poly2tri/wscript

47 lines
1.2 KiB
Python

#!/usr/bin/env python
# encoding: utf-8
VERSION='0.3.3'
import sys
APPNAME='p2t'
top = '.'
out = 'build'
CPP_SOURCES = ['poly2tri/common/shapes.cc',
'poly2tri/sweep/cdt.cc',
'poly2tri/sweep/advancing_front.cc',
'poly2tri/sweep/sweep_context.cc',
'poly2tri/sweep/sweep.cc',
'testbed/main.cc']
from waflib.Tools.compiler_cxx import cxx_compiler
cxx_compiler['win32'] = ['g++']
#Platform specific libs
if sys.platform in ['win32', 'msys']:
# MS Windows
sys_libs = ['glfw3', 'opengl32']
elif sys.platform == 'darwin':
# Apple OSX
sys_libs = ['glfw']
else:
# GNU/Linux, BSD, etc
sys_libs = ['glfw', 'GL']
def options(opt):
print(' set_options')
opt.load('compiler_cxx')
def configure(conf):
print(' calling the configuration')
conf.load('compiler_cxx')
conf.env.CXXFLAGS = ['-O3', '-ffast-math']
conf.env.DEFINES_P2T = ['P2T']
conf.env.LIB_P2T = sys_libs
if sys.platform == 'darwin':
conf.env.FRAMEWORK = ['OpenGL', 'Cocoa', 'IOKit']
def build(bld):
print(' building')
bld.program(features = 'cxx cxxprogram', source=CPP_SOURCES, target = 'p2t', uselib = 'P2T')