modify definitions(for more high performance and safety)

This commit is contained in:
Giemsa 2014-01-21 21:38:22 +09:00
parent 91d1203c3a
commit b5abae7c15
11 changed files with 138 additions and 141 deletions

View File

@ -88,7 +88,7 @@ void Triangle::Clear()
points_[0]=points_[1]=points_[2] = NULL; points_[0]=points_[1]=points_[2] = NULL;
} }
void Triangle::ClearNeighbor(Triangle *triangle ) void Triangle::ClearNeighbor(const Triangle *triangle )
{ {
if( neighbors_[0] == triangle ) if( neighbors_[0] == triangle )
{ {
@ -116,7 +116,7 @@ void Triangle::ClearDelunayEdges()
delaunay_edge[0] = delaunay_edge[1] = delaunay_edge[2] = false; delaunay_edge[0] = delaunay_edge[1] = delaunay_edge[2] = false;
} }
Point* Triangle::OppositePoint(Triangle& t, Point& p) Point* Triangle::OppositePoint(Triangle& t, const Point& p)
{ {
Point *cw = t.PointCW(p); Point *cw = t.PointCW(p);
return PointCW(*cw); return PointCW(*cw);
@ -210,7 +210,7 @@ void Triangle::MarkConstrainedEdge(Point* p, Point* q)
} }
// The point counter-clockwise to given point // The point counter-clockwise to given point
Point* Triangle::PointCW(Point& point) Point* Triangle::PointCW(const Point& point)
{ {
if (&point == points_[0]) { if (&point == points_[0]) {
return points_[2]; return points_[2];
@ -224,7 +224,7 @@ Point* Triangle::PointCW(Point& point)
} }
// The point counter-clockwise to given point // The point counter-clockwise to given point
Point* Triangle::PointCCW(Point& point) Point* Triangle::PointCCW(const Point& point)
{ {
if (&point == points_[0]) { if (&point == points_[0]) {
return points_[1]; return points_[1];
@ -238,7 +238,7 @@ Point* Triangle::PointCCW(Point& point)
} }
// The neighbor clockwise to given point // The neighbor clockwise to given point
Triangle* Triangle::NeighborCW(Point& point) Triangle* Triangle::NeighborCW(const Point& point)
{ {
if (&point == points_[0]) { if (&point == points_[0]) {
return neighbors_[1]; return neighbors_[1];
@ -249,7 +249,7 @@ Triangle* Triangle::NeighborCW(Point& point)
} }
// The neighbor counter-clockwise to given point // The neighbor counter-clockwise to given point
Triangle* Triangle::NeighborCCW(Point& point) Triangle* Triangle::NeighborCCW(const Point& point)
{ {
if (&point == points_[0]) { if (&point == points_[0]) {
return neighbors_[2]; return neighbors_[2];
@ -259,7 +259,7 @@ Triangle* Triangle::NeighborCCW(Point& point)
return neighbors_[1]; return neighbors_[1];
} }
bool Triangle::GetConstrainedEdgeCCW(Point& p) bool Triangle::GetConstrainedEdgeCCW(const Point& p)
{ {
if (&p == points_[0]) { if (&p == points_[0]) {
