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497 lines
16 KiB
Cython
497 lines
16 KiB
Cython
#
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# Poly2Tri
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# Copyright (c) 2009, Mason Green
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# http://code.google.com/p/poly2tri/
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#
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# All rights reserved.
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#
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# Redistribution and use in source and binary forms, with or without modification,
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# are permitted provided that the following conditions are met:
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#
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# Redistributions of source code must retain the above copyright notice,
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# self list of conditions and the following disclaimer.
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# Redistributions in binary form must reproduce the above copyright notice,
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# self list of conditions and the following disclaimer in the documentation
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# and/or other materials provided with the distribution.
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# Neither the name of Poly2Tri nor the names of its contributors may be
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# used to endorse or promote products derived from self software without specific
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# prior written permission.
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#
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# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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# CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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# PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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# LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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# NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#
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from math import floor
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###
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### Based on Raimund Seidel'e paper "A simple and fast incremental randomized
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### algorithm for computing trapezoidal decompositions and for triangulating polygons"
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### (Ported from poly2tri)
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cdef extern from 'math.h':
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double cos(double)
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double sin(double)
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double sqrt(double)
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cdef list merge_sort(list l):
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cdef list lleft, lright
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cdef int p1, p2, p
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if len(l)>1 :
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lleft = merge_sort(l[:len(l)/2])
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lright = merge_sort(l[len(l)/2:])
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#do merge here
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p1,p2,p = 0,0,0
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while p1<len(lleft) and p2<len(lright):
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if lleft[p1][0] < lright[p2][0]:
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l[p]=lleft[p1]
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p+=1
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p1+=1
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else:
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l[p]=lright[p2]
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p+=1
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p2+=1
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if p1<len(lleft):l[p:]=lleft[p1:]
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elif p2<len(lright):l[p:]=lright[p2:]
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else : print "internal error"
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return l
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cdef class Point:
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cdef float x, y
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next = None
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prev = None
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edge = None
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edges = []
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property x:
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def __get__(self): return self.x
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property y:
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def __get__(self): return self.y
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def __init__(self, float x, float y):
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self.x = x
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self.y = y
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def __sub__(self, other):
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if isinstance(other, Point):
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return Point(self.x - other.x, self.y - other.y)
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else:
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return Point(self.x - other, self.y - other)
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def __add__(self, other):
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if isinstance(other, Point):
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return Point(self.x + other.x, self.y + other.y)
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else:
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return Point(self.x + other, self.y + other)
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def __mul__(self, float f):
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return Point(self.x * f, self.y * f)
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def __div__(self, float a):
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return Point(self.x / a, self.y / a)
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def cross(self, Point p):
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return self.x * p.y - self.y * p.x
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def dot(self, Point p):
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return self.x * p.x + self.y * p.y
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def length(self):
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return sqrt(self.x * self.x + self.y * self.y)
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def normalize(self):
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return self / self.length()
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def less(self, Point p):
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return self.x < p.x
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'''
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# Sort along y axis
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def greater(self, p):
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if y < p.y:
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return True
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elif y > p.y:
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return False
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else:
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if x < p.x:
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return True
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else:
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return False
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'''
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def not_equal(self, p):
