mirror of
https://github.com/jhasse/poly2tri.git
synced 2024-11-26 07:16:11 +01:00
fixed nemerical robustness issue in triangulation
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parent
2752b9b021
commit
e484852d39
@ -39,7 +39,12 @@ class MonotoneMountain {
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var size = 0
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val convexPoints = new Queue[Point]
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// Monotone mountain points
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val monoPoly = new ArrayBuffer[Point]
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// Triangles that constitute the mountain
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val triangles = new ArrayBuffer[Array[Point]]
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var angle = 0f
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// Append a point to the list
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def +=(point: Point) {
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@ -70,7 +75,10 @@ class MonotoneMountain {
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// Partition a x-monotone mountain into triangles O(n)
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// See "Computational Geometry in C", 2nd edition, by Joseph O'Rourke, page 52
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def triangulate {
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// create monotone polygon - for dubug purposes
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genMonoPoly
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if(size == 3) {
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lastTriangle
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} else {
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@ -96,29 +104,30 @@ class MonotoneMountain {
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if(a.prev != null && convex(a)) convexPoints.enqueue(a);
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if(c.prev != null && convex(c)) convexPoints.enqueue(c)
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}
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}
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assert(size <= 3, "Triangulation bug")
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if(size == 3)lastTriangle
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}
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}
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// Return the monotone polygon
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def monoPoly: Array[Point] = {
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val poly = new Array[Point](size)
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var i = 0
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private def genMonoPoly {
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var p = head
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while(p != null) {
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poly(i) = p
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monoPoly += p
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p = p.next
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i += 1
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}
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poly
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}
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// Determines if the inslide angle between edge v2-v3 and edge v2-v1 is convex
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private def convex(p: Point) = {
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val a = (p.next - p)
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val b = (p.prev - p)
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var angle = Math.atan2(b.y,b.x).toFloat - Math.atan2(a.y,a.x).toFloat
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angle = Math.atan2(b.y,b.x).toFloat - Math.atan2(a.y,a.x).toFloat
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if(angle < 0) while(angle < -Math.Pi) angle += Math.Pi.toFloat
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if(angle > 0) while(angle > Math.Pi) angle -= Math.Pi.toFloat
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// For numerical robustness....
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angle = 0.01f * Math.round( angle * 10.0f)
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if(p.y >= head.y) {
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(angle < 0)
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} else {
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@ -38,7 +38,7 @@ package org.poly2tri
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import org.newdawn.slick.{BasicGame, GameContainer, Graphics, Color, AppGameContainer}
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import org.newdawn.slick.geom.{Polygon, Circle}
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import collection.jcl.ArrayList
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import scala.collection.mutable.ArrayBuffer
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// TODO: Lots of documentation!
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@ -61,9 +61,6 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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var drawMap = false
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def init(container: GameContainer) {
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// TODO: Add text file point loader
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//poly
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//poly2
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snake
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}
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@ -79,7 +76,7 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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val yellow = new Color(1f, 1f, 0f)
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if(debug) {
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val draw = if(drawMap) tesselator.allTrapezoids else tesselator.trapezoids
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val draw = if(drawMap) tesselator.trapezoidMap else tesselator.trapezoids
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for(t <- draw) {
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val polygon = new Polygon()
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for(v <- t.vertices) {
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@ -88,32 +85,37 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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val lCirc = new Circle(t.leftPoint.x, t.leftPoint.y, 4)
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g.setColor(blue); g.draw(lCirc); g.fill(lCirc)
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val rCirc = new Circle(t.rightPoint.x, t.rightPoint.y, 6)
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g.setColor(yellow); g.draw(rCirc); g.fill(rCirc)
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//g.setColor(yellow); g.draw(rCirc); g.fill(rCirc)
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g.setColor(red)
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g.draw(polygon)
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}
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}
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var i = 0
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for(x <- tesselator.xMonoPoly) {
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var t = x.triangles
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var j = 0
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for(t <- x.triangles) {
