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add const overload for GetPoint
Signed-off-by: Tom Hulton-Harrop <tom.hultonharrop@gmail.com>
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@ -161,6 +161,7 @@ bool constrained_edge[3];
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bool delaunay_edge[3];
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bool delaunay_edge[3];
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Point* GetPoint(int index);
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Point* GetPoint(int index);
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const Point* GetPoint(int index) const;
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Point* PointCW(const Point& point);
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Point* PointCW(const Point& point);
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Point* PointCCW(const Point& point);
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Point* PointCCW(const Point& point);
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Point* OppositePoint(Triangle& t, const Point& p);
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Point* OppositePoint(Triangle& t, const Point& p);
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@ -288,11 +289,17 @@ inline Point Cross(double s, const Point& a)
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return Point(-s * a.y, s * a.x);
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return Point(-s * a.y, s * a.x);
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}
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}
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inline Point* Triangle::GetPoint(int index)
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inline const Point* Triangle::GetPoint(int index) const
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{
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{
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return points_[index];
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return points_[index];
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}
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}
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inline Point* Triangle::GetPoint(int index)
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{
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return const_cast<Point*>(
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static_cast<const Triangle&>(*this).GetPoint(index));
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}
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inline Triangle* Triangle::GetNeighbor(int index)
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inline Triangle* Triangle::GetNeighbor(int index)
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{
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{
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return neighbors_[index];
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return neighbors_[index];
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