mirror of
https://github.com/jhasse/poly2tri.git
synced 2024-11-30 01:03:30 +01:00
modify definitions(for more high performance and safety)
This commit is contained in:
parent
91d1203c3a
commit
b5abae7c15
@ -88,7 +88,7 @@ void Triangle::Clear()
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points_[0]=points_[1]=points_[2] = NULL;
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}
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void Triangle::ClearNeighbor(Triangle *triangle )
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void Triangle::ClearNeighbor(const Triangle *triangle )
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{
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if( neighbors_[0] == triangle )
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{
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@ -116,7 +116,7 @@ void Triangle::ClearDelunayEdges()
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delaunay_edge[0] = delaunay_edge[1] = delaunay_edge[2] = false;
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}
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Point* Triangle::OppositePoint(Triangle& t, Point& p)
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Point* Triangle::OppositePoint(Triangle& t, const Point& p)
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{
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Point *cw = t.PointCW(p);
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return PointCW(*cw);
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@ -210,7 +210,7 @@ void Triangle::MarkConstrainedEdge(Point* p, Point* q)
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}
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// The point counter-clockwise to given point
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Point* Triangle::PointCW(Point& point)
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Point* Triangle::PointCW(const Point& point)
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{
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if (&point == points_[0]) {
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return points_[2];
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@ -224,7 +224,7 @@ Point* Triangle::PointCW(Point& point)
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}
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// The point counter-clockwise to given point
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Point* Triangle::PointCCW(Point& point)
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Point* Triangle::PointCCW(const Point& point)
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{
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if (&point == points_[0]) {
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return points_[1];
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@ -238,7 +238,7 @@ Point* Triangle::PointCCW(Point& point)
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}
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// The neighbor clockwise to given point
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Triangle* Triangle::NeighborCW(Point& point)
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Triangle* Triangle::NeighborCW(const Point& point)
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{
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if (&point == points_[0]) {
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return neighbors_[1];
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@ -249,7 +249,7 @@ Triangle* Triangle::NeighborCW(Point& point)
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}
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// The neighbor counter-clockwise to given point
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Triangle* Triangle::NeighborCCW(Point& point)
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Triangle* Triangle::NeighborCCW(const Point& point)
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{
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if (&point == points_[0]) {
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return neighbors_[2];
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@ -259,7 +259,7 @@ Triangle* Triangle::NeighborCCW(Point& point)
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return neighbors_[1];
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}
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bool Triangle::GetConstrainedEdgeCCW(Point& p)
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bool Triangle::GetConstrainedEdgeCCW(const Point& p)
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{
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if (&p == points_[0]) {
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return constrained_edge[2];
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@ -269,7 +269,7 @@ bool Triangle::GetConstrainedEdgeCCW(Point& p)
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return constrained_edge[1];
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}
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bool Triangle::GetConstrainedEdgeCW(Point& p)
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bool Triangle::GetConstrainedEdgeCW(const Point& p)
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{
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if (&p == points_[0]) {
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return constrained_edge[1];
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@ -279,7 +279,7 @@ bool Triangle::GetConstrainedEdgeCW(Point& p)
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return constrained_edge[0];
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}
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void Triangle::SetConstrainedEdgeCCW(Point& p, bool ce)
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void Triangle::SetConstrainedEdgeCCW(const Point& p, const bool ce)
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{
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if (&p == points_[0]) {
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constrained_edge[2] = ce;
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@ -290,7 +290,7 @@ void Triangle::SetConstrainedEdgeCCW(Point& p, bool ce)
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}
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}
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void Triangle::SetConstrainedEdgeCW(Point& p, bool ce)
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void Triangle::SetConstrainedEdgeCW(const Point& p, const bool ce)
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{
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if (&p == points_[0]) {
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constrained_edge[1] = ce;
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@ -301,7 +301,7 @@ void Triangle::SetConstrainedEdgeCW(Point& p, bool ce)
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}
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}
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bool Triangle::GetDelunayEdgeCCW(Point& p)
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bool Triangle::GetDelunayEdgeCCW(const Point& p)
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{
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if (&p == points_[0]) {
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return delaunay_edge[2];
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@ -311,7 +311,7 @@ bool Triangle::GetDelunayEdgeCCW(Point& p)
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return delaunay_edge[1];
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}
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bool Triangle::GetDelunayEdgeCW(Point& p)
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bool Triangle::GetDelunayEdgeCW(const Point& p)
