fixed edge pointer bug - yay

This commit is contained in:
zzzzrrr
2010-01-19 17:23:38 -05:00
parent 9b279f68b5
commit d776b54e57
14 changed files with 216 additions and 193 deletions

View File

@@ -86,10 +86,12 @@ Node* AdvancingFront::LocatePoint(Point* point) {
break;
}
}
search_node_ = node;
if(node) search_node_ = node;
return node;
}
AdvancingFront::~AdvancingFront() {
delete head_; search_node_; tail_;
delete head_;
delete search_node_;
delete tail_;
}

View File

@@ -30,7 +30,7 @@
*/
#include "cdt.h"
CDT::CDT(Point polyline[], const int& point_count) {
CDT::CDT(Point** polyline, const int& point_count) {
sweep_context_ = new SweepContext(polyline, point_count);
sweep_ = new Sweep;
}

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@@ -39,7 +39,7 @@ class CDT
public:
/// Constructor
CDT(Point poly_line[], const int& point_count);
CDT(Point** poly_line, const int& point_count);
/// Add a hole
void AddHole(const Point poly_line[], const int point_count);
/// Triangulate points

View File

@@ -57,11 +57,13 @@ void Sweep::SweepPoints(SweepContext& tcx ) {
for(int i = 1; i < tcx.point_count(); i++ ) {
Point& point = *tcx.GetPoint(i);
Node& node = PointEvent(tcx, point);
for(int i = 0; i < point.edge_list.size(); i++) {
EdgeEvent(tcx, point.edge_list[i], node );
EdgeEvent(tcx, point.edge_list[i], node);
}
}
}
@@ -93,10 +95,10 @@ Node& Sweep::PointEvent(SweepContext& tcx, Point& point) {
}
void Sweep::EdgeEvent(SweepContext& tcx, Edge& edge, Node& node) {
tcx.edge_event.constrained_edge = &edge;
tcx.edge_event.right = edge.p->x > edge.q->x;
if(IsEdgeSideOfTriangle(*node.triangle, *edge.p, *edge.q)){
return;
}
@@ -274,7 +276,7 @@ double Sweep::HoleAngle(Node& node) {
double ay = node.next->point->y - node.point->y;
double bx = node.prev->point->x - node.point->x;
double by = node.prev->point->y - node.point->y;
return atan2(ax*by - ay*bx, ax*bx + ay*by);
return atan2(ax * by - ay * bx, ax * bx + ay * by);
}
/**
@@ -380,7 +382,7 @@ bool Sweep::Incircle(Point& pa, Point& pb, Point& pc, Point& pd) {
double oabd = adxbdy - bdxady;
if( oabd <= 0 )
return false;
return false;
double cdx = pc.x - pd.x;
double cdy = pc.y - pd.y;
@@ -390,7 +392,7 @@ bool Sweep::Incircle(Point& pa, Point& pb, Point& pc, Point& pd) {
double ocad = cdxady - adxcdy;
if( ocad <= 0 )
return false;
return false;
double bdxcdy = bdx * cdy;
double cdxbdy = cdx * bdy;
@@ -693,7 +695,7 @@ void Sweep::FillRightConcaveEdgeEvent(SweepContext& tcx, Edge& edge, Node& node)
void Sweep::FillRightConvexEdgeEvent(SweepContext& tcx, Edge& edge, Node& node) {
// Next concave or convex?
// Next concave or convex?
if(Orient2d(*node.next->point, *node.next->next->point, *node.next->next->next->point ) == CCW) {
// Concave
FillRightConcaveEdgeEvent(tcx, edge, *node.next);
@@ -788,25 +790,25 @@ void Sweep::FlipEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle& t,
}
if(InScanArea(p, *t.PointCCW(p), *t.PointCW(p), op)) {
// Lets rotate shared edge one vertex CW
RotateTrianglePair(t, p, ot, op);
tcx.MapTriangleToNodes(t);
tcx.MapTriangleToNodes(ot);
if( p == eq && op == ep ) {
if(eq == *tcx.edge_event.constrained_edge->q && ep == *tcx.edge_event.constrained_edge->p) {
t.MarkConstrainedEdge(&ep, &eq);
ot.MarkConstrainedEdge(&ep, &eq);
Legalize(tcx, t);
Legalize(tcx, ot);
} else {
// XXX: I think one of the triangles should be legalized here?
}
} else {
Orientation o = Orient2d(eq, op, ep);
t = NextFlipTriangle(tcx, (int) o, t, ot, p, op);
FlipEdgeEvent(tcx, ep, eq, t, p);
}
// Lets rotate shared edge one vertex CW
RotateTrianglePair(t, p, ot, op);
tcx.MapTriangleToNodes(t);
tcx.MapTriangleToNodes(ot);
if( p == eq && op == ep ) {
if(eq == *tcx.edge_event.constrained_edge->q && ep == *tcx.edge_event.constrained_edge->p) {
t.MarkConstrainedEdge(&ep, &eq);
ot.MarkConstrainedEdge(&ep, &eq);
Legalize(tcx, t);
Legalize(tcx, ot);
} else {
// XXX: I think one of the triangles should be legalized here?
}
} else {
Orientation o = Orient2d(eq, op, ep);
t = NextFlipTriangle(tcx, (int) o, t, ot, p, op);
FlipEdgeEvent(tcx, ep, eq, t, p);
}
} else {
Point& newP = NextFlipPoint( ep, eq, ot, op);
FlipScanEdgeEvent(tcx, ep, eq, t, ot, newP);
@@ -816,36 +818,36 @@ void Sweep::FlipEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle& t,
Triangle& Sweep::NextFlipTriangle(SweepContext& tcx, int o, Triangle& t, Triangle& ot, Point& p, Point& op) {
if(o == CCW ) {
// ot is not crossing edge after flip
int edge_index = ot.EdgeIndex(&p, &op);
ot.delaunay_edge[edge_index] = true;
Legalize(tcx, ot);
ot.ClearDelunayEdges();
return t;
}
// t is not crossing edge after flip
int edge_index = t.EdgeIndex(&p, &op);
t.delaunay_edge[edge_index] = true;
Legalize(tcx, t);
t.ClearDelunayEdges();
return ot;
if(o == CCW) {
// ot is not crossing edge after flip
int edge_index = ot.EdgeIndex(&p, &op);
ot.delaunay_edge[edge_index] = true;
Legalize(tcx, ot);
ot.ClearDelunayEdges();
return t;
}
// t is not crossing edge after flip
int edge_index = t.EdgeIndex(&p, &op);
t.delaunay_edge[edge_index] = true;
Legalize(tcx, t);
t.ClearDelunayEdges();
return ot;
}
Point& Sweep::NextFlipPoint(Point& ep, Point& eq, Triangle& ot, Point& op ) {
Point& Sweep::NextFlipPoint(Point& ep, Point& eq, Triangle& ot, Point& op) {
Orientation o2d = Orient2d(eq, op, ep);
if(o2d == CW) {
// Right
return *ot.PointCCW(op);
} else if(o2d == CCW) {
// Left
return *ot.PointCW(op);
} else {
//throw new RuntimeException("[Unsupported] Opposing point on constrained edge");
assert(0);
}
Orientation o2d = Orient2d(eq, op, ep);
if(o2d == CW) {
// Right
return *ot.PointCCW(op);
} else if(o2d == CCW) {
// Left
return *ot.PointCW(op);
} else {
//throw new RuntimeException("[Unsupported] Opposing point on constrained edge");
assert(0);
}
}