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val triangle = new Polygon()
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if(!debug) {
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for(t <- tesselator.triangles) {
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val triangle = new Polygon
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t.foreach(p => triangle.addPoint(p.x, p.y))
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val color = if(i == 0 && j == 3) blue else green
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g.setColor(color)
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g.setColor(red)
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g.draw(triangle)
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j += 1
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}
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i += 1
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} else {
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for(mp <- tesselator.monoPolies) {
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val poly = new Polygon
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mp.foreach(p => poly.addPoint(p.x, p.y))
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g.setColor(yellow)
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g.draw(poly)
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}
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}
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}
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override def keyPressed(key:Int, c:Char) {
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if(key == 1) quit = true
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if(key == 57) debug = !debug
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if(c == 'm') drawMap = !drawMap
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if(c == '1') poly
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if(c == '2') snake
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if(c == '3') star
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}
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// Test #1
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@ -127,7 +129,7 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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val p5 = new Point(400,300)*scale
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val p6 = new Point(650,250)*scale
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val segments = new ArrayList[Segment]
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val segments = new ArrayBuffer[Segment]
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segments += new Segment(p1, p2)
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segments += new Segment(p3, p4)
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segments += new Segment(p1, p3)
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@ -139,8 +141,8 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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tesselator.process
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}
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def poly2 {
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def star {
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val scale = 1.0f
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val displace = 0f
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val p1 = new Point(350,75)*scale+displace
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@ -154,7 +156,7 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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val p9 = new Point(231,161)*scale+displace
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val p10 = new Point(321,161)*scale+displace
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val segments = new ArrayList[Segment]
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val segments = new ArrayBuffer[Segment]
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segments += new Segment(p1, p2)
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segments += new Segment(p2, p3)
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segments += new Segment(p3, p4)
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@ -187,7 +189,7 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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val p11 = new Point(1,20)*scale+displace
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val p12 = new Point(1,10)*scale+displace
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val segments = new ArrayList[Segment]
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val segments = new ArrayBuffer[Segment]
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segments += new Segment(p1, p2)
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segments += new Segment(p2, p3)
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segments += new Segment(p3, p4)
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@ -30,29 +30,30 @@
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*/
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package org.poly2tri
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import collection.jcl.ArrayList
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import scala.collection.mutable.ArrayBuffer
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// Directed Acyclic graph (DAG)
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// See "Computational Geometry", 3rd edition, by Mark de Berg et al, Chapter 6.2
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class QueryGraph(var head: Node) {
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def locate(s: Segment): Trapezoid = {
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val sink = head.locate(s)
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return sink.trapezoid
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}
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def locate(s: Segment) = head.locate(s).trapezoid
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def followSegment(s: Segment) = {
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val trapezoids = new ArrayList[Trapezoid]
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val trapezoids = new ArrayBuffer[Trapezoid]
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trapezoids += locate(s)
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var j = 0
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while(s.q.x > trapezoids(j).rightPoint.x) {
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if(s > trapezoids(j).rightPoint) {
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trapezoids += trapezoids(j).upperRight
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} else {
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trapezoids += trapezoids(j).lowerRight
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}
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j += 1
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try {
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while(s.q.x > trapezoids(j).rightPoint.x) {
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if(s > trapezoids(j).rightPoint) {
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trapezoids += trapezoids(j).upperRight
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} else {
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trapezoids += trapezoids(j).lowerRight
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}
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j += 1
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}
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} catch {
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case e => println("# of Trapezoids = " + j)