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{
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if (&p == points_[0]) {
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return delaunay_edge[1];
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@ -321,7 +321,7 @@ bool Triangle::GetDelunayEdgeCW(Point& p)
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return delaunay_edge[0];
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}
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void Triangle::SetDelunayEdgeCCW(Point& p, bool e)
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void Triangle::SetDelunayEdgeCCW(const Point& p, const bool e)
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{
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if (&p == points_[0]) {
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delaunay_edge[2] = e;
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@ -332,7 +332,7 @@ void Triangle::SetDelunayEdgeCCW(Point& p, bool e)
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}
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}
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void Triangle::SetDelunayEdgeCW(Point& p, bool e)
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void Triangle::SetDelunayEdgeCW(const Point& p, const bool e)
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{
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if (&p == points_[0]) {
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delaunay_edge[1] = e;
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@ -344,7 +344,7 @@ void Triangle::SetDelunayEdgeCW(Point& p, bool e)
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}
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// The neighbor across to given point
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Triangle& Triangle::NeighborAcross(Point& opoint)
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Triangle& Triangle::NeighborAcross(const Point& opoint)
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{
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if (&opoint == points_[0]) {
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return *neighbors_[0];
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@ -57,7 +57,7 @@ struct Point {
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std::vector<Edge*> edge_list;
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/// Construct using coordinates.
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Point(double x, double y) : x(x), y(y) {}
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Point(const double x, const double y) : x(x), y(y) {}
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/// Set this point to all zeros.
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void set_zero()
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@ -67,7 +67,7 @@ struct Point {
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}
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/// Set this point to some specified coordinates.
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void set(double x_, double y_)
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void set(const double x_, const double y_)
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{
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x = x_;
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y = y_;
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@ -96,7 +96,7 @@ struct Point {
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}
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/// Multiply this point by a scalar.
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void operator *=(double a)
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void operator *=(const double a)
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{
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x *= a;
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y *= a;
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@ -111,7 +111,7 @@ struct Point {
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/// Convert this point into a unit point. Returns the Length.
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double Normalize()
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{
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double len = Length();
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const double len = Length();
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x /= len;
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y /= len;
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return len;
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@ -158,12 +158,12 @@ bool constrained_edge[3];
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/// Flags to determine if an edge is a Delauney edge
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bool delaunay_edge[3];
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Point* GetPoint(const int& index);
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Point* PointCW(Point& point);
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Point* PointCCW(Point& point);
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Point* OppositePoint(Triangle& t, Point& p);
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Point* GetPoint(const int index);
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Point* PointCW(const Point& point);
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Point* PointCCW(const Point& point);
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Point* OppositePoint(Triangle& t, const Point& p);
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Triangle* GetNeighbor(const int& index);
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Triangle* GetNeighbor(const int index);
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void MarkNeighbor(Point* p1, Point* p2, Triangle* t);
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void MarkNeighbor(Triangle& t);
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@ -174,34 +174,34 @@ void MarkConstrainedEdge(Point* p, Point* q);
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int Index(const Point* p);
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int EdgeIndex(const Point* p1, const Point* p2);
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Triangle* NeighborCW(Point& point);
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Triangle* NeighborCCW(Point& point);
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bool GetConstrainedEdgeCCW(Point& p);
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bool GetConstrainedEdgeCW(Point& p);
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void SetConstrainedEdgeCCW(Point& p, bool ce);
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void SetConstrainedEdgeCW(Point& p, bool ce);
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bool GetDelunayEdgeCCW(Point& p);
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bool GetDelunayEdgeCW(Point& p);
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void SetDelunayEdgeCCW(Point& p, bool e);
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void SetDelunayEdgeCW(Point& p, bool e);
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Triangle* NeighborCW(const Point& point);
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Triangle* NeighborCCW(const Point& point);
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bool GetConstrainedEdgeCCW(const Point& p);
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bool GetConstrainedEdgeCW(const Point& p);
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void SetConstrainedEdgeCCW(const Point& p, const bool ce);
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void SetConstrainedEdgeCW(const Point& p, const bool ce);
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bool GetDelunayEdgeCCW(const Point& p);