return constrained_edge[2]; return constrained_edge[2];
@ -269,7 +269,7 @@ bool Triangle::GetConstrainedEdgeCCW(Point& p)
return constrained_edge[1]; return constrained_edge[1];
} }
bool Triangle::GetConstrainedEdgeCW(Point& p) bool Triangle::GetConstrainedEdgeCW(const Point& p)
{ {
if (&p == points_[0]) { if (&p == points_[0]) {
return constrained_edge[1]; return constrained_edge[1];
@ -279,7 +279,7 @@ bool Triangle::GetConstrainedEdgeCW(Point& p)
return constrained_edge[0]; return constrained_edge[0];
} }
void Triangle::SetConstrainedEdgeCCW(Point& p, bool ce) void Triangle::SetConstrainedEdgeCCW(const Point& p, const bool ce)
{ {
if (&p == points_[0]) { if (&p == points_[0]) {
constrained_edge[2] = ce; constrained_edge[2] = ce;
@ -290,7 +290,7 @@ void Triangle::SetConstrainedEdgeCCW(Point& p, bool ce)
} }
} }
void Triangle::SetConstrainedEdgeCW(Point& p, bool ce) void Triangle::SetConstrainedEdgeCW(const Point& p, const bool ce)
{ {
if (&p == points_[0]) { if (&p == points_[0]) {
constrained_edge[1] = ce; constrained_edge[1] = ce;
@ -301,7 +301,7 @@ void Triangle::SetConstrainedEdgeCW(Point& p, bool ce)
} }
} }
bool Triangle::GetDelunayEdgeCCW(Point& p) bool Triangle::GetDelunayEdgeCCW(const Point& p)
{ {
if (&p == points_[0]) { if (&p == points_[0]) {
return delaunay_edge[2]; return delaunay_edge[2];
@ -311,7 +311,7 @@ bool Triangle::GetDelunayEdgeCCW(Point& p)
return delaunay_edge[1]; return delaunay_edge[1];
} }
bool Triangle::GetDelunayEdgeCW(Point& p) bool Triangle::GetDelunayEdgeCW(const Point& p)
{ {
if (&p == points_[0]) { if (&p == points_[0]) {
return delaunay_edge[1]; return delaunay_edge[1];
@ -321,7 +321,7 @@ bool Triangle::GetDelunayEdgeCW(Point& p)
return delaunay_edge[0]; return delaunay_edge[0];
} }
void Triangle::SetDelunayEdgeCCW(Point& p, bool e) void Triangle::SetDelunayEdgeCCW(const Point& p, const bool e)
{ {
if (&p == points_[0]) { if (&p == points_[0]) {
delaunay_edge[2] = e; delaunay_edge[2] = e;
@ -332,7 +332,7 @@ void Triangle::SetDelunayEdgeCCW(Point& p, bool e)
} }
} }
void Triangle::SetDelunayEdgeCW(Point& p, bool e) void Triangle::SetDelunayEdgeCW(const Point& p, const bool e)
{ {
if (&p == points_[0]) { if (&p == points_[0]) {
delaunay_edge[1] = e; delaunay_edge[1] = e;
@ -344,7 +344,7 @@ void Triangle::SetDelunayEdgeCW(Point& p, bool e)
} }
// The neighbor across to given point // The neighbor across to given point
Triangle& Triangle::NeighborAcross(Point& opoint) Triangle& Triangle::NeighborAcross(const Point& opoint)
{ {
if (&opoint == points_[0]) { if (&opoint == points_[0]) {
return *neighbors_[0]; return *neighbors_[0];