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return not (p.x == self.x and p.y == self.y)
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def clone(self):
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return Point(self.x, self.y)
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cdef class Edge:
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cdef Point p, q
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cdef bool above, below
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cdef float slope, b
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mpoints = []
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def __init__(self, Point p, Point q):
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self.p = p
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self.q = q
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self.slope = (q.y - p.y)/(q.x - p.x)
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self.b = p.y - (p.x * self.slope)
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property p:
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def __get__(self): return self.p
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property q:
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def __get__(self): return self.q
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property above:
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def __get__(self): return self.above
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property below:
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def __get__(self): return self.below
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cdef bool is_above(self, Point point):
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return (floor(point.y) < floor(self.slope * point.x + self.b))
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cdef bool is_below(self, Point point):
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return (floor(point.y) > floor(self.slope * point.x + self.b))
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cdef float intersect(self, Point c, Point d):
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cdef float a1, a2, a3, a4, t
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cdef Point a, b
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a = self.p
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b = self.q
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a1 = self.signed_area(a, b, d)
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a2 = self.signed_area(a, b, c)
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if a1 != 0 and a2 != 0 and (a1 * a2) < 0:
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a3 = self.signed_area(c, d, a)
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a4 = a3 + a2 - a1
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if a3 * a4 < 0:
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t = a3 / (a3 - a4)
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return a + ((b - a) * t)
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return 0.0
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cdef float signed_area(self, Point a, Point b, Point c):
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return (a.x - c.x) * (b.y - c.y) - (a.y - c.y) * (b.x - c.x)
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cdef Point line_intersect(Edge e, float x):
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cdef float y = e.slope * x + e.b
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return Point(x, y)
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cdef class Trapezoid:
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cdef:
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Point lpoint, rpoint
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Edge top, bottom
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Trapezoid upper_left, lower_left
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Trapezoid upper_right, lower_right
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bool inside
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sink = None
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def __init__(self, Point lpoint, Point rpoint, Edge top, Edge bottom):
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self.lpoint = lpoint
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self.rpoint = rpoint
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self.top = top
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self.bottom = bottom
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self.upper_left = None
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self.upper_right = None
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self.lower_left = None
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self.lower_right = None
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self.inside = True
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property upper_left:
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def __get__(self): return self.upper_left
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def __set__(self, Trapezoid other): self.upper_left = other
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property upper_right:
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def __get__(self): return self.upper_right
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def __set__(self, Trapezoid other): self.upper_right = other
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property lower_left:
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def __get__(self): return self.lower_left
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def __set__(self, Trapezoid other): self.lower_left = other
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property lower_right:
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def __get__(self): return self.lower_right
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def __set__(self, Trapezoid other): self.lower_right = other
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def update_left(self, Trapezoid ul, Trapezoid ll):
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self.upper_left = ul
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self.lower_left = ll
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if ul != None: ul.upper_right = self
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if ll != None: ll.lower_right = self
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def update_right(self, Trapezoid ur, Trapezoid lr):
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self.upper_right = ur
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self.lower_right = lr
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if ur != None: ur.upper_left = self
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if lr != None: lr.lower_left = self
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def update_left_right(self, Trapezoid ul, Trapezoid ll, Trapezoid ur, Trapezoid lr):
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self.upper_left = ul
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self.lower_left = ll
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self.upper_right = ur
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self.lower_right = lr
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if ul != None: ul.upper_right = self
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if ll != None: ll.lower_right = self
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if ur != None: ur.upper_left = self
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if lr != None: lr.lower_left = self
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def trim_neighbors(self):
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if self.inside:
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self.inside = False
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if self.upper_left != None: self.upper_left.trim_neighbors()
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if self.lower_left != None: self.lower_left.trim_neighbors()
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if self.upper_right != None: self.upper_right.trim_neighbors()
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if self.lower_right != None: self.lower_right.trim_neighbors()
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def contains(self, Point point):
