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https://github.com/jhasse/poly2tri.git
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added refinement algo
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@ -211,7 +211,7 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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})
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})
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//slCDT.cList.foreach(c => {
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//slCDT.cList.foreach(c => {
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for(i <- 0 until 9) {
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for(i <- 0 until slCDT.cList.size) {
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val circ = new Circle(slCDT.cList(i).x, slCDT.cList(i).y, 0.5f)
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val circ = new Circle(slCDT.cList(i).x, slCDT.cList(i).y, 0.5f)
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g.setColor(blue); g.draw(circ); g.fill(circ)
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g.setColor(blue); g.draw(circ); g.fill(circ)
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}
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}
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@ -436,14 +436,10 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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slCDT triangulate
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slCDT triangulate
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val runTime = System.nanoTime - t1
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val runTime = System.nanoTime - t1
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if(slCDT.cList.size > 1) {
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for(j <- 0 until 1) {
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//slCDT.addPoint(slCDT.cList(0))
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slCDT.refine
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//slCDT.addPoint(slCDT.cList(1))
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for(i <- 0 until slCDT.cList.size)
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slCDT.addPoint(slCDT.cList(i))
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slCDT.triangulate
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}
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}
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//slCDT.refine
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println("CDT average (ms) = " + runTime*1e-6)
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println("CDT average (ms) = " + runTime*1e-6)
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println("Number of triangles = " + slCDT.triangles.size)
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println("Number of triangles = " + slCDT.triangles.size)
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println
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println
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@ -54,7 +54,8 @@ class CDT(polyLine: Array[Point], clearPoint: Point) {
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def debugTriangles = mesh.debug
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def debugTriangles = mesh.debug
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val cList = new ArrayBuffer[Point]
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val cList = new ArrayBuffer[Point]
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var refine = false
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var refined = false
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// Initialize edges
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// Initialize edges
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initEdges(polyLine)
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initEdges(polyLine)
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@ -152,8 +153,8 @@ class CDT(polyLine: Array[Point], clearPoint: Point) {
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// Implement sweep-line
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// Implement sweep-line
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private def sweep {
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private def sweep {
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// 49 69
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val size = if(refine) 50 else points.size
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val size = if(refined) 1 else points.size
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for(i <- 1 until points.size) {
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for(i <- 1 until points.size) {
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@ -182,17 +183,22 @@ class CDT(polyLine: Array[Point], clearPoint: Point) {
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})
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})
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// Collect interior triangles constrained by edges
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// Collect interior triangles constrained by edges
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mesh clean cleanTri
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mesh clean cleanTri
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}
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// Refine the mesh using Steiner points
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def refine {
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cList.clear
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mesh.triangles.foreach(t => {
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mesh.triangles.foreach(t => {
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if(t.thin) {
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if(t.thin) {
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val center = Util.circumcenter(t.points(0), t.points(1), t.points(2))
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val center = Util.circumcenter(t.points(0), t.points(1), t.points(2))
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cList += center
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cList += center
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refine = true
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addPoint(center)
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//addPoint(center)
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//mesh.debug += t
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}
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}
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})
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})
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// Retriangulate
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if(cList.size > 0)
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triangulate
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}
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}
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// Point event
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// Point event
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