View File

@ -57,7 +57,7 @@ struct Point {
std::vector<Edge*> edge_list; std::vector<Edge*> edge_list;
/// Construct using coordinates. /// Construct using coordinates.
Point(double x, double y) : x(x), y(y) {} Point(const double x, const double y) : x(x), y(y) {}
/// Set this point to all zeros. /// Set this point to all zeros.
void set_zero() void set_zero()
@ -67,7 +67,7 @@ struct Point {
} }
/// Set this point to some specified coordinates. /// Set this point to some specified coordinates.
void set(double x_, double y_) void set(const double x_, const double y_)
{ {
x = x_; x = x_;
y = y_; y = y_;
@ -96,7 +96,7 @@ struct Point {
} }
/// Multiply this point by a scalar. /// Multiply this point by a scalar.
void operator *=(double a) void operator *=(const double a)
{ {
x *= a; x *= a;
y *= a; y *= a;
@ -111,7 +111,7 @@ struct Point {
/// Convert this point into a unit point. Returns the Length. /// Convert this point into a unit point. Returns the Length.
double Normalize() double Normalize()
{ {
double len = Length(); const double len = Length();
x /= len; x /= len;
y /= len; y /= len;
return len; return len;
@ -158,12 +158,12 @@ bool constrained_edge[3];
/// Flags to determine if an edge is a Delauney edge /// Flags to determine if an edge is a Delauney edge
bool delaunay_edge[3]; bool delaunay_edge[3];
Point* GetPoint(const int& index); Point* GetPoint(const int index);
Point* PointCW(Point& point); Point* PointCW(const Point& point);
Point* PointCCW(Point& point); Point* PointCCW(const Point& point);
Point* OppositePoint(Triangle& t, Point& p); Point* OppositePoint(Triangle& t, const Point& p);
Triangle* GetNeighbor(const int& index); Triangle* GetNeighbor(const int index);
void MarkNeighbor(Point* p1, Point* p2, Triangle* t); void MarkNeighbor(Point* p1, Point* p2, Triangle* t);
void MarkNeighbor(Triangle& t); void MarkNeighbor(Triangle& t);
@ -174,34 +174,34 @@ void MarkConstrainedEdge(Point* p, Point* q);
int Index(const Point* p); int Index(const Point* p);
int EdgeIndex(const Point* p1, const Point* p2); int EdgeIndex(const Point* p1, const Point* p2);
Triangle* NeighborCW(Point& point); Triangle* NeighborCW(const Point& point);
Triangle* NeighborCCW(Point& point); Triangle* NeighborCCW(const Point& point);
bool GetConstrainedEdgeCCW(Point& p); bool GetConstrainedEdgeCCW(const Point& p);
bool GetConstrainedEdgeCW(Point& p); bool GetConstrainedEdgeCW(const Point& p);
void SetConstrainedEdgeCCW(Point& p, bool ce); void SetConstrainedEdgeCCW(const Point& p, const bool ce);
void SetConstrainedEdgeCW(Point& p, bool ce); void SetConstrainedEdgeCW(const Point& p, const bool ce);
bool GetDelunayEdgeCCW(Point& p); bool GetDelunayEdgeCCW(const Point& p);
bool GetDelunayEdgeCW(Point& p); bool GetDelunayEdgeCW(const Point& p);
void SetDelunayEdgeCCW(Point& p, bool e); void SetDelunayEdgeCCW(const Point& p, const bool e);
void SetDelunayEdgeCW(Point& p, bool e); void SetDelunayEdgeCW(const Point& p, const bool e);
bool Contains(Point* p); bool Contains(const Point* p);
bool Contains(const Edge& e); bool Contains(const Edge& e);
bool Contains(Point* p, Point* q); bool Contains(const Point* p, const Point* q);
void Legalize(Point& point); void Legalize(Point& point);
void Legalize(Point& opoint, Point& npoint); void Legalize(Point& opoint, Point& npoint);
/** /**
* Clears all references to all other triangles and points * Clears all references to all other triangles and points
*/ */
void Clear(); void Clear();
void ClearNeighbor(Triangle *triangle ); void ClearNeighbor(const Triangle *triangle);
void ClearNeighbors(); void ClearNeighbors();
void ClearDelunayEdges(); void ClearDelunayEdges();
inline bool IsInterior(); inline bool IsInterior();
inline void IsInterior(bool b); inline void IsInterior(const bool b);
Triangle& NeighborAcross(Point& opoint); Triangle& NeighborAcross(const Point& opoint);
void DebugPrint(); void DebugPrint();
@ -271,7 +271,7 @@ inline double Cross(const Point& a, const Point& b)
/// Perform the cross product on a point and a scalar. In 2D this produces /// Perform the cross product on a point and a scalar. In 2D this produces
/// a point. /// a point.
inline Point Cross(const Point& a, double s) inline Point Cross(const Point& a, const double s)
{ {
return Point(s * a.y, -s * a.x); return Point(s * a.y, -s * a.x);
} }
@ -283,17 +283,17 @@ inline Point Cross(const double s, const Point& a)
return Point(-s * a.y, s * a.x); return Point(-s * a.y, s * a.x);
} }
inline Point* Triangle::GetPoint(const int& index) inline Point* Triangle::GetPoint(const int index)
{ {
return points_[index]; return points_[index];
} }
inline Triangle* Triangle::GetNeighbor(const int& index) inline Triangle* Triangle::GetNeighbor(const int index)
{ {
return neighbors_[index]; return neighbors_[index];
} }
inline bool Triangle::Contains(Point* p) inline bool Triangle::Contains(const Point* p)
{ {
return p == points_[0] || p == points_[1] || p == points_[2]; return p == points_[0] || p == points_[1] || p == points_[2];
} }
@ -303,7 +303,7 @@ inline bool Triangle::Contains(const Edge& e)
return Contains(e.p) && Contains(e.q); return Contains(e.p) && Contains(e.q);
} }
inline bool Triangle::Contains(Point* p, Point* q) inline bool Triangle::Contains(const Point* p, const Point* q)
{ {
return Contains(p) && Contains(q); return Contains(p) && Contains(q);
} }
@ -313,7 +313,7 @@ inline bool Triangle::IsInterior()
return interior_; return interior_;
} }
inline void Triangle::IsInterior(bool b) inline void Triangle::IsInterior(const bool b)
{ {
interior_ = b; interior_ = b;
} }