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}
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trapezoids
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}
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@ -65,25 +66,25 @@ class QueryGraph(var head: Node) {
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}
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}
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def case1(sink: Sink, s: Segment, tList: ArrayList[Trapezoid]) {
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def case1(sink: Sink, s: Segment, tList: ArrayBuffer[Trapezoid]) {
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val yNode = new YNode(s, Sink.init(tList(1)), Sink.init(tList(2)))
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val qNode = new XNode(new Point(s.q.x, s.q.y, s), yNode, Sink.init(tList(3)))
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val pNode = new XNode(new Point(s.p.x, s.p.y, s), Sink.init(tList(0)), qNode)
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replace(sink, pNode)
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}
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def case2(sink: Sink, s: Segment, tList: ArrayList[Trapezoid]) {
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def case2(sink: Sink, s: Segment, tList: ArrayBuffer[Trapezoid]) {
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val yNode = new YNode(s, Sink.init(tList(1)), Sink.init(tList(2)))
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val pNode = new XNode(new Point(s.p.x, s.p.y, s), Sink.init(tList(0)), yNode)
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replace(sink, pNode)
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}
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def case3(sink: Sink, s: Segment, tList: ArrayList[Trapezoid]) {
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def case3(sink: Sink, s: Segment, tList: ArrayBuffer[Trapezoid]) {
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val yNode = new YNode(s, Sink.init(tList(0)), Sink.init(tList(1)))
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replace(sink, yNode)
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}
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def case4(sink: Sink, s: Segment, tList: ArrayList[Trapezoid]) {
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def case4(sink: Sink, s: Segment, tList: ArrayBuffer[Trapezoid]) {
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val yNode = new YNode(s, Sink.init(tList(0)), Sink.init(tList(1)))
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if(s.left != null) {
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val pNode = new XNode(new Point(s.p.x, s.p.y, s), Sink.init(s.left), yNode)
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@ -30,8 +30,7 @@
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*/
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package org.poly2tri
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import collection.jcl.ArrayList
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import scala.collection.mutable.{Map, HashSet}
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import scala.collection.mutable.{Map, HashSet, ArrayBuffer}
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// See "Computational Geometry", 3rd edition, by Mark de Berg et al, Chapter 6.2
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@ -68,7 +67,7 @@ class TrapezoidalMap {
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assert(s.p.x != s.q.x)
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val trapezoids = new ArrayList[Trapezoid]
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val trapezoids = new ArrayBuffer[Trapezoid]
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trapezoids += new Trapezoid(t.leftPoint, s.p, t.top, t.bottom)
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trapezoids += new Trapezoid(s.p, s.q, t.top, s)
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trapezoids += new Trapezoid(s.p, s.q, s, t.bottom)
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@ -92,7 +91,7 @@ class TrapezoidalMap {
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val rp = if(s.q.x == t.rightPoint.x) s.q else t.rightPoint
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val trapezoids = new ArrayList[Trapezoid]
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val trapezoids = new ArrayBuffer[Trapezoid]
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trapezoids += new Trapezoid(t.leftPoint, s.p, t.top, t.bottom)
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trapezoids += new Trapezoid(s.p, rp, t.top, s)
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trapezoids += new Trapezoid(s.p, rp, s, t.bottom)
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@ -121,7 +120,7 @@ class TrapezoidalMap {
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val topCross = (tCross == t.top)
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val bottomCross = (bCross == t.bottom)
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val trapezoids = new ArrayList[Trapezoid]
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val trapezoids = new ArrayBuffer[Trapezoid]
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trapezoids += {if(topCross) t.upperLeft else new Trapezoid(lp, rp, t.top, s)}
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trapezoids += {if(bottomCross) t.lowerLeft else new Trapezoid(lp, rp, s, t.bottom)}
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@ -159,7 +158,7 @@ class TrapezoidalMap {
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val topCross = (tCross == t.top)
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val bottomCross = (bCross == t.bottom)
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val trapezoids = new ArrayList[Trapezoid]
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val trapezoids = new ArrayBuffer[Trapezoid]
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trapezoids += {if(topCross) t.upperLeft else new Trapezoid(lp, s.q, t.top, s)}
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trapezoids += {if(bottomCross) t.lowerLeft else new Trapezoid(lp, s.q, s, t.bottom)}
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trapezoids += new Trapezoid(s.q, t.rightPoint, t.top, t.bottom)
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@ -189,7 +188,7 @@ class TrapezoidalMap {
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}
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// Create an AABB around segments
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def boundingBox(segments: ArrayList[Segment]): Trapezoid = {
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def boundingBox(segments: ArrayBuffer[Segment]): Trapezoid = {
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var max = segments(0).p + margin
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var min = segments(0).q + margin
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@ -30,17 +30,16 @@
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*/
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package org.poly2tri
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import collection.jcl.ArrayList
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import scala.collection.mutable.{HashSet, Map, Stack, ListBuffer}
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import scala.collection.mutable.ArrayBuffer
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// Based on Raimund Seidel's paper "A simple and fast incremental randomized
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// algorithm for computing trapezoidal decompositions and for triangulating polygons"
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class Triangulator(var segments: ArrayList[Segment]) {
