mirror of
https://github.com/jhasse/poly2tri.git
synced 2024-11-30 01:03:30 +01:00
fixed pointer bugs
This commit is contained in:
parent
654b838fdb
commit
e874c363fb
4
README
4
README
@ -33,8 +33,8 @@ Windows command line:
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running the examples
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----------------------------------------------
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p2t <data file> <zoom>
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p2t <filename> <center-x> <center-y> <zoom>
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Example:
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./build/default/p2t testbed/data/dude.dat 1.0
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./p2t dude.dat 300 500 2.0
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@ -62,7 +62,7 @@ Orientation Orient2d(Point& pa, Point& pb, Point& pc)
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double val = detleft - detright;
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if (val > -EPSILON && val < EPSILON) {
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return COLLINEAR;
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} else if (val > EPSILON) {
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} else if (val > 0) {
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return CCW;
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}
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return CW;
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@ -40,25 +40,18 @@ AdvancingFront::AdvancingFront(Node& head, Node& tail)
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Node* AdvancingFront::LocateNode(const double& x)
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{
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Node* node = search_node_;
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//printf("L: %p - %p\n", node, node->next);
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if (x < node->value) {
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//printf("<: - %f,%f - %p\n", x, node->value, node->next);
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while ((node = node->prev) != NULL) {
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//printf("%p - %p\n", node, node->prev);
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if (x >= node->value) {
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search_node_ = node;
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//printf("\nSN1: %p - %p\n", search_node_, search_node_->next);
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return node;
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}
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}
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} else {
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//printf(">: %f - %f\n", x, node->value);
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while ((node = node->next) != NULL) {
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//printf("%p - %p\n", node, node->next);
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if (x < node->value) {
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search_node_ = node->prev;
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//printf("\nSN2: %p - %p\n", search_node_, search_node_->next);
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return node->prev;
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}
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}
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@ -77,7 +70,6 @@ Node* AdvancingFront::LocatePoint(const Point* point)
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const double px = point->x;
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Node* node = FindSearchNode(px);
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const double nx = node->point->x;
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//printf("LP: %p - %p\n", node, node->next);
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if (px == nx) {
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if (point != node->point) {
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@ -92,19 +84,17 @@ Node* AdvancingFront::LocatePoint(const Point* point)
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}
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} else if (px < nx) {
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while ((node = node->prev) != NULL) {
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//printf("1 - %p - %p\n", node, node->next);
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if (point == node->point) {
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break;
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}
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}
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} else {
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while ((node = node->next) != NULL) {
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//printf("2 - %p - %p\n", node, node->next);
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if (point == node->point)
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break;
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}
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}
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search_node_ = node;
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if(node) search_node_ = node;
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return node;
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}
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@ -40,20 +40,17 @@ void Sweep::Triangulate(SweepContext& tcx)
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// Sweep points; build mesh
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SweepPoints(tcx);
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// Clean up
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//FinalizationPolygon(tcx);
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FinalizationPolygon(tcx);
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}
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void Sweep::SweepPoints(SweepContext& tcx)
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{
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for (int i = 1; i < tcx.point_count(); i++) {
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Point& point = *tcx.GetPoint(i);
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//printf("%i = %f,%f ", i, point.x, point.y);
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Node& node = PointEvent(tcx, point);
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//printf("1...");
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Node* node = &PointEvent(tcx, point);
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for (int i = 0; i < point.edge_list.size(); i++) {
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EdgeEvent(tcx, point.edge_list[i], node);
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}
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//printf("2!\n");
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}
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}
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@ -96,12 +93,12 @@ Node& Sweep::PointEvent(SweepContext& tcx, Point& point)
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return new_node;
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}
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void Sweep::EdgeEvent(SweepContext& tcx, Edge* edge, Node& node)
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void Sweep::EdgeEvent(SweepContext& tcx, Edge* edge, Node* node)
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{
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tcx.edge_event.constrained_edge = edge;
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tcx.edge_event.right = edge->p->x > edge->q->x;
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tcx.edge_event.right = (edge->p->x > edge->q->x);
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if (IsEdgeSideOfTriangle(*node.triangle, *edge->p, *edge->q)) {
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if (IsEdgeSideOfTriangle(*node->triangle, *edge->p, *edge->q)) {
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return;
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}
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@ -109,7 +106,7 @@ void Sweep::EdgeEvent(SweepContext& tcx, Edge* edge, Node& node)
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// TODO: integrate with flip process might give some better performance
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// but for now this avoid the issue with cases that needs both flips and fills
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FillEdgeEvent(tcx, edge, node);
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EdgeEvent(tcx, *edge->p, *edge->q, node.triangle, *edge->q);
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EdgeEvent(tcx, *edge->p, *edge->q, node->triangle, *edge->q);
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}
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void Sweep::EdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* triangle, Point& point)
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@ -143,7 +140,7 @@ void Sweep::EdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* triangl
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EdgeEvent(tcx, ep, eq, triangle, point);
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} else {
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// This triangle crosses constraint so lets flippin start!