View File

@ -56,7 +56,7 @@ enum Orientation { CW, CCW, COLLINEAR };
* = (x1-x3)*(y2-y3) - (y1-y3)*(x2-x3) * = (x1-x3)*(y2-y3) - (y1-y3)*(x2-x3)
* </pre> * </pre>
*/ */
Orientation Orient2d(Point& pa, Point& pb, Point& pc) Orientation Orient2d(const Point& pa, const Point& pb, const Point& pc)
{ {
double detleft = (pa.x - pc.x) * (pb.y - pc.y); double detleft = (pa.x - pc.x) * (pb.y - pc.y);
double detright = (pa.y - pc.y) * (pb.x - pc.x); double detright = (pa.y - pc.y) * (pb.x - pc.x);
@ -103,7 +103,7 @@ bool InScanArea(Point& pa, Point& pb, Point& pc, Point& pd)
*/ */
bool InScanArea(Point& pa, Point& pb, Point& pc, Point& pd) bool InScanArea(const Point& pa, const Point& pb, const Point& pc, const Point& pd)
{ {
double oadb = (pa.x - pb.x)*(pd.y - pb.y) - (pd.x - pb.x)*(pa.y - pb.y); double oadb = (pa.x - pb.x)*(pd.y - pb.y) - (pd.x - pb.x)*(pa.y - pb.y);
if (oadb >= -EPSILON) { if (oadb >= -EPSILON) {

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@ -39,7 +39,7 @@ AdvancingFront::AdvancingFront(Node& head, Node& tail)
search_node_ = &head; search_node_ = &head;
} }
Node* AdvancingFront::LocateNode(const double& x) Node* AdvancingFront::LocateNode(const double x)
{ {
Node* node = search_node_; Node* node = search_node_;
@ -61,7 +61,7 @@ Node* AdvancingFront::LocateNode(const double& x)
return NULL; return NULL;
} }
Node* AdvancingFront::FindSearchNode(const double& x) Node* AdvancingFront::FindSearchNode(const double x)
{ {
(void)x; // suppress compiler warnings "unused parameter 'x'" (void)x; // suppress compiler warnings "unused parameter 'x'"
// TODO: implement BST index // TODO: implement BST index

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@ -74,7 +74,7 @@ Node* search();
void set_search(Node* node); void set_search(Node* node);
/// Locate insertion point along advancing front /// Locate insertion point along advancing front
Node* LocateNode(const double& x); Node* LocateNode(const double x);
Node* LocatePoint(const Point* point); Node* LocatePoint(const Point* point);
@ -82,7 +82,7 @@ private:
Node* head_, *tail_, *search_node_; Node* head_, *tail_, *search_node_;
Node* FindSearchNode(const double& x); Node* FindSearchNode(const double x);
}; };
inline Node* AdvancingFront::head() inline Node* AdvancingFront::head()

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@ -32,13 +32,13 @@
namespace p2t { namespace p2t {
CDT::CDT(std::vector<Point*> polyline) CDT::CDT(const std::vector<Point*> &polyline)
{ {
sweep_context_ = new SweepContext(polyline); sweep_context_ = new SweepContext(polyline);
sweep_ = new Sweep; sweep_ = new Sweep;
} }
void CDT::AddHole(std::vector<Point*> polyline) void CDT::AddHole(const std::vector<Point*> &polyline)
{ {
sweep_context_->AddHole(polyline); sweep_context_->AddHole(polyline);
} }
@ -52,12 +52,12 @@ void CDT::Triangulate()
sweep_->Triangulate(*sweep_context_); sweep_->Triangulate(*sweep_context_);
} }
std::vector<p2t::Triangle*> CDT::GetTriangles() std::vector<p2t::Triangle*> &CDT::GetTriangles()
{ {
return sweep_context_->GetTriangles(); return sweep_context_->GetTriangles();
} }
std::list<p2t::Triangle*> CDT::GetMap() std::list<p2t::Triangle*> &CDT::GetMap()
{ {
return sweep_context_->GetMap(); return sweep_context_->GetMap();
} }

