add holes to API

This commit is contained in:
zzzzrrr 2010-01-22 21:52:44 -05:00
parent 6ab0f0ae00
commit b06bc33c3f

View File

@ -48,6 +48,7 @@ void MainLoop(const double zoom);
void Draw(const double zoom);
void DrawMap(const double zoom);
void ConstrainedColor(bool constrain);
vector<Point*> CreateHeadHole();
float rotate_y = 0,
rotate_z = 0;
@ -129,6 +130,12 @@ int main(int argc, char* argv[])
// Perform triangulation
double init_time = glfwGetTime();
CDT * cdt = new CDT(points);
string s = argv[1];
if(s.rfind("dude.dat", 0) != string::npos) {
cout << "Dude!" << endl;
}
cdt->Triangulate();
double dt = glfwGetTime() - init_time;
cout << "Elapsed time (secs) = " << dt << endl;
@ -294,3 +301,21 @@ void ConstrainedColor(bool constrain)
glColor3f(1, 0, 0);
}
}
vector<Point*> CreateHeadHole() {
vector<Point*> head_hole;
head_hole.push_back(new Point(325, 437));
head_hole.push_back(new Point(320, 423));
head_hole.push_back(new Point(329, 413));
head_hole.push_back(new Point(332, 423));
return head_hole;
/*
val chestHole = Array(Point(320.72342f,480f), Point(338.90617f,465.96863f),
Point(347.99754f,480.61584f), Point(329.8148f,510.41534f),
Point(339.91632f,480.11077f), Point(334.86556f,478.09046f))
*/
}