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bool GetDelunayEdgeCW(const Point& p);
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void SetDelunayEdgeCCW(const Point& p, const bool e);
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void SetDelunayEdgeCW(const Point& p, const bool e);
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bool Contains(Point* p);
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bool Contains(const Point* p);
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bool Contains(const Edge& e);
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bool Contains(Point* p, Point* q);
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bool Contains(const Point* p, const Point* q);
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void Legalize(Point& point);
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void Legalize(Point& opoint, Point& npoint);
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/**
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* Clears all references to all other triangles and points
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*/
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void Clear();
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void ClearNeighbor(Triangle *triangle );
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void ClearNeighbor(const Triangle *triangle);
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void ClearNeighbors();
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void ClearDelunayEdges();
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inline bool IsInterior();
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inline void IsInterior(bool b);
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inline void IsInterior(const bool b);
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Triangle& NeighborAcross(Point& opoint);
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Triangle& NeighborAcross(const Point& opoint);
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void DebugPrint();
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@ -271,7 +271,7 @@ inline double Cross(const Point& a, const Point& b)
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/// Perform the cross product on a point and a scalar. In 2D this produces
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/// a point.
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inline Point Cross(const Point& a, double s)
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inline Point Cross(const Point& a, const double s)
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{
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return Point(s * a.y, -s * a.x);
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}
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@ -283,17 +283,17 @@ inline Point Cross(const double s, const Point& a)
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return Point(-s * a.y, s * a.x);
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}
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inline Point* Triangle::GetPoint(const int& index)
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inline Point* Triangle::GetPoint(const int index)
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{
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return points_[index];
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}
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inline Triangle* Triangle::GetNeighbor(const int& index)
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inline Triangle* Triangle::GetNeighbor(const int index)
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{
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return neighbors_[index];
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}
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inline bool Triangle::Contains(Point* p)
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inline bool Triangle::Contains(const Point* p)
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{
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return p == points_[0] || p == points_[1] || p == points_[2];
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}
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@ -303,7 +303,7 @@ inline bool Triangle::Contains(const Edge& e)
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return Contains(e.p) && Contains(e.q);
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}
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inline bool Triangle::Contains(Point* p, Point* q)
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inline bool Triangle::Contains(const Point* p, const Point* q)
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{
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return Contains(p) && Contains(q);
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}
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@ -313,7 +313,7 @@ inline bool Triangle::IsInterior()
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return interior_;
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}
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inline void Triangle::IsInterior(bool b)
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inline void Triangle::IsInterior(const bool b)
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{
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interior_ = b;
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}
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@ -56,7 +56,7 @@ enum Orientation { CW, CCW, COLLINEAR };
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* = (x1-x3)*(y2-y3) - (y1-y3)*(x2-x3)
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* </pre>
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*/
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Orientation Orient2d(Point& pa, Point& pb, Point& pc)
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Orientation Orient2d(const Point& pa, const Point& pb, const Point& pc)
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{
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double detleft = (pa.x - pc.x) * (pb.y - pc.y);
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double detright = (pa.y - pc.y) * (pb.x - pc.x);
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@ -103,7 +103,7 @@ bool InScanArea(Point& pa, Point& pb, Point& pc, Point& pd)
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*/
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bool InScanArea(Point& pa, Point& pb, Point& pc, Point& pd)
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bool InScanArea(const Point& pa, const Point& pb, const Point& pc, const Point& pd)
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{
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double oadb = (pa.x - pb.x)*(pd.y - pb.y) - (pd.x - pb.x)*(pa.y - pb.y);
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if (oadb >= -EPSILON) {
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@ -39,7 +39,7 @@ AdvancingFront::AdvancingFront(Node& head, Node& tail)
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search_node_ = &head;
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}
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Node* AdvancingFront::LocateNode(const double& x)
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Node* AdvancingFront::LocateNode(const double x)
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{
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Node* node = search_node_;
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@ -61,7 +61,7 @@ Node* AdvancingFront::LocateNode(const double& x)
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return NULL;
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}
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Node* AdvancingFront::FindSearchNode(const double& x)