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@ -53,7 +53,7 @@ public:
* *
* @param polyline * @param polyline
*/ */
CDT(std::vector<Point*> polyline); CDT(const std::vector<Point*> &polyline);
/** /**
* Destructor - clean up memory * Destructor - clean up memory
@ -65,7 +65,7 @@ public:
* *
* @param polyline * @param polyline
*/ */
void AddHole(std::vector<Point*> polyline); void AddHole(const std::vector<Point*> &polyline);
/** /**
* Add a steiner point * Add a steiner point
@ -82,12 +82,12 @@ public:
/** /**
* Get CDT triangles * Get CDT triangles
*/ */
std::vector<Triangle*> GetTriangles(); std::vector<Triangle*> &GetTriangles();
/** /**
* Get triangle map * Get triangle map
*/ */
std::list<Triangle*> GetMap(); std::list<Triangle*> &GetMap();
private: private:

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@ -161,7 +161,7 @@ void Sweep::EdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* triangl
bool Sweep::IsEdgeSideOfTriangle(Triangle& triangle, Point& ep, Point& eq) bool Sweep::IsEdgeSideOfTriangle(Triangle& triangle, Point& ep, Point& eq)
{ {
int index = triangle.EdgeIndex(&ep, &eq); const int index = triangle.EdgeIndex(&ep, &eq);
if (index != -1) { if (index != -1) {
triangle.MarkConstrainedEdge(index); triangle.MarkConstrainedEdge(index);
@ -243,7 +243,7 @@ void Sweep::FillAdvancingFront(SweepContext& tcx, Node& n)
// Fill right basins // Fill right basins
if (n.next && n.next->next) { if (n.next && n.next->next) {
double angle = BasinAngle(n); const double angle = BasinAngle(n);
if (angle < PI_3div4) { if (angle < PI_3div4) {
FillBasin(tcx, n); FillBasin(tcx, n);
} }
@ -251,20 +251,20 @@ void Sweep::FillAdvancingFront(SweepContext& tcx, Node& n)
} }
// True if HoleAngle exceeds 90 degrees. // True if HoleAngle exceeds 90 degrees.
bool Sweep::LargeHole_DontFill(Node* node) { bool Sweep::LargeHole_DontFill(const Node* node) const {
Node* nextNode = node->next; const Node* nextNode = node->next;
Node* prevNode = node->prev; const Node* prevNode = node->prev;
if (!AngleExceeds90Degrees(node->point, nextNode->point, prevNode->point)) if (!AngleExceeds90Degrees(node->point, nextNode->point, prevNode->point))
return false; return false;
// Check additional points on front. // Check additional points on front.
Node* next2Node = nextNode->next; const Node* next2Node = nextNode->next;
// "..Plus.." because only want angles on same side as point being added. // "..Plus.." because only want angles on same side as point being added.
if ((next2Node != NULL) && !AngleExceedsPlus90DegreesOrIsNegative(node->point, next2Node->point, prevNode->point)) if ((next2Node != NULL) && !AngleExceedsPlus90DegreesOrIsNegative(node->point, next2Node->point, prevNode->point))
return false; return false;
Node* prev2Node = prevNode->prev; const Node* prev2Node = prevNode->prev;
// "..Plus.." because only want angles on same side as point being added. // "..Plus.." because only want angles on same side as point being added.
if ((prev2Node != NULL) && !AngleExceedsPlus90DegreesOrIsNegative(node->point, nextNode->point, prev2Node->point)) if ((prev2Node != NULL) && !AngleExceedsPlus90DegreesOrIsNegative(node->point, nextNode->point, prev2Node->point))
return false; return false;
@ -272,19 +272,17 @@ bool Sweep::LargeHole_DontFill(Node* node) {
return true; return true;
} }
bool Sweep::AngleExceeds90Degrees(Point* origin, Point* pa, Point* pb) { bool Sweep::AngleExceeds90Degrees(const Point* origin, const Point* pa, const Point* pb) const {
double angle = Angle(*origin, *pa, *pb); const double angle = Angle(origin, pa, pb);
bool exceeds90Degrees = ((angle > PI_div2) || (angle < -PI_div2)); return ((angle > PI_div2) || (angle < -PI_div2));
return exceeds90Degrees;
} }
bool Sweep::AngleExceedsPlus90DegreesOrIsNegative(Point* origin, Point* pa, Point* pb) { bool Sweep::AngleExceedsPlus90DegreesOrIsNegative(const Point* origin, const Point* pa, const Point* pb) const {
double angle = Angle(*origin, *pa, *pb); const double angle = Angle(origin, pa, pb);
bool exceedsPlus90DegreesOrIsNegative = (angle > PI_div2) || (angle < 0); return (angle > PI_div2) || (angle < 0);
return exceedsPlus90DegreesOrIsNegative;
} }
