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bug hunting
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@ -157,7 +157,7 @@ class CDT(val points: List[Point], val segments: List[Segment], iTriangle: Trian
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mesh.map += lTriangle
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mesh.map += rTriangle
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// No need for legalization here
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// Skip legalization
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// Update neighbors
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node.triangle.updateNeighbors(rTriangle.points(1), rTriangle.points(2), rTriangle, mesh.debug)
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@ -268,7 +268,7 @@ class CDT(val points: List[Point], val segments: List[Segment], iTriangle: Trian
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val dEdge = new Segment(point1, point2)
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T1.first markEdge dEdge
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T2.first markEdge dEdge
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} else if(firstTriangle == null) {
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// No triangles are intersected by the edge; edge must lie outside the mesh
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@ -412,10 +412,24 @@ class CDT(val points: List[Point], val segments: List[Segment], iTriangle: Trian
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val oPoint = t2 oppositePoint t1
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if(illegal(t1.points(1), oPoint, t1.points(2), t1.points(0))) {
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// Flip edges and rotate everything clockwise
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// Flip edges and rotate everything clockwise
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val point = t1.points(0)
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t1.legalize(oPoint)
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t2.legalize(oPoint, point)
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// Update neighbor pointers
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val ccwNeighbor = t2.neighborCCW(oPoint)
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if(ccwNeighbor != null) {
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ccwNeighbor.updateNeighbors(t1.points(2), t1.points(0), t1, mesh.debug)
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t1.neighbors(1) = ccwNeighbor
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}
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t2.rotateNeighborsCW(oPoint, t1)
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t1.neighbors(0) = t2
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t1.neighbors(2) = null
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false
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} else {
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true
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@ -88,7 +88,6 @@ class Triangle(val points: Array[Point], val neighbors: Array[Triangle]) {
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// Locate first triangle crossed by constrained edge
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def locateFirst(edge: Segment): Triangle = {
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val p = edge.p
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if(contains(p)) return this
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val q = edge.q
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val e = p - q
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if(q == points(0)) {
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@ -107,16 +106,16 @@ class Triangle(val points: Array[Point], val neighbors: Array[Triangle]) {
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if(neighbors(1) == null) return null
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return neighbors(1).locateFirst(edge)
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}
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null
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throw new Exception("Point not found")
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}
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// Locate next triangle crossed by edge
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def findNeighbor(e: Point): Triangle = {
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if(orient(points(0), points(1), e) >= 0)
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return neighbors(2)
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if(orient(points(1), points(2), e) >= 0)
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else if(orient(points(1), points(2), e) >= 0)
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return neighbors(0)
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if(orient(points(2), points(0), e) >= 0)
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else if(orient(points(2), points(0), e) >= 0)
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return neighbors(1)
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else
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// Point must reside inside this triangle
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@ -155,6 +154,16 @@ class Triangle(val points: Array[Point], val neighbors: Array[Triangle]) {
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neighbors(0)
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}
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// The neighbor clockwise to given point
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def neighborAcross(point: Point): Triangle = {
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if(point == points(0)) {
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neighbors(0)
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}else if(point == points(1)) {
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neighbors(1)
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} else
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neighbors(2)
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}
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// The point counter-clockwise to given point
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def pointCCW(point: Point): Point = {
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if(point == points(0)) {
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@ -207,6 +216,25 @@ class Triangle(val points: Array[Point], val neighbors: Array[Triangle]) {
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updateEdges
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}
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// Rotate neighbors clockwise around give point. Share diagnal with triangle
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def rotateNeighborsCW(oPoint: Point, triangle: Triangle) {
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if(oPoint == points(0)) {
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neighbors(2) = neighbors(1)
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neighbors(1) = null
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neighbors(0) = triangle
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} else if (oPoint == points(1)) {
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neighbors(0) = neighbors(2)
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neighbors(2) = null
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neighbors(1) = triangle
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} else if (oPoint == points(2)) {
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neighbors(1) = neighbors(0)
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neighbors(0) = null
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neighbors(2) = triangle
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} else {
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throw new Exception("pointer bug")
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}
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}
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def printDebug = println(points(0) + "," + points(1) + "," + points(2))
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private var ik, ij , jk, ji, kj, ki: Point = null
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