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Node* AdvancingFront::FindSearchNode(const double x)
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{
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(void)x; // suppress compiler warnings "unused parameter 'x'"
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// TODO: implement BST index
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@ -74,7 +74,7 @@ Node* search();
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void set_search(Node* node);
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/// Locate insertion point along advancing front
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Node* LocateNode(const double& x);
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Node* LocateNode(const double x);
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Node* LocatePoint(const Point* point);
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@ -82,7 +82,7 @@ private:
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Node* head_, *tail_, *search_node_;
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Node* FindSearchNode(const double& x);
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Node* FindSearchNode(const double x);
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};
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inline Node* AdvancingFront::head()
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@ -32,13 +32,13 @@
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namespace p2t {
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CDT::CDT(std::vector<Point*> polyline)
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CDT::CDT(const std::vector<Point*> &polyline)
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{
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sweep_context_ = new SweepContext(polyline);
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sweep_ = new Sweep;
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}
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void CDT::AddHole(std::vector<Point*> polyline)
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void CDT::AddHole(const std::vector<Point*> &polyline)
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{
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sweep_context_->AddHole(polyline);
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}
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@ -52,12 +52,12 @@ void CDT::Triangulate()
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sweep_->Triangulate(*sweep_context_);
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}
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std::vector<p2t::Triangle*> CDT::GetTriangles()
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std::vector<p2t::Triangle*> &CDT::GetTriangles()
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{
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return sweep_context_->GetTriangles();
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}
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std::list<p2t::Triangle*> CDT::GetMap()
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std::list<p2t::Triangle*> &CDT::GetMap()
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{
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return sweep_context_->GetMap();
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}
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@ -53,7 +53,7 @@ public:
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*
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* @param polyline
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*/
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CDT(std::vector<Point*> polyline);
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CDT(const std::vector<Point*> &polyline);
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/**
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* Destructor - clean up memory
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@ -65,7 +65,7 @@ public:
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*
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* @param polyline
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*/
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void AddHole(std::vector<Point*> polyline);
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void AddHole(const std::vector<Point*> &polyline);
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/**
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* Add a steiner point
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@ -82,12 +82,12 @@ public:
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/**
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* Get CDT triangles
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*/
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std::vector<Triangle*> GetTriangles();
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std::vector<Triangle*> &GetTriangles();
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/**
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* Get triangle map
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*/
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std::list<Triangle*> GetMap();
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std::list<Triangle*> &GetMap();
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private:
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@ -161,7 +161,7 @@ void Sweep::EdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* triangl
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bool Sweep::IsEdgeSideOfTriangle(Triangle& triangle, Point& ep, Point& eq)
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{
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int index = triangle.EdgeIndex(&ep, &eq);
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const int index = triangle.EdgeIndex(&ep, &eq);
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if (index != -1) {
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triangle.MarkConstrainedEdge(index);
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@ -243,7 +243,7 @@ void Sweep::FillAdvancingFront(SweepContext& tcx, Node& n)
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// Fill right basins
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if (n.next && n.next->next) {
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double angle = BasinAngle(n);
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const double angle = BasinAngle(n);
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if (angle < PI_3div4) {
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FillBasin(tcx, n);
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}
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@ -251,20 +251,20 @@ void Sweep::FillAdvancingFront(SweepContext& tcx, Node& n)
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}
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// True if HoleAngle exceeds 90 degrees.
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bool Sweep::LargeHole_DontFill(Node* node) {
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bool Sweep::LargeHole_DontFill(const Node* node) const {
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Node* nextNode = node->next;
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Node* prevNode = node->prev;
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const Node* nextNode = node->next;
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const Node* prevNode = node->prev;
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if (!AngleExceeds90Degrees(node->point, nextNode->point, prevNode->point))
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return false;
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// Check additional points on front.