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@@ -37,8 +37,6 @@
* "FlipScan" Constrained Edge Algorithm invented by Thomas <20>hl<68>n, thahlen@gmail.com
*/
#include <list>
class SweepContext;
struct Node;
struct Point;

View File

@@ -4,16 +4,17 @@
#include <GL/glfw.h>
#include "advancing_front.h"
SweepContext::SweepContext(Point polyline[], const int& point_count) {
SweepContext::SweepContext(Point** polyline, const int& point_count) {
basin = Basin();
edge_event = EdgeEvent();
point_count_ = point_count;
points_ = polyline;
for(int i = 0; i < point_count; i++) {
points_.push_back(**&polyline[i]);
}
InitEdges(polyline, point_count);
InitTriangulation();
InitEdges();
}
@@ -27,7 +28,7 @@ void SweepContext::InitTriangulation() {
double ymax(points_[0].y), ymin(points_[0].y);
// Calculate bounds.
for(int i = 0; i < point_count_; i++) {
for(int i = 0; i < points_.size(); i++) {
Point p = points_[i];
if(p.x > xmax)
xmax = p.x;
@@ -46,22 +47,17 @@ void SweepContext::InitTriangulation() {
// Sort points along y-axis
double init_time = glfwGetTime();
std::sort(points_, points_ + point_count_);
std::sort(points_.begin(), points_.end());
double dt = glfwGetTime() - init_time;
printf("Sort time (secs) = %f\n", dt);
/*
for(int i = 0; i < point_count_; i++) {
printf("%i: %f, %f\n", i+1, points_[i].x, points_[i].y);
}
*/
}
void SweepContext::InitEdges() {
for(int i = 0; i < point_count_; i++) {
int j = i < point_count_ - 1 ? i + 1 : 0;
new Edge(points_[i], points_[j]);
void SweepContext::InitEdges(Point** polyline, const int& point_count) {
for(int i = 0; i < point_count; i++) {
int j = i < points_.size() - 1 ? i + 1 : 0;
edge_list.push_back(new Edge(**&polyline[i], **&polyline[j]));
}
}
@@ -157,7 +153,7 @@ void SweepContext::MeshCleanReq(Triangle& triangle ) {
*/
SweepContext::~SweepContext() {
delete [] points_;
//delete [] points_;
delete head_;
delete tail_;
delete front_;

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@@ -29,6 +29,7 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <list>
#include <vector>
// Inital triangle factor, seed triangle will extend 30% of
// PointSet width to both left and right.
@@ -46,7 +47,7 @@ class SweepContext {
public:
// Constructor
SweepContext(Point polyline[], const int& point_count);
SweepContext(Point** polyline, const int& point_count);
// Destructor
~SweepContext();
@@ -81,6 +82,7 @@ public:
std::list<Triangle*> GetTriangles();
std::vector<Edge*> edge_list;
struct Basin {
@@ -118,9 +120,7 @@ public:
private:
std::list<Triangle*> tri_list_;
Point* points_;
int point_count_;
std::vector<Point> points_;
// Advancing front
AdvancingFront* front_;
@@ -132,7 +132,7 @@ private:
//EdgeEvent edgeEvent = new EdgeEvent();
void InitTriangulation();
void InitEdges();
void InitEdges(Point** polyline, const int& point_count);
//void MeshCleanReq(Triangle& triangle )
@@ -147,7 +147,7 @@ private:
inline AdvancingFront* SweepContext::front() { return front_; }
inline int SweepContext::point_count() { return point_count_; }
inline int SweepContext::point_count() { return points_.size(); }
inline void SweepContext::set_head(Point* p1) { head_ = p1; }