double Sweep::Angle(Point& origin, Point& pa, Point& pb) { double Sweep::Angle(const Point* origin, const Point* pa, const Point* pb) const {
/* Complex plane /* Complex plane
* ab = cosA +i*sinA * ab = cosA +i*sinA
* ab = (ax + ay*i)(bx + by*i) = (ax*bx + ay*by) + i(ax*by-ay*bx) * ab = (ax + ay*i)(bx + by*i) = (ax*bx + ay*by) + i(ax*by-ay*bx)
@ -293,26 +291,25 @@ double Sweep::Angle(Point& origin, Point& pa, Point& pb) {
* Where x = ax*bx + ay*by * Where x = ax*bx + ay*by
* y = ax*by - ay*bx * y = ax*by - ay*bx
*/ */
double px = origin.x; const double px = origin->x;
double py = origin.y; const double py = origin->y;
double ax = pa.x- px; const double ax = pa->x- px;
double ay = pa.y - py; const double ay = pa->y - py;
double bx = pb.x - px; const double bx = pb->x - px;
double by = pb.y - py; const double by = pb->y - py;
double x = ax * by - ay * bx; const double x = ax * by - ay * bx;
double y = ax * bx + ay * by; const double y = ax * bx + ay * by;
double angle = atan2(x, y); return atan2(x, y);
return angle;
} }
double Sweep::BasinAngle(Node& node) double Sweep::BasinAngle(const Node& node) const
{ {
double ax = node.point->x - node.next->next->point->x; const double ax = node.point->x - node.next->next->point->x;
double ay = node.point->y - node.next->next->point->y; const double ay = node.point->y - node.next->next->point->y;
return atan2(ay, ax); return atan2(ay, ax);
} }
double Sweep::HoleAngle(Node& node) double Sweep::HoleAngle(const Node& node) const
{ {
/* Complex plane /* Complex plane
* ab = cosA +i*sinA * ab = cosA +i*sinA
@ -322,10 +319,10 @@ double Sweep::HoleAngle(Node& node)
* Where x = ax*bx + ay*by * Where x = ax*bx + ay*by
* y = ax*by - ay*bx * y = ax*by - ay*bx
*/ */
double ax = node.next->point->x - node.point->x; const double ax = node.next->point->x - node.point->x;
double ay = node.next->point->y - node.point->y; const double ay = node.next->point->y - node.point->y;
double bx = node.prev->point->x - node.point->x; const double bx = node.prev->point->x - node.point->x;
double by = node.prev->point->y - node.point->y; const double by = node.prev->point->y - node.point->y;
return atan2(ax * by - ay * bx, ax * bx + ay * by); return atan2(ax * by - ay * bx, ax * bx + ay * by);
} }
@ -390,43 +387,43 @@ bool Sweep::Legalize(SweepContext& tcx, Triangle& t)
return false; return false;
} }
bool Sweep::Incircle(Point& pa, Point& pb, Point& pc, Point& pd) bool Sweep::Incircle(const Point& pa, const Point& pb, const Point& pc, const Point& pd) const
{ {
double adx = pa.x - pd.x; const double adx = pa.x - pd.x;
double ady = pa.y - pd.y; const double ady = pa.y - pd.y;
double bdx = pb.x - pd.x; const double bdx = pb.x - pd.x;
double bdy = pb.y - pd.y; const double bdy = pb.y - pd.y;
double adxbdy = adx * bdy; const double adxbdy = adx * bdy;
double bdxady = bdx * ady; const double bdxady = bdx * ady;
double oabd = adxbdy - bdxady; const double oabd = adxbdy - bdxady;
if (oabd <= 0) if (oabd <= 0)
return false; return false;
double cdx = pc.x - pd.x; const double cdx = pc.x - pd.x;
double cdy = pc.y - pd.y; const double cdy = pc.y - pd.y;
double cdxady = cdx * ady; const double cdxady = cdx * ady;
double adxcdy = adx * cdy; const double adxcdy = adx * cdy;
double ocad = cdxady - adxcdy; const double ocad = cdxady - adxcdy;
if (ocad <= 0) if (ocad <= 0)
return false; return false;
double bdxcdy = bdx * cdy; const double bdxcdy = bdx * cdy;
double cdxbdy = cdx * bdy; const double cdxbdy = cdx * bdy;
double alift = adx * adx + ady * ady; const double alift = adx * adx + ady * ady;
double blift = bdx * bdx + bdy * bdy; const double blift = bdx * bdx + bdy * bdy;
double clift = cdx * cdx + cdy * cdy; const double clift = cdx * cdx + cdy * cdy;
double det = alift * (bdxcdy - cdxbdy) + blift * ocad + clift * oabd; const double det = alift * (bdxcdy - cdxbdy) + blift * ocad + clift * oabd;
return det > 0; return det > 0;
} }
void Sweep::RotateTrianglePair(Triangle& t, Point& p, Triangle& ot, Point& op) void Sweep::RotateTrianglePair(Triangle& t, Point& p, Triangle& ot, Point& op) const
{ {
Triangle* n1, *n2, *n3, *n4; Triangle* n1, *n2, *n3, *n4;
n1 = t.NeighborCCW(p); n1 = t.NeighborCCW(p);