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Node* next2Node = nextNode->next;
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const Node* next2Node = nextNode->next;
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// "..Plus.." because only want angles on same side as point being added.
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if ((next2Node != NULL) && !AngleExceedsPlus90DegreesOrIsNegative(node->point, next2Node->point, prevNode->point))
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return false;
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Node* prev2Node = prevNode->prev;
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const Node* prev2Node = prevNode->prev;
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// "..Plus.." because only want angles on same side as point being added.
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if ((prev2Node != NULL) && !AngleExceedsPlus90DegreesOrIsNegative(node->point, nextNode->point, prev2Node->point))
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return false;
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@ -272,19 +272,17 @@ bool Sweep::LargeHole_DontFill(Node* node) {
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return true;
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}
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bool Sweep::AngleExceeds90Degrees(Point* origin, Point* pa, Point* pb) {
|
||||
double angle = Angle(*origin, *pa, *pb);
|
||||
bool exceeds90Degrees = ((angle > PI_div2) || (angle < -PI_div2));
|
||||
return exceeds90Degrees;
|
||||
bool Sweep::AngleExceeds90Degrees(const Point* origin, const Point* pa, const Point* pb) const {
|
||||
const double angle = Angle(origin, pa, pb);
|
||||
return ((angle > PI_div2) || (angle < -PI_div2));
|
||||
}
|
||||
|
||||
bool Sweep::AngleExceedsPlus90DegreesOrIsNegative(Point* origin, Point* pa, Point* pb) {
|
||||
double angle = Angle(*origin, *pa, *pb);
|
||||
bool exceedsPlus90DegreesOrIsNegative = (angle > PI_div2) || (angle < 0);
|
||||
return exceedsPlus90DegreesOrIsNegative;
|
||||
bool Sweep::AngleExceedsPlus90DegreesOrIsNegative(const Point* origin, const Point* pa, const Point* pb) const {
|
||||
const double angle = Angle(origin, pa, pb);
|
||||
return (angle > PI_div2) || (angle < 0);
|
||||
}
|
||||
|
||||
double Sweep::Angle(Point& origin, Point& pa, Point& pb) {
|
||||
double Sweep::Angle(const Point* origin, const Point* pa, const Point* pb) const {
|
||||
/* Complex plane
|
||||
* ab = cosA +i*sinA
|
||||
* ab = (ax + ay*i)(bx + by*i) = (ax*bx + ay*by) + i(ax*by-ay*bx)
|
||||
@ -293,26 +291,25 @@ double Sweep::Angle(Point& origin, Point& pa, Point& pb) {
|
||||
* Where x = ax*bx + ay*by
|
||||
* y = ax*by - ay*bx
|
||||
*/
|
||||
double px = origin.x;
|
||||
double py = origin.y;
|
||||
double ax = pa.x- px;
|
||||
double ay = pa.y - py;
|
||||
double bx = pb.x - px;
|
||||
double by = pb.y - py;
|
||||
double x = ax * by - ay * bx;
|
||||
double y = ax * bx + ay * by;
|
||||
double angle = atan2(x, y);
|
||||
return angle;
|
||||
const double px = origin->x;
|
||||
const double py = origin->y;
|
||||
const double ax = pa->x- px;
|
||||
const double ay = pa->y - py;
|
