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463 lines
11 KiB
C++
463 lines
11 KiB
C++
/*
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* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
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* http://code.google.com/p/poly2tri/
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*
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification,
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* are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* * Neither the name of Poly2Tri nor the names of its contributors may be
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* used to endorse or promote products derived from this software without specific
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* prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <cstdlib>
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#include <GL/glfw.h>
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#include <time.h>
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#include <fstream>
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#include <string>
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#include <sstream>
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#include <algorithm>
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#include <iterator>
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#include <iostream>
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using namespace std;
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#include "../poly2tri/poly2tri.h"
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using namespace p2t;
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void Init();
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void ShutDown(int return_code);
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void MainLoop(const double zoom);
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void Draw(const double zoom);
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void DrawMap(const double zoom);
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void ConstrainedColor(bool constrain);
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double StringToDouble(const std::string& s);
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double Random(double (*fun)(double), double xmin, double xmax);
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double Fun(double x);
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/// Dude hole examples
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vector<Point*> CreateHeadHole();
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vector<Point*> CreateChestHole();
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float rotate_y = 0,
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rotate_z = 0;
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const float rotations_per_tick = .2;
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/// Screen center x
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double cx = 0.0;
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/// Screen center y
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double cy = 0.0;
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/// Constrained triangles
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vector<Triangle*> triangles;
