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general cleanup
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@ -32,7 +32,6 @@
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#include "sweep_context.h"
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#include "advancing_front.h"
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#include "../common/utils.h"
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#include <iostream>
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namespace p2t {
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@ -40,7 +39,7 @@ namespace p2t {
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void Sweep::Triangulate(SweepContext& tcx)
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{
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tcx.InitTriangulation();
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tcx.CreateAdvancingFront();
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tcx.CreateAdvancingFront(nodes_);
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// Sweep points; build mesh
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SweepPoints(tcx);
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// Clean up
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@ -119,7 +119,7 @@ Node& SweepContext::LocateNode(Point& point)
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return *front_->LocateNode(point.x);
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}
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void SweepContext::CreateAdvancingFront()
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void SweepContext::CreateAdvancingFront(std::vector<Node*> nodes)
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{
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Node *head, *middle, *tail;
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// Initial triangle
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@ -132,6 +132,11 @@ void SweepContext::CreateAdvancingFront()
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tail = new Node(*triangle->GetPoint(2));
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front_ = new AdvancingFront(*head, *tail);
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// Memory management :)
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nodes.push_back(head);
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nodes.push_back(middle);
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nodes.push_back(tail);
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// TODO: More intuitive if head is middles next and not previous?
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// so swap head and tail
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head->next = middle;
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@ -69,7 +69,7 @@ Node& LocateNode(Point& point);
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void RemoveNode(Node* node);
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void CreateAdvancingFront();
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void CreateAdvancingFront(std::vector<Node*> nodes);
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/// Try to map a node to all sides of this triangle that don't have a neighbor
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void MapTriangleToNodes(Triangle& t);
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