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@ -142,7 +142,7 @@ private:
* @param d - point opposite a * @param d - point opposite a
* @return true if d is inside circle, false if on circle edge * @return true if d is inside circle, false if on circle edge
*/ */
bool Incircle(Point& pa, Point& pb, Point& pc, Point& pd); bool Incircle(const Point& pa, const Point& pb, const Point& pc, const Point& pd) const;
/** /**
* Rotates a triangle pair one vertex CW * Rotates a triangle pair one vertex CW
@ -158,7 +158,7 @@ private:
* n4 n4 * n4 n4
* </pre> * </pre>
*/ */
void RotateTrianglePair(Triangle& t, Point& p, Triangle& ot, Point& op); void RotateTrianglePair(Triangle& t, Point& p, Triangle& ot, Point& op) const;
/** /**
* Fills holes in the Advancing Front * Fills holes in the Advancing Front
@ -171,22 +171,22 @@ private:
// Decision-making about when to Fill hole. // Decision-making about when to Fill hole.
// Contributed by ToolmakerSteve2 // Contributed by ToolmakerSteve2
bool LargeHole_DontFill(Node* node); bool LargeHole_DontFill(const Node* node) const;
bool AngleExceeds90Degrees(Point* origin, Point* pa, Point* pb); bool AngleExceeds90Degrees(const Point* origin, const Point* pa, const Point* pb) const;
bool AngleExceedsPlus90DegreesOrIsNegative(Point* origin, Point* pa, Point* pb); bool AngleExceedsPlus90DegreesOrIsNegative(const Point* origin, const Point* pa, const Point* pb) const;
double Angle(Point& origin, Point& pa, Point& pb); double Angle(const Point* origin, const Point* pa, const Point* pb) const;
/** /**
* *
* @param node - middle node * @param node - middle node
* @return the angle between 3 front nodes * @return the angle between 3 front nodes
*/ */
double HoleAngle(Node& node); double HoleAngle(const Node& node) const;
/** /**
* The basin angle is decided against the horizontal line [1,0] * The basin angle is decided against the horizontal line [1,0]
*/ */
double BasinAngle(Node& node); double BasinAngle(const Node& node) const;
/** /**
* Fills a basin that has formed on the Advancing Front to the right * Fills a basin that has formed on the Advancing Front to the right

