poly2tri/python/framework/framework.pyx

137 lines
3.4 KiB
Cython

##
## GL convenience layer
##
from math import pi as PI
from gl cimport *
#from triangulator import Point
include "triangulator.pyx"
cdef extern from 'math.h':
double cos(double)
double sin(double)
SEGMENTS = 25
INCREMENT = 2.0 * PI / SEGMENTS
def init_gl(width, height):
#glEnable(GL_LINE_SMOOTH)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
glClearColor(0.0, 0.0, 0.0, 0.0)
glHint (GL_LINE_SMOOTH_HINT, GL_NICEST)
def reset_zoom(float zoom, center, size):
zinv = 1.0 / zoom
left = -size[0] * zinv
right = size[0] * zinv
bottom = -size[1] * zinv
top = size[1] * zinv
# Reset viewport
glLoadIdentity()
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
# Reset ortho view
glOrtho(left, right, bottom, top, 1, -1)
glTranslatef(-center[0], -center[1], 0)
glMatrixMode(GL_MODELVIEW)
glDisable(GL_DEPTH_TEST)
glLoadIdentity()
# Clear the screen
glClear(GL_COLOR_BUFFER_BIT)
def draw_polygon(verts, color):
r, g, b = color
glColor3f(r, g, b)
glBegin(GL_LINE_LOOP)
for v in verts:
glVertex2f(v[0], v[1])
glEnd()
##
## Game engine / main loop / UI
##
from glfw cimport *
import sys
cdef extern from 'math.h':
double cos(double)
double sin(double)
double sqrt(double)
# Keyboard callback wrapper
kbd_callback_method = None
cdef extern void __stdcall kbd_callback(int id, int state):
kbd_callback_method(id, state)
cdef class Game:
title = "Poly2Tri"
def __init__(self, window_width, window_height):
points = [Point(100,100), Point(-100,100), Point(-100,-100), Point(100,-100)]
seidel = Triangulator(points)
glfwInit()
# 16 bit color, no depth, alpha or stencil buffers, windowed
if not glfwOpenWindow(window_width, window_height, 8, 8, 8, 8, 24, 0, GLFW_WINDOW):
glfwTerminate()
raise SystemError('Unable to create GLFW window')
glfwEnable(GLFW_STICKY_KEYS)
glfwSwapInterval(1) #VSync on
def register_kbd_callback(self, f):
global kbd_callback_method
glfwSetKeyCallback(kbd_callback)
kbd_callback_method = f
def main_loop(self):
frame_count = 1
start_time = glfwGetTime()
running = True
while running:
current_time = glfwGetTime()
#Calculate and display FPS (frames per second)
if (current_time - start_time) > 1 or frame_count == 0:
frame_rate = frame_count / (current_time - start_time)
t = self.title + " (%d FPS)" % frame_rate
glfwSetWindowTitle(t)
start_time = current_time
frame_count = 0
frame_count = frame_count + 1
# Check if the ESC key was pressed or the window was closed
running = ((not glfwGetKey(GLFW_KEY_ESC))
and glfwGetWindowParam(GLFW_OPENED))
self.update()
self.render()
glfwSwapBuffers()
glfwTerminate()
property window_title:
def __set__(self, title): self.title = title
property time:
def __get__(self): return glfwGetTime()
def __set__(self, t): glfwSetTime(t)