12 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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hiLighter = tesselator.triangles.size-1
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hiLighter = tesselator.triangles.size-1
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}
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}
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if(c == 'm') drawMap = !drawMap
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if(c == 'm') drawMap = !drawMap
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if(c == '1') {poly; earClipPoly; hiLighter = 0}
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if(c == '1') bird
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if(c == '2') {snake; hiLighter = 0}
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if(c == '2') {poly; earClipPoly}
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if(c == '3') {star; hiLighter = 0}
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if(c == '3') snake
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if(c == '4') star
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if(c == 's') drawSegs = !drawSegs
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if(c == 's') drawSegs = !drawSegs
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if(c == 'e') drawEarClip = !drawEarClip
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}
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}
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// Test #1
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// Test #1
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@ -204,7 +211,6 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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val t2 = System.nanoTime
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val t2 = System.nanoTime
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println
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println
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println("**Poly1**")
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println("**Poly1**")
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println("Poly2Tri core (ms) = " + tesselator.coreTime*1e-6)
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println("Poly2Tri total (ms) = " + (t2-t1)*1e-6)
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println("Poly2Tri total (ms) = " + (t2-t1)*1e-6)
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}
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}
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@ -240,7 +246,6 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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val t2 = System.nanoTime
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val t2 = System.nanoTime
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println
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println
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println("**Star**")
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println("**Star**")
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println("Poly2Tri core (ms) = " + tesselator.coreTime*1e-6)
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println("Poly2Tri total (ms) = " + (t2-t1)*1e-6)
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println("Poly2Tri total (ms) = " + (t2-t1)*1e-6)
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}
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}
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@ -282,15 +287,82 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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val t2 = System.nanoTime
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val t2 = System.nanoTime
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println
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println
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println("**Snake**")
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println("**Snake**")
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println("Poly2Tri core (ms) = " + tesselator.coreTime*1e-6)
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println("Poly2Tri total (ms) = " + (t2-t1)*1e-6)
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println("Poly2Tri total (ms) = " + (t2-t1)*1e-6)
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}
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}
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def bird {
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def bird {
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for (line <- Source.fromFile("data/bird.dat").getLines)
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println("*** Bird ***")
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print(line)
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polyX = new ArrayBuffer[Float]
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polyY = new ArrayBuffer[Float]
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val scale = 25.0f
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val center = Point(400, 300)
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val angle = Math.Pi
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for (line <- Source.fromFile("data/bird.dat").getLines) {
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val s = line.replaceAll("\n", "")
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val tokens = s.split("[ ]+")
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if(tokens.size == 2) {
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var x = tokens(0).toFloat
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var y = tokens(1).toFloat
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// Transform the shape
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polyX += (Math.cos(angle)*x - Math.sin(angle)*y).toFloat * scale + center.x
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polyY += (Math.sin(angle)*x + Math.cos(angle)*y).toFloat * scale + center.y
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}
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}
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segments = new ArrayBuffer[Segment]
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var i = 0
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val numPoints = polyX.size
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while(i < polyX.size-2) {
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val p1 = new Point(polyX(i), polyY(i))
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val p2 = new Point(polyX(i+1), polyY(i+1))
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segments += new Segment(p1, p2)
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i += 1
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}
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// Connect the end points
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val p1 = segments(0).p
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val p2 = segments(segments.length-1).q
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segments += new Segment(p2, p1)
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var t1: Float = 0f
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var t2: Float = 0f
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var runTime: Float = 0
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val iterations = 100
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println("Iteration count = " + iterations)
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println("Seidel triangulation:")
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for(i <- 0 until iterations) {
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// Run benchmarks
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tesselator = new Triangulator(segments)
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t1 = System.nanoTime
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tesselator.process
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runTime += System.nanoTime - t1
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}
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println("Poly2Tri average (ms) = " + runTime*1e-6/iterations)
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println("Number of triangles = " + tesselator.triangles.size)