||||
const double bx = pb->x - px;
|
||||
const double by = pb->y - py;
|
||||
const double x = ax * by - ay * bx;
|
||||
const double y = ax * bx + ay * by;
|
||||
return atan2(x, y);
|
||||
}
|
||||
|
||||
double Sweep::BasinAngle(Node& node)
|
||||
double Sweep::BasinAngle(const Node& node) const
|
||||
{
|
||||
double ax = node.point->x - node.next->next->point->x;
|
||||
double ay = node.point->y - node.next->next->point->y;
|
||||
const double ax = node.point->x - node.next->next->point->x;
|
||||
const double ay = node.point->y - node.next->next->point->y;
|
||||
return atan2(ay, ax);
|
||||
}
|
||||
|
||||
double Sweep::HoleAngle(Node& node)
|
||||
double Sweep::HoleAngle(const Node& node) const
|
||||
{
|
||||
/* Complex plane
|
||||
* ab = cosA +i*sinA
|
||||
@ -322,10 +319,10 @@ double Sweep::HoleAngle(Node& node)
|
||||
* Where x = ax*bx + ay*by
|
||||
* y = ax*by - ay*bx
|
||||
*/
|
||||
double ax = node.next->point->x - node.point->x;
|
||||
double ay = node.next->point->y - node.point->y;
|
||||
double bx = node.prev->point->x - node.point->x;
|
||||
double by = node.prev->point->y - node.point->y;
|
||||
const double ax = node.next->point->x - node.point->x;
|
||||
const double ay = node.next->point->y - node.point->y;
|
||||
const double bx = node.prev->point->x - node.point->x;
|
||||
const double by = node.prev->point->y - node.point->y;
|
||||
return atan2(ax * by - ay * bx, ax * bx + ay * by);
|
||||
}
|
||||
|
||||
@ -390,43 +387,43 @@ bool Sweep::Legalize(SweepContext& tcx, Triangle& t)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Sweep::Incircle(Point& pa, Point& pb, Point& pc, Point& pd)
|
||||
bool Sweep::Incircle(const Point& pa, const Point& pb, const Point& pc, const Point& pd) const
|
||||
{
|
||||
double adx = pa.x - pd.x;
|
||||
double ady = pa.y - pd.y;
|
||||
double bdx = pb.x - pd.x;
|
||||
double bdy = pb.y - pd.y;
|
||||
const double adx = pa.x - pd.x;
|
||||
const double ady = pa.y - pd.y;
|
||||
const double bdx = pb.x - pd.x;
|
||||
const double bdy = pb.y - pd.y;
|
||||
|
||||
double adxbdy = adx * bdy;
|
||||
double bdxady = bdx * ady;
|
||||
double oabd = adxbdy - bdxady;
|
||||
const double adxbdy = adx * bdy;
|
||||
const double bdxady = bdx * ady;
|
||||
const double oabd = adxbdy - bdxady;
|
||||
|
||||
if (oabd <= 0)
|
||||
return false;
|
||||
|
||||
double cdx = pc.x - pd.x;
|
||||
double cdy = pc.y - pd.y;
|
||||
const double cdx = pc.x - pd.x;
|
||||
const double cdy = pc.y - pd.y;
|
||||
|
||||
double cdxady = cdx * ady;
|
||||
double adxcdy = adx * cdy;
|
||||
double ocad = cdxady - adxcdy;
|
||||
const double cdxady = cdx * ady;
|
||||
const double adxcdy = adx * cdy;
|
||||
const double ocad = cdxady - adxcdy;
|
||||
|
||||
if (ocad <= 0)
|
||||
return false;
|
||||
|
||||
double bdxcdy = bdx * cdy;
|
||||
double cdxbdy = cdx * bdy;
|
||||
const double bdxcdy = bdx * cdy;
|
||||
const double cdxbdy = cdx * bdy;
|
||||
|
||||
double alift = adx * adx + ady * ady;
|
||||
double blift = bdx * bdx + bdy * bdy;
|
||||
double clift = cdx * cdx + cdy * cdy;
|
||||
const double alift = adx * adx + ady * ady;
|
||||
const double blift = bdx * bdx + bdy * bdy;
|
||||
const double clift = cdx * cdx + cdy * cdy;
|
||||
|