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FlipEdgeEvent(tcx, ep, eq, *triangle, point);
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FlipEdgeEvent(tcx, ep, eq, triangle, point);
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}
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}
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@ -174,8 +171,7 @@ Node& Sweep::NewFrontTriangle(SweepContext& tcx, Point& point, Node& node)
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new_node->prev = &node;
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node.next->prev = new_node;
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node.next = new_node;
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//printf("\n%p - %p - %p | ", new_node->prev, new_node, new_node->next);
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//printf("%p - %p - %p\n", node.prev, &node, node.next);
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if (!Legalize(tcx, *triangle)) {
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tcx.MapTriangleToNodes(*triangle);
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}
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@ -507,7 +503,7 @@ void Sweep::FillBasin(SweepContext& tcx, Node& node)
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tcx.basin.width = tcx.basin.right_node->point->x - tcx.basin.left_node->point->x;
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tcx.basin.left_highest = tcx.basin.left_node->point->y > tcx.basin.right_node->point->y;
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FillBasinReq(tcx, *tcx.basin.bottom_node);
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FillBasinReq(tcx, tcx.basin.bottom_node);
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}
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/**
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@ -517,35 +513,35 @@ void Sweep::FillBasin(SweepContext& tcx, Node& node)
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* @param node - bottom_node
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* @param cnt - counter used to alternate on even and odd numbers
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*/
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void Sweep::FillBasinReq(SweepContext& tcx, Node& node)
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void Sweep::FillBasinReq(SweepContext& tcx, Node* node)
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{
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// if shallow stop filling
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if (IsShallow(tcx, node)) {
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if (IsShallow(tcx, *node)) {
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return;
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}
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Fill(tcx, node);
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Fill(tcx, *node);
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if (node.prev == tcx.basin.left_node && node.next == tcx.basin.right_node) {
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if (node->prev == tcx.basin.left_node && node->next == tcx.basin.right_node) {
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return;
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} else if (node.prev == tcx.basin.left_node) {
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Orientation o = Orient2d(*node.point, *node.next->point, *node.next->next->point);
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} else if (node->prev == tcx.basin.left_node) {
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Orientation o = Orient2d(*node->point, *node->next->point, *node->next->next->point);
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if (o == CW) {
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return;
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}
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node = *node.next;
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} else if (node.next == tcx.basin.right_node) {
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Orientation o = Orient2d(*node.point, *node.prev->point, *node.prev->prev->point);
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node = node->next;
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} else if (node->next == tcx.basin.right_node) {
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Orientation o = Orient2d(*node->point, *node->prev->point, *node->prev->prev->point);
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if (o == CCW) {
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return;
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}
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node = *node.prev;
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node = node->prev;
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} else {
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// Continue with the neighbor node with lowest Y value
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if (node.prev->point->y < node.next->point->y) {
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node = *node.prev;
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if (node->prev->point->y < node->next->point->y) {
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node = node->prev;
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} else {
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node = *node.next;
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node = node->next;
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}
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}
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@ -569,7 +565,7 @@ bool Sweep::IsShallow(SweepContext& tcx, Node& node)
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return false;
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}
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void Sweep::FillEdgeEvent(SweepContext& tcx, Edge* edge, Node& node)
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void Sweep::FillEdgeEvent(SweepContext& tcx, Edge* edge, Node* node)
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{
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if (tcx.edge_event.right) {
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FillRightAboveEdgeEvent(tcx, edge, node);
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@ -578,14 +574,14 @@ void Sweep::FillEdgeEvent(SweepContext& tcx, Edge* edge, Node& node)
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}
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}
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void Sweep::FillRightAboveEdgeEvent(SweepContext& tcx, Edge* edge, Node& node)
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void Sweep::FillRightAboveEdgeEvent(SweepContext& tcx, Edge* edge, Node* node)
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{
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while (node.next->point->x < edge->p->x) {
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while (node->next->point->x < edge->p->x) {
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// Check if next node is below the edge
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if (Orient2d(*edge->q, *node.next->point, *edge->p) == CCW) {
