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https://github.com/jhasse/poly2tri.git
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fixed legalization bug
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parent
60b4f68d89
commit
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@ -126,7 +126,7 @@ class CDT(val points: List[Point], val segments: List[Segment], iTriangle: Trian
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// Implement sweep-line
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// Implement sweep-line
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private def sweep {
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private def sweep {
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//var cTri: Triangle = null
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//var cTri: Triangle = null
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for(i <- 1 until 5 /*points.size*/ ) {
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for(i <- 1 until points.size) {
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val point = points(i)
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val point = points(i)
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// Process Point event
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// Process Point event
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var triangle: Triangle = null
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var triangle: Triangle = null
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@ -191,7 +191,7 @@ class CDT(val points: List[Point], val segments: List[Segment], iTriangle: Trian
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mesh.map += triangle
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mesh.map += triangle
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// Legalize
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// Legalize
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val legal = true //legalization(triangle, nTri)
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val legal = legalization(triangle, nTri)
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var newNode: Node = null
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var newNode: Node = null
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// Update advancing front
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// Update advancing front
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@ -424,21 +424,21 @@ class CDT(val points: List[Point], val segments: List[Segment], iTriangle: Trian
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val ccwNeighbor = t2.neighborCCW(oPoint)
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val ccwNeighbor = t2.neighborCCW(oPoint)
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if(ccwNeighbor != null) {
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if(ccwNeighbor != null) {
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val point = if(t1.points(0).x > oPoint.x) t1.points(2) else t1.points(1)
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//val point = if(t1.points(0).x > oPoint.x) t1.points(1) else t1.points(2)
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ccwNeighbor.updateNeighbors(oPoint, point, t1, mesh.debug)
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ccwNeighbor.updateNeighbors(oPoint, t1.points(2), t1, mesh.debug)
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t1.neighbors(1) = ccwNeighbor
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t1.neighbors(1) = ccwNeighbor
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}
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}
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t2.rotateNeighborsCW(oPoint, t1)
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t2.rotateNeighborsCW(oPoint, t1)
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t1.neighbors(0) = t2
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t1.neighbors(2) = null
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// Flip edges and rotate everything clockwise
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// Flip edges and rotate everything clockwise
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val point = t1.points(0)
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val point = t1.points(0)
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t1.legalize(oPoint)
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t1.legalize(oPoint)
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t2.legalize(oPoint, point)
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t2.legalize(oPoint, point)
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t1.neighbors(0) = t2
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t1.neighbors(2) = null
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false
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false
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} else {
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} else {
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true
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true
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@ -139,21 +139,21 @@ class Triangle(val points: Array[Point], val neighbors: Array[Triangle]) {
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// The neighbor clockwise to given point
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// The neighbor clockwise to given point
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def neighborCW(point: Point): Triangle = {
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def neighborCW(point: Point): Triangle = {
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if(point == points(0)) {
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if(point == points(0)) {
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neighbors(2)
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}else if(point == points(1)) {
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neighbors(0)
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} else
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neighbors(1)
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neighbors(1)
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}else if(point == points(1)) {
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neighbors(2)
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} else
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neighbors(0)
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}
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}
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// The neighbor counter-clockwise to given point
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// The neighbor counter-clockwise to given point
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def neighborCCW(point: Point): Triangle = {
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def neighborCCW(point: Point): Triangle = {
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if(point == points(0)) {
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if(point == points(0)) {
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neighbors(1)
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}else if(point == points(1)) {
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neighbors(2)
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neighbors(2)
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} else
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}else if(point == points(1)) {
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neighbors(0)
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neighbors(0)
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} else
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neighbors(1)
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}
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}
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// The neighbor clockwise to given point
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// The neighbor clockwise to given point
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