||||
double det = alift * (bdxcdy - cdxbdy) + blift * ocad + clift * oabd;
|
||||
const double det = alift * (bdxcdy - cdxbdy) + blift * ocad + clift * oabd;
|
||||
|
||||
return det > 0;
|
||||
}
|
||||
|
||||
void Sweep::RotateTrianglePair(Triangle& t, Point& p, Triangle& ot, Point& op)
|
||||
void Sweep::RotateTrianglePair(Triangle& t, Point& p, Triangle& ot, Point& op) const
|
||||
{
|
||||
Triangle* n1, *n2, *n3, *n4;
|
||||
n1 = t.NeighborCCW(p);
|
||||
|
@ -142,7 +142,7 @@ private:
|
||||
* @param d - point opposite a
|
||||
* @return true if d is inside circle, false if on circle edge
|
||||
*/
|
||||
bool Incircle(Point& pa, Point& pb, Point& pc, Point& pd);
|
||||
bool Incircle(const Point& pa, const Point& pb, const Point& pc, const Point& pd) const;
|
||||
|
||||
/**
|
||||
* Rotates a triangle pair one vertex CW
|
||||
@ -158,7 +158,7 @@ private:
|
||||
* n4 n4
|
||||
* </pre>
|
||||
*/
|
||||
void RotateTrianglePair(Triangle& t, Point& p, Triangle& ot, Point& op);
|
||||
void RotateTrianglePair(Triangle& t, Point& p, Triangle& ot, Point& op) const;
|
||||
|
||||
/**
|
||||
* Fills holes in the Advancing Front
|
||||
@ -171,22 +171,22 @@ private:
|
||||
|
||||
// Decision-making about when to Fill hole.
|
||||
// Contributed by ToolmakerSteve2
|
||||
bool LargeHole_DontFill(Node* node);
|
||||
bool AngleExceeds90Degrees(Point* origin, Point* pa, Point* pb);
|
||||
bool AngleExceedsPlus90DegreesOrIsNegative(Point* origin, Point* pa, Point* pb);
|
||||
double Angle(Point& origin, Point& pa, Point& pb);
|
||||
bool LargeHole_DontFill(const Node* node) const;
|
||||
bool AngleExceeds90Degrees(const Point* origin, const Point* pa, const Point* pb) const;
|
||||
bool AngleExceedsPlus90DegreesOrIsNegative(const Point* origin, const Point* pa, const Point* pb) const;
|
||||
double Angle(const Point* origin, const Point* pa, const Point* pb) const;
|
||||
|
||||
/**
|
||||
*
|
||||
* @param node - middle node
|
||||
* @return the angle between 3 front nodes
|
||||
*/
|
||||
double HoleAngle(Node& node);
|
||||
double HoleAngle(const Node& node) const;
|
||||
|
||||
/**
|
||||
* The basin angle is decided against the horizontal line [1,0]
|
||||
*/
|
||||
double BasinAngle(Node& node);
|
||||
double BasinAngle(const Node& node) const;
|
||||
|
||||
/**
|
||||
* Fills a basin that has formed on the Advancing Front to the right
|
||||
|
@ -34,7 +34,7 @@
|
||||
|
||||
namespace p2t {
|
||||
|
||||
SweepContext::SweepContext(std::vector<Point*> polyline) : points_(polyline),
|
||||
SweepContext::SweepContext(const std::vector<Point*> &polyline) : points_(polyline),
|
||||
front_(0),
|
||||
head_(0),
|
||||
tail_(0),
|
||||
@ -45,7 +45,7 @@ SweepContext::SweepContext(std::vector<Point*> polyline) : points_(polyline),
|
||||
InitEdges(points_);
|
||||
}
|
||||
|
||||
void SweepContext::AddHole(std::vector<Point*> polyline)
|
||||
void SweepContext::AddHole(const std::vector<Point*> &polyline)
|
||||
{
|
||||
InitEdges(polyline);
|
||||
for(unsigned int i = 0; i < polyline.size(); i++) {
|
||||
@ -57,12 +57,12 @@ void SweepContext::AddPoint(Point* point) {
|
||||
points_.push_back(point);
|
||||
}
|
||||
|
||||
std::vector<Triangle*> SweepContext::GetTriangles()
|
||||
