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updates
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@ -76,7 +76,7 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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var hiLighter = 0
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var hiLighter = 0
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var drawEarClip = false
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var drawEarClip = false
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var drawCDT = true
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var drawCDT = true
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var drawcdtMesh = true
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var drawcdtMesh = false
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val nazcaMonkey = "data/nazca_monkey.dat"
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val nazcaMonkey = "data/nazca_monkey.dat"
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val bird = "data/bird.dat"
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val bird = "data/bird.dat"
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@ -273,16 +273,22 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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def selectModel(model: String) {
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def selectModel(model: String) {
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model match {
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model match {
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case "data/nazca_monkey.dat" =>
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case "data/nazca_monkey.dat" =>
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CDT.clearPoint = 50
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loadModel(nazcaMonkey, 4.5f, Point(400, 300), 1500)
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loadModel(nazcaMonkey, 4.5f, Point(400, 300), 1500)
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case "data/bird.dat" =>
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case "data/bird.dat" =>
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CDT.clearPoint = 80
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loadModel(bird, 25f, Point(400, 300), 350)
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loadModel(bird, 25f, Point(400, 300), 350)
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case "data/i.snake" =>
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case "data/i.snake" =>
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CDT.clearPoint = 6
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loadModel(snake, 10f, Point(600, 300), 10)
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loadModel(snake, 10f, Point(600, 300), 10)
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case "data/star.dat" =>
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case "data/star.dat" =>
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CDT.clearPoint = 6
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loadModel(star, -1f, Point(0f, 0f), 10)
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loadModel(star, -1f, Point(0f, 0f), 10)
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case "data/strange.dat" =>
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case "data/strange.dat" =>
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CDT.clearPoint = 13
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loadModel(strange, -1f, Point(0f, 0f), 15)
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loadModel(strange, -1f, Point(0f, 0f), 15)
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case "data/i.18" =>
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case "data/i.18" =>
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CDT.clearPoint = 7
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loadModel(i18, 20f, Point(600f, 500f), 20)
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loadModel(i18, 20f, Point(600f, 500f), 20)
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case _ =>
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case _ =>
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assert(false)
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assert(false)
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@ -46,6 +46,8 @@ object CDT {
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val ALPHA = 0.3f
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val ALPHA = 0.3f
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val SHEER = 0.00001f
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val SHEER = 0.00001f
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var clearPoint = 0
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// Triangulate simple polygon
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// Triangulate simple polygon
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def init(points: ArrayBuffer[Point]): CDT = {
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def init(points: ArrayBuffer[Point]): CDT = {
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@ -135,8 +137,7 @@ class CDT(val points: List[Point], val segments: List[Segment], iTriangle: Trian
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var triangle = pointEvent(point)
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var triangle = pointEvent(point)
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// Process edge events
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// Process edge events
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point.edges.foreach(e => triangle = edgeEvent(e, triangle))
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point.edges.foreach(e => triangle = edgeEvent(e, triangle))
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if(i == 7) {cleanTri = triangle; mesh.debug += cleanTri}
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if(i == CDT.clearPoint) {cleanTri = triangle; mesh.debug += cleanTri}
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// strange = 13; star & i18 = 7
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}
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}
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}
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}
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