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return (point.x > self.lpoint.x and point.x < self.rpoint.x and
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self.top.is_above(point) and self.bottom.is_below(point))
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def vertices(self):
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cdef list verts = []
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verts.append(line_intersect(self.top, self.lpoint.x))
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verts.append(line_intersect(self.bottom, self.lpoint.x))
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verts.append(line_intersect(self.bottom, self.rpoint.x))
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verts.append(line_intersect(self.top, self.rpoint.x))
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return verts
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def add_points(self):
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if self.lpoint != self.bottom.p:
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self.bottom.mpoints.append(self.lpoint.clone)
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if self.rpoint != self.bottom.q:
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self.bottom.mpoints.append(self.rpoint.clone)
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if self.lpoint != self.top.p:
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self.top.mpoints.append(self.lpoint.clone)
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if self.rpoint != self.top.q:
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self.top.mpoints.append(self.rpoint.clone)
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class TrapezoidalMap:
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map = {}
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margin = 50
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bcross = None
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tcross = None
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def clear(self):
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self.bcross = None
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self.tcross = None
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def case1(self, t, e):
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trapezoids = [None, None, None, None]
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trapezoids.append(Trapezoid(t.lpoint, e.p, t.top, t.bottom))
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trapezoids.append(Trapezoid(e.p, e.q, t.top, e))
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trapezoids.append(Trapezoid(e.p, e.q, e, t.bottom))
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trapezoids.append(Trapezoid(e.q, t.rpoint, t.top, t.bottom))
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trapezoids[0].update_left(t.upper_left, t.lower_left)
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trapezoids[1].update_left_right(trapezoids[0], None, trapezoids[3], None)
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trapezoids[2].update_left_right(None, trapezoids[0], None, trapezoids[3])
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trapezoids[3].update_right(t.upper_right, t.lower_right)
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return trapezoids
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def case2(self, t, e):
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rp = e.q if e.q.x == t.rpoint.x else t.rpoint
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trapezoids = [None, None, None]
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trapezoids.append(Trapezoid(t.lpoint, e.p, t.top, t.bottom))
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trapezoids.append(Trapezoid(e.p, rp, t.top, e))
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trapezoids.append(Trapezoid(e.p, rp, e, t.bottom))
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trapezoids[0].update_left(t.upper_left, t.lower_left)
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trapezoids[1].update_left_right(trapezoids[0], None, t.upper_right, None)
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trapezoids[2].update_left_right(None, trapezoids[0], None, t.lower_right)
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self.bcross = t.bottom
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self.tcross = t.top
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e.above = trapezoids[1]
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e.below = trapezoids[2]
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return trapezoids
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def case3(self, t, e):
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lp = e.p if e.p.x == t.lpoint.x else t.lpoint
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rp = e.q if e.q.x == t.rpoint.x else t.rpoint
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trapezoids = [None, None]
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if self.tcross is t.top:
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trapezoids[0] = t.upper_left
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trapezoids[0].update_right(t.upper_right, None)
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trapezoids[0].rpoint = rp
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else:
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trapezoids[0] = Trapezoid(lp, rp, t.top, e)
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trapezoids[0].update_left_right(t.upper_left, e.above, t.upper_right, None)
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if self.bcross is t.bottom:
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trapezoids[1] = t.lower_left
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trapezoids[1].update_right(None, t.lower_right)
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trapezoids[1].rpoint = rp
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else:
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trapezoids[1] = Trapezoid(lp, rp, e, t.bottom)
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trapezoids[1].update_left_right(e.below, t.lower_left, None, t.lower_right)
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self.bcross = t.bottom
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self.tcross = t.top
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e.above = trapezoids[0]
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e.below = trapezoids[1]
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return trapezoids
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def case4(self, t, e):
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lp = e.p if e.p.x == t.lpoint.x else t.lpoint
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trapezoids = [None, None, None]
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if self.tcross is t.top:
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trapezoids[0] = t.upper_left
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trapezoids[0].rpoint = e.q
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else:
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trapezoids[0] = Trapezoid(lp, e.q, t.top, e)
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trapezoids[0].update_left(t.upper_left, e.above)
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if self.bcross is t.bottom:
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trapezoids[1] = t.lower_left
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trapezoids[1].rpoint = e.q
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else:
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trapezoids[1] = Trapezoid(lp, e.q, e, t.bottom)
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trapezoids[1].update_left(e.below, t.lower_left)
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trapezoids[2] = Trapezoid(e.q, t.rpoint, t.top, t.bottom)
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trapezoids[2].update_left_right(trapezoids[0], trapezoids[1], t.upper_right, t.lower_right)
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return trapezoids
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def bounding_box(self, edges):
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margin = self.margin
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max = edges[0].p + margin
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min = edges[0].q - margin