std::vector<Triangle*> &SweepContext::GetTriangles()
|
||||
{
|
||||
return triangles_;
|
||||
}
|
||||
|
||||
std::list<Triangle*> SweepContext::GetMap()
|
||||
std::list<Triangle*> &SweepContext::GetMap()
|
||||
{
|
||||
return map_;
|
||||
}
|
||||
@ -114,13 +114,13 @@ void SweepContext::AddToMap(Triangle* triangle)
|
||||
map_.push_back(triangle);
|
||||
}
|
||||
|
||||
Node& SweepContext::LocateNode(Point& point)
|
||||
Node& SweepContext::LocateNode(const Point& point)
|
||||
{
|
||||
// TODO implement search tree
|
||||
return *front_->LocateNode(point.x);
|
||||
}
|
||||
|
||||
void SweepContext::CreateAdvancingFront(std::vector<Node*> nodes)
|
||||
void SweepContext::CreateAdvancingFront(const std::vector<Node*> &nodes)
|
||||
{
|
||||
|
||||
(void) nodes;
|
||||
|
@ -52,25 +52,25 @@ class SweepContext {
|
||||
public:
|
||||
|
||||
/// Constructor
|
||||
SweepContext(std::vector<Point*> polyline);
|
||||
SweepContext(const std::vector<Point*> &polyline);
|
||||
/// Destructor
|
||||
~SweepContext();
|
||||
|
||||
void set_head(Point* p1);
|
||||
|
||||
Point* head();
|
||||
Point* head() const;
|
||||
|
||||
void set_tail(Point* p1);
|
||||
|
||||
Point* tail();
|
||||
Point* tail() const;
|
||||
|
||||
size_t point_count();
|
||||
size_t point_count() const;
|
||||
|
||||
Node& LocateNode(Point& point);
|
||||
Node& LocateNode(const Point& point);
|
||||
|
||||
void RemoveNode(Node* node);
|
||||
|
||||
void CreateAdvancingFront(std::vector<Node*> nodes);
|
||||
void CreateAdvancingFront(const std::vector<Node*> &nodes);
|
||||
|
||||
/// Try to map a node to all sides of this triangle that don't have a neighbor
|
||||
void MapTriangleToNodes(Triangle& t);
|
||||
@ -83,16 +83,16 @@ Point* GetPoints();
|
||||
|
||||
void RemoveFromMap(Triangle* triangle);
|
||||
|
||||
void AddHole(std::vector<Point*> polyline);
|
||||
void AddHole(const std::vector<Point*> &polyline);
|
||||
|
||||
void AddPoint(Point* point);
|
||||
|
||||
AdvancingFront* front();
|
||||
AdvancingFront* front() const;
|
||||
|
||||
void MeshClean(Triangle& triangle);
|
||||
|
||||
std::vector<Triangle*> GetTriangles();
|
||||
std::list<Triangle*> GetMap();
|
||||
std::vector<Triangle*> &GetTriangles();
|
||||
std::list<Triangle*> &GetMap();
|
||||
|
||||
std::vector<Edge*> edge_list;
|
||||
|
||||
@ -151,12 +151,12 @@ void InitEdges(std::vector<Point*> polyline);
|
||||
|
||||
};
|
||||
|
||||
inline AdvancingFront* SweepContext::front()
|
||||
inline AdvancingFront* SweepContext::front() const
|
||||
{
|
||||
return front_;
|
||||
}
|
||||
|
||||
inline size_t SweepContext::point_count()
|
||||
inline size_t SweepContext::point_count() const
|
||||
{
|
||||
return points_.size();
|
||||
}
|
||||
@ -166,7 +166,7 @@ inline void SweepContext::set_head(Point* p1)
|
||||
head_ = p1;
|
||||
}
|
||||
|
||||
inline Point* SweepContext::head()
|
||||
inline Point* SweepContext::head() const
|
||||
{
|
||||
return head_;
|
||||
}
|
||||
@ -176,7 +176,7 @@ inline void SweepContext::set_tail(Point* p1)
|
||||
tail_ = p1;
|
||||
}
|
||||
|
||||
inline Point* SweepContext::tail()
|
||||
inline Point* SweepContext::tail() const
|
||||
{
|
||||
return tail_;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user