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FillRightBelowEdgeEvent(tcx, edge, node);
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if (Orient2d(*edge->q, *node->next->point, *edge->p) == CCW) {
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FillRightBelowEdgeEvent(tcx, edge, *node);
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} else {
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node = *node.next;
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node = node->next;
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}
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}
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}
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@ -640,14 +636,14 @@ void Sweep::FillRightConvexEdgeEvent(SweepContext& tcx, Edge* edge, Node& node)
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}
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}
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void Sweep::FillLeftAboveEdgeEvent(SweepContext& tcx, Edge* edge, Node& node)
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void Sweep::FillLeftAboveEdgeEvent(SweepContext& tcx, Edge* edge, Node* node)
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{
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while (node.prev->point->x > edge->p->x) {
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while (node->prev->point->x > edge->p->x) {
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// Check if next node is below the edge
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if (Orient2d(*edge->q, *node.prev->point, *edge->p) == CW) {
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FillLeftBelowEdgeEvent(tcx, edge, node);
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if (Orient2d(*edge->q, *node->prev->point, *edge->p) == CW) {
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FillLeftBelowEdgeEvent(tcx, edge, *node);
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} else {
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node = *node.prev;
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node = node->prev;
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}
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}
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}
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@ -702,10 +698,10 @@ void Sweep::FillLeftConcaveEdgeEvent(SweepContext& tcx, Edge* edge, Node& node)
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}
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}
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void Sweep::FlipEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle& t, Point& p)
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void Sweep::FlipEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* t, Point& p)
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{
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Triangle& ot = t.NeighborAcross(p);
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Point& op = *ot.OppositePoint(t, p);
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Triangle& ot = t->NeighborAcross(p);
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Point& op = *ot.OppositePoint(*t, p);
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if (&ot == NULL) {
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// If we want to integrate the fillEdgeEvent do it here
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@ -714,37 +710,35 @@ void Sweep::FlipEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle& t,
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assert(0);
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}
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if (InScanArea(p, *t.PointCCW(p), *t.PointCW(p), op)) {
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if (InScanArea(p, *t->PointCCW(p), *t->PointCW(p), op)) {
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// Lets rotate shared edge one vertex CW
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RotateTrianglePair(t, p, ot, op);
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tcx.MapTriangleToNodes(t);
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RotateTrianglePair(*t, p, ot, op);
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tcx.MapTriangleToNodes(*t);
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tcx.MapTriangleToNodes(ot);
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if (p == eq && op == ep) {
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if (eq == *tcx.edge_event.constrained_edge->q && ep == *tcx.edge_event.constrained_edge->p) {
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t.MarkConstrainedEdge(&ep, &eq);
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t->MarkConstrainedEdge(&ep, &eq);
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ot.MarkConstrainedEdge(&ep, &eq);
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Legalize(tcx, t);
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Legalize(tcx, *t);
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Legalize(tcx, ot);
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} else {
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// XXX: I think one of the triangles should be legalized here?
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}
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} else {
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//printf("flip again!\n");
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Orientation o = Orient2d(eq, op, ep);
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t = NextFlipTriangle(tcx, (int)o, t, ot, p, op);
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t = &NextFlipTriangle(tcx, (int)o, *t, ot, p, op);
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FlipEdgeEvent(tcx, ep, eq, t, p);
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}
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} else {
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Point& newP = NextFlipPoint(ep, eq, ot, op);
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FlipScanEdgeEvent(tcx, ep, eq, t, ot, newP);
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EdgeEvent(tcx, ep, eq, &t, p);
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FlipScanEdgeEvent(tcx, ep, eq, *t, ot, newP);
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EdgeEvent(tcx, ep, eq, t, p);
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}
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}
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Triangle& Sweep::NextFlipTriangle(SweepContext& tcx, int o, Triangle& t, Triangle& ot, Point& p, Point& op)
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{
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//printf("enum %i,%i\n", o, CCW);
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if (o == CCW) {
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// ot is not crossing edge after flip
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int edge_index = ot.EdgeIndex(&p, &op);
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@ -756,7 +750,7 @@ Triangle& Sweep::NextFlipTriangle(SweepContext& tcx, int o, Triangle& t, Triangl
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// t is not crossing edge after flip
