poly2tri/poly2tri/sweep/sweep_context.h
2010-01-20 12:10:58 -05:00

164 lines
4.3 KiB
C++

/* Poly2Tri
* Copyright (c) 2009-2010, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Poly2Tri nor the names of its contributors may be
* used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <list>
#include <vector>
// Inital triangle factor, seed triangle will extend 30% of
// PointSet width to both left and right.
const double kAlpha = 0.3;
struct Point;
class Triangle;
struct Node;
struct Edge;
class AdvancingFront;
class SweepContext {
public:
// Constructor
SweepContext(Point** polyline, const int& point_count);
// Destructor
~SweepContext();
//void MeshClean(Triangle& triangle);
// Get Advancing Front
//AdvancingFront front();
void set_head(Point* p1);
Point* head();
void set_tail(Point* p1 );
Point* tail();
int point_count();
Node& LocateNode(Point& point);
void RemoveNode(Node* node);
void CreateAdvancingFront();
// Try to map a node to all sides of this triangle that don't have a neighbor
void MapTriangleToNodes(Triangle& t);
void AddToMap(Triangle* triangle);
Point* GetPoint(const int& index);
Point* GetPoints();
void RemoveFromMap(Triangle* triangle);
AdvancingFront* front();
void MeshClean(Triangle& triangle);
std::vector<Triangle*> GetTriangles();
std::vector<Edge*> edge_list;
struct Basin {
Node* left_node;
Node* bottom_node;
Node* right_node;
double width;
bool left_highest;
Basin() : left_node(NULL), bottom_node(NULL), right_node(NULL),
width(0.0), left_highest(false) {}
void Clear() {
left_node = NULL;
bottom_node = NULL;
right_node = NULL;
width = 0.0;
left_highest = false;
}
};
struct EdgeEvent {
Edge* constrained_edge;
bool right;
EdgeEvent() : constrained_edge(NULL), right(false) {}
};
Basin basin;
EdgeEvent edge_event;
private:
std::vector<Triangle*> triangles_;
std::list<Triangle*> map_;
Point** points_;
int point_count_;
// Advancing front
AdvancingFront* front_;
// head point used with advancing front
Point* head_;
// tail point used with advancing front
Point* tail_;
//EdgeEvent edgeEvent = new EdgeEvent();
void InitTriangulation();
void InitEdges(Point** polyline, const int& point_count);
//void MeshCleanReq(Triangle& triangle )
/*
class EdgeEvent {
Edge* constrainedEdge;
bool right;
};
*/
};
inline AdvancingFront* SweepContext::front() { return front_; }
inline int SweepContext::point_count() { return point_count_; }
inline void SweepContext::set_head(Point* p1) { head_ = p1; }
inline Point* SweepContext::head() { return head_; }
inline void SweepContext::set_tail(Point* p1) { tail_ = p1; }
inline Point* SweepContext::tail() { return tail_; }