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@ -34,7 +34,7 @@
namespace p2t { namespace p2t {
SweepContext::SweepContext(std::vector<Point*> polyline) : points_(polyline), SweepContext::SweepContext(const std::vector<Point*> &polyline) : points_(polyline),
front_(0), front_(0),
head_(0), head_(0),
tail_(0), tail_(0),
@ -45,7 +45,7 @@ SweepContext::SweepContext(std::vector<Point*> polyline) : points_(polyline),
InitEdges(points_); InitEdges(points_);
} }
void SweepContext::AddHole(std::vector<Point*> polyline) void SweepContext::AddHole(const std::vector<Point*> &polyline)
{ {
InitEdges(polyline); InitEdges(polyline);
for(unsigned int i = 0; i < polyline.size(); i++) { for(unsigned int i = 0; i < polyline.size(); i++) {
@ -57,12 +57,12 @@ void SweepContext::AddPoint(Point* point) {
points_.push_back(point); points_.push_back(point);
} }
std::vector<Triangle*> SweepContext::GetTriangles() std::vector<Triangle*> &SweepContext::GetTriangles()
{ {
return triangles_; return triangles_;
} }
std::list<Triangle*> SweepContext::GetMap() std::list<Triangle*> &SweepContext::GetMap()
{ {
return map_; return map_;
} }
@ -114,13 +114,13 @@ void SweepContext::AddToMap(Triangle* triangle)
map_.push_back(triangle); map_.push_back(triangle);
} }
Node& SweepContext::LocateNode(Point& point) Node& SweepContext::LocateNode(const Point& point)
{ {
// TODO implement search tree // TODO implement search tree
return *front_->LocateNode(point.x); return *front_->LocateNode(point.x);
} }
void SweepContext::CreateAdvancingFront(std::vector<Node*> nodes) void SweepContext::CreateAdvancingFront(const std::vector<Node*> &nodes)
{ {
(void) nodes; (void) nodes;

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@ -52,25 +52,25 @@ class SweepContext {
public: public:
/// Constructor /// Constructor
SweepContext(std::vector<Point*> polyline); SweepContext(const std::vector<Point*> &polyline);
/// Destructor /// Destructor
~SweepContext(); ~SweepContext();
void set_head(Point* p1); void set_head(Point* p1);
Point* head(); Point* head() const;
void set_tail(Point* p1); void set_tail(Point* p1);
Point* tail(); Point* tail() const;
size_t point_count(); size_t point_count() const;
Node& LocateNode(Point& point); Node& LocateNode(const Point& point);
void RemoveNode(Node* node); void RemoveNode(Node* node);
void CreateAdvancingFront(std::vector<Node*> nodes); void CreateAdvancingFront(const std::vector<Node*> &nodes);
/// Try to map a node to all sides of this triangle that don't have a neighbor /// Try to map a node to all sides of this triangle that don't have a neighbor
void MapTriangleToNodes(Triangle& t); void MapTriangleToNodes(Triangle& t);
@ -83,16 +83,16 @@ Point* GetPoints();
void RemoveFromMap(Triangle* triangle); void RemoveFromMap(Triangle* triangle);
void AddHole(std::vector<Point*> polyline); void AddHole(const std::vector<Point*> &polyline);
void AddPoint(Point* point); void AddPoint(Point* point);
AdvancingFront* front(); AdvancingFront* front() const;
void MeshClean(Triangle& triangle); void MeshClean(Triangle& triangle);
std::vector<Triangle*> GetTriangles(); std::vector<Triangle*> &GetTriangles();
std::list<Triangle*> GetMap(); std::list<Triangle*> &GetMap();
std::vector<Edge*> edge_list; std::vector<Edge*> edge_list;
@ -151,12 +151,12 @@ void InitEdges(std::vector<Point*> polyline);
}; };
inline AdvancingFront* SweepContext::front() inline AdvancingFront* SweepContext::front() const
{ {
return front_; return front_;
} }
inline size_t SweepContext::point_count() inline size_t SweepContext::point_count() const
{ {
return points_.size(); return points_.size();
} }
@ -166,7 +166,7 @@ inline void SweepContext::set_head(Point* p1)
head_ = p1; head_ = p1;
} }
inline Point* SweepContext::head() inline Point* SweepContext::head() const
{ {
return head_; return head_;
} }
@ -176,7 +176,7 @@ inline void SweepContext::set_tail(Point* p1)
tail_ = p1; tail_ = p1;
} }
inline Point* SweepContext::tail() inline Point* SweepContext::tail() const
{ {
return tail_; return tail_;
} }