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println("Earclip triangulation:")
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// Earclip
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earClipResults = new Array[Triangle](500)
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for(i <- 0 until earClipResults.size) earClipResults(i) = new Triangle
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val xVerts = polyX.toArray.reverse
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val yVerts = polyY.toArray.reverse
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runTime = 0
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for(i <- 0 until iterations) {
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t1 = System.nanoTime
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earClip.triangulatePolygon(xVerts, yVerts, xVerts.size, earClipResults)
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runTime += System.nanoTime - t1
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}
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println("Earclip average (ms) = " + runTime*1e-6/iterations)
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val numTriangles = earClip.triangulatePolygon(xVerts, yVerts, xVerts.size, earClipResults)
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println("Number of triangles = " + numTriangles)
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}
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}
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def earClipPoly {
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def earClipPoly {
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@ -47,8 +47,8 @@ class Segment(var p: Point, var q: Point) {
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val b = p.y - (p.x * slope)
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val b = p.y - (p.x * slope)
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// Determines if this segment lies above the given point
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// Determines if this segment lies above the given point
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def > (point: Point) = (point.y < Math.round(slope * point.x + b))
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def > (point: Point) = (Math.floor(point.y) < Math.floor(slope * point.x + b))
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// Determines if this segment lies below the given point
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// Determines if this segment lies below the given point
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def < (point: Point) = (point.y > Math.round(slope * point.x + b))
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def < (point: Point) = (Math.floor(point.y) > Math.floor(slope * point.x + b))
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}
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}
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@ -36,11 +36,6 @@ import scala.collection.mutable.ArrayBuffer
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// algorithm for computing trapezoidal decompositions and for triangulating polygons"
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// algorithm for computing trapezoidal decompositions and for triangulating polygons"
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class Triangulator(segments: ArrayBuffer[Segment]) {
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class Triangulator(segments: ArrayBuffer[Segment]) {
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var sortTime = 0.0
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var coreTime = 0.0
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var trapezoidTime = 0.0
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var markTime = 0.0
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// Triangle decomposition list
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// Triangle decomposition list
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var triangles = new ArrayBuffer[Array[Point]]
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var triangles = new ArrayBuffer[Array[Point]]
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@ -50,13 +45,10 @@ class Triangulator(segments: ArrayBuffer[Segment]) {
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// Build the trapezoidal map and query graph
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// Build the trapezoidal map and query graph
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def process {
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def process {
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val t1 = System.nanoTime
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var i = 0
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var i = 0
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while(i < segmentList.size) {
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while(i < segmentList.size) {
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val s = segmentList(i)
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val s = segmentList(i)
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var traps = queryGraph.followSegment(s)
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var traps = queryGraph.followSegment(s)
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// Remove trapezoids from trapezoidal Map
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// Remove trapezoids from trapezoidal Map
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@ -104,8 +96,6 @@ class Triangulator(segments: ArrayBuffer[Segment]) {
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}
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}
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coreTime = System.nanoTime - t1
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// Mark outside trapezoids
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// Mark outside trapezoids
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for(t <- trapezoidalMap.map)
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for(t <- trapezoidalMap.map)
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markOutside(t)
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markOutside(t)
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@ -174,9 +164,7 @@ class Triangulator(segments: ArrayBuffer[Segment]) {
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}
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}
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// Triangulate monotone mountain
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// Triangulate monotone mountain
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val t1 = System.nanoTime
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mountain.triangulate
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mountain.triangulate
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coreTime += System.nanoTime - t1
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// Extract the triangles into a single list
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// Extract the triangles into a single list
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j = 0
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j = 0
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@ -33,6 +33,7 @@ package org.poly2tri
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class XNode(point: Point, lChild: Node, rChild: Node) extends Node(lChild, rChild) {
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class XNode(point: Point, lChild: Node, rChild: Node) extends Node(lChild, rChild) {
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override def locate(s: Segment): Sink = {
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override def locate(s: Segment): Sink = {
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if(s.p.x >= point.x) {
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if(s.p.x >= point.x) {
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// Move to the right in the graph
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// Move to the right in the graph
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return right.locate(s)
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return right.locate(s)
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