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class Triangulator(var segments: ArrayBuffer[Segment]) {
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// Trapezoid decomposition list
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var trapezoids : ArrayList[Trapezoid] = null
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var trapezoids : ArrayBuffer[Trapezoid] = null
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// Triangle decomposition list
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// var triangles: ArrayList[Triangle] = null
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var triangles = new ArrayBuffer[Array[Point]]
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// Build the trapezoidal map and query graph
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def process {
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@ -50,7 +49,7 @@ class Triangulator(var segments: ArrayList[Segment]) {
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// Remove trapezoids from trapezoidal Map
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traps.foreach(trapezoidalMap.remove)
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for(t <- traps) {
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var tList: ArrayList[Trapezoid] = null
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var tList: ArrayBuffer[Trapezoid] = null
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val containsP = t.contains(s.p)
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val containsQ = t.contains(s.q)
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if(containsP && containsQ) {
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@ -77,39 +76,48 @@ class Triangulator(var segments: ArrayList[Segment]) {
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}
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trapezoids = trim
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createMountains
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// Extract all the triangles into a single list
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for(i <- 0 until xMonoPoly.size)
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for(t <- xMonoPoly(i).triangles)
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triangles += t
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}
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def allTrapezoids = trapezoidalMap.map
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// For debugging
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def trapezoidMap = trapezoidalMap.map
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// Monotone polygons - these are monotone mountains
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def monoPolies: ArrayBuffer[ArrayBuffer[Point]] = {
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val polies = new ArrayBuffer[ArrayBuffer[Point]]
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for(i <- 0 until xMonoPoly.size)
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polies += xMonoPoly(i).monoPoly
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return polies
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}
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// Initialize trapezoidal map and query structure
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private val trapezoidalMap = new TrapezoidalMap
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private val boundingBox = trapezoidalMap.boundingBox(segments)
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private val queryGraph = new QueryGraph(new Sink(boundingBox))
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val xMonoPoly = new ArrayList[MonotoneMountain]
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private val xMonoPoly = new ArrayBuffer[MonotoneMountain]
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segments = orderSegments
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// Build a list of x-monotone mountains
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private def createMountains {
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for(s <- segments) {
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if(s.mPoints.size > 0) {
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val mountain = new MonotoneMountain
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val k = Util.msort((x: Point, y: Point) => x < y)(s.mPoints.toList)
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val points = s.p :: k ::: List(s.q)
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points.foreach(p => mountain += p.clone)
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if(mountain.size > 2) {
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mountain.triangulate
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//mountain.monoPoly
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xMonoPoly += mountain
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}
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}
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}
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}
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// Trim off the extraneous trapezoids surrounding the polygon
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private def trim = {
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val traps = new ArrayList[Trapezoid]
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val traps = new ArrayBuffer[Trapezoid]
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// Mark outside trapezoids
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for(t <- trapezoidalMap.map) {
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if(t.top == boundingBox.top || t.bottom == boundingBox.bottom) {
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@ -127,7 +135,7 @@ class Triangulator(var segments: ArrayList[Segment]) {
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private def orderSegments = {
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// Ignore vertical segments!
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val segs = new ArrayList[Segment]
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val segs = new ArrayBuffer[Segment]
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for(s <- segments) {
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// Point p must be to the left of point q
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if(s.p.x > s.q.x) {
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@ -1,7 +1,7 @@
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package org.poly2tri
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import collection.jcl.ArrayList
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import scala.collection.mutable.ArrayBuffer
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object Util {
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@ -30,7 +30,7 @@ object Random extends scala.util.Random {
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* @param seq the sequence to shuffle
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* @return the shuffled sequence
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*/
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def shuffle[T](buf: ArrayList[T]): ArrayList[T] = {
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def shuffle[T](buf: ArrayBuffer[T]): ArrayBuffer[T] = {
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// It would be better if this preserved the shape of its container, but I have
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// again been defeated by the lack of higher-kinded type inference. I can
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// only make it work that way if it's called like
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