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for e in edges:
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if e.p.x > max.x: max = Point(e.p.x + margin, max.y)
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if e.p.y > max.y: max = Point(max.x, e.p.y + margin)
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if e.q.x > max.x: max = Point(e.q.x + margin, max.y)
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if e.q.y > max.y: max = Point(max.x, e.q.y + margin)
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if e.p.x < min.x: min = Point(e.p.x - margin, min.y)
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if e.p.y < min.y: min = Point(min.x, e.p.y - margin)
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if e.q.x < min.x: min = Point(e.q.x - margin, min.y)
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if e.q.y < min.y: min = Point(min.x, e.q.y - margin)
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top = Edge(Point(min.x, max.y), Point(max.x, max.y))
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bottom = Edge(Point(min.x, min.y), Point(max.x, min.y))
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left = bottom.p
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right = top.q
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return Trapezoid(left, right, top, bottom)
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class Node:
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parent_list = []
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def __init__(self, left, right):
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self.left = left
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self.right = right
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if left is not None:
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left.parent_list.append(self)
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if right is not None:
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right.parent_list.append(self)
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def replace(self, node):
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for parent in node.parent_list:
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if parent.left is node:
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parent.left = self
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else:
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parent.right = self
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self.parent_list.append(parent)
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class Sink(Node):
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def __new__(cls, trapezoid):
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if trapezoid.sink is not None:
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return trapezoid.sink
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else:
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return Sink(trapezoid)
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def __init__(self, trapezoid):
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Node.__init__(self, None, None)
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trapezoid.sink = self
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def locate(self, e):
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return self
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class XNode(Node):
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def __init__(self, point, lchild, rchild):
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Node.__init__(self, lchild, rchild)
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self.point = point
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self.lchild = lchild
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self.rchild = rchild
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def locate(self, e):
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if e.p.x >= self.point.x:
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return self.right.locate(e)
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else:
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return self.left.locate(e)
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class YNode(Node):
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def __init__(self, edge, lchild, rchild):
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Node.__init__(self, lchild, rchild)
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self.edge = edge
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self.lchild = lchild
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self.rchild = rchild
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def locate(self, e):
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if self.edge.is_above(e.p):
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return self.right.locate(e)
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elif self.edge.is_below(e.p):
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return self.left.locate(e)
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else:
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if e.slope < self.edge.slope:
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return self.right.locate(e)
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else:
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return self.left.locate(e)
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class QueryGraph:
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head = None
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def __init__(self, head):
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self.head = head
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def locate(self, e):
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return self.head.locate(e).trapezoid
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def follow_segment(self, e):
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trapezoids = [self.locate(e)]
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j = 0
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while(e.q.x > trapezoids[j].right_point.x):
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if e > trapezoids[j].right_point:
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trapezoids.append(trapezoids[j].upper_right)
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else:
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trapezoids .append(trapezoids[j].lower_right)
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j += 1
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return trapezoids
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def replace(self, sink, node):
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if not sink.parent_list:
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self.head = node
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else:
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node.replace(sink)
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def case1(self, sink, e, tlist):
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yNode = YNode(e, Sink(tlist[1]), Sink(tlist[2]))
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qNode = XNode(e.q, yNode, Sink(tlist[3]))
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pNode = XNode(e.p, Sink(tlist[0]), qNode)
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self.replace(sink, pNode)
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def case2(self, sink, e, tlist):
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yNode = YNode(e, Sink(tlist[1]), Sink(tlist[2]))
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pNode = XNode(e.p, Sink(tlist[0]), yNode)
|
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self.replace(sink, pNode)
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|
|
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def case3(self, sink, e, tlist):
|
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yNode = YNode(e, Sink(tlist[0]), Sink(tlist[1]))
|
|
self.replace(sink, yNode)
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|
|
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def case4(self, sink, e, tlist):
|
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yNode = YNode(e, Sink(tlist[0]), Sink(tlist[1]))
|
|
qNode = XNode(e.q, yNode, Sink(tlist[2]))
|
|
self.replace(sink, qNode)
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|