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int edge_index = t.EdgeIndex(&p, &op);
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//printf("edge_index = %i\n", edge_index);
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t.delaunay_edge[edge_index] = true;
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Legalize(tcx, t);
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t.ClearDelunayEdges();
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@ -793,7 +787,7 @@ void Sweep::FlipScanEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle&
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if (InScanArea(eq, *flip_triangle.PointCCW(eq), *flip_triangle.PointCW(eq), op)) {
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// flip with new edge op->eq
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FlipEdgeEvent(tcx, eq, op, ot, op);
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FlipEdgeEvent(tcx, eq, op, &ot, op);
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// TODO: Actually I just figured out that it should be possible to
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// improve this by getting the next ot and op before the the above
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// flip and continue the flipScanEdgeEvent here
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@ -54,7 +54,7 @@ void SweepPoints(SweepContext& tcx);
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Node& PointEvent(SweepContext& tcx, Point& point);
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void EdgeEvent(SweepContext& tcx, Edge* edge, Node& node);
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void EdgeEvent(SweepContext& tcx, Edge* edge, Node* node);
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void EdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* triangle, Point& point);
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@ -76,15 +76,15 @@ double BasinAngle(Node& node);
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void FillBasin(SweepContext& tcx, Node& node);
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void FillBasinReq(SweepContext& tcx, Node& node);
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void FillBasinReq(SweepContext& tcx, Node* node);
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bool IsShallow(SweepContext& tcx, Node& node);
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bool IsEdgeSideOfTriangle(Triangle& triangle, Point& ep, Point& eq);
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void FillEdgeEvent(SweepContext& tcx, Edge* edge, Node& node);
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void FillEdgeEvent(SweepContext& tcx, Edge* edge, Node* node);
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void FillRightAboveEdgeEvent(SweepContext& tcx, Edge* edge, Node& node);
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void FillRightAboveEdgeEvent(SweepContext& tcx, Edge* edge, Node* node);
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void FillRightBelowEdgeEvent(SweepContext& tcx, Edge* edge, Node& node);
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@ -92,7 +92,7 @@ void FillRightConcaveEdgeEvent(SweepContext& tcx, Edge* edge, Node& node);
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void FillRightConvexEdgeEvent(SweepContext& tcx, Edge* edge, Node& node);
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void FillLeftAboveEdgeEvent(SweepContext& tcx, Edge* edge, Node& node);
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void FillLeftAboveEdgeEvent(SweepContext& tcx, Edge* edge, Node* node);
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void FillLeftBelowEdgeEvent(SweepContext& tcx, Edge* edge, Node& node);
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@ -100,7 +100,7 @@ void FillLeftConcaveEdgeEvent(SweepContext& tcx, Edge* edge, Node& node);
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void FillLeftConvexEdgeEvent(SweepContext& tcx, Edge* edge, Node& node);
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void FlipEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle& t, Point& p);
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void FlipEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* t, Point& p);
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Triangle& NextFlipTriangle(SweepContext& tcx, int o, Triangle& t, Triangle& ot, Point& p, Point& op);
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@ -53,6 +53,11 @@ float rotate_y = 0,
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rotate_z = 0;
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const float rotations_per_tick = .2;
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/// Screen center x
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double cx = 0.0;
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/// Screen center y
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double cy = 0.0;
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/// Constrained triangles
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vector<Triangle*> triangles;
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/// Triangle map
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@ -67,12 +72,12 @@ double StringToDouble(const std::string& s)
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return x;
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}
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bool draw_map = true;
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bool draw_map = false;
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int main(int argc, char* argv[])
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{
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if (argc != 3) {
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cout << "Usage: p2t filename zoom" << endl;
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if (argc != 5) {
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cout << "Usage: p2t filename centerX centerY zoom" << endl;
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return 1;
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}
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@ -91,6 +96,9 @@ int main(int argc, char* argv[])
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*/
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|
||||
cx = atof(argv[2]);
|
||||
cy = atof(argv[3]);
|
||||
|
||||
string line;
|
||||
ifstream myfile(argv[1]);
|
||||
vector<Point*> points;
|
||||
@ -133,7 +141,7 @@ int main(int argc, char* argv[])
|
||||
triangles = cdt->GetTriangles();
|
||||
map = cdt->GetMap();
|
||||
|
||||
MainLoop(atof(argv[2]));
|
||||
MainLoop(atof(argv[4]));
|
||||
|
||||
delete [] polyline;
|
||||
ShutDown(0);
|
||||
@ -227,7 +235,7 @@ void ResetZoom(double zoom, double cx, double cy, double width, double height)
|
||||
void Draw(const double zoom)
|
||||
{
|
||||
// reset zoom
|
||||
Point center = Point(0, 0);
|
||||
Point center = Point(cx, cy);
|
||||
|
||||
ResetZoom(zoom, center.x, center.y, 800, 600);
|
||||
|
||||
@ -251,7 +259,7 @@ void Draw(const double zoom)
|
||||
void DrawMap(const double zoom)
|
||||
{
|
||||
// reset zoom
|
||||
Point center = Point(0, 0);
|
||||
Point center = Point(cx, cy);
|
||||
|
||||
ResetZoom(zoom, center.x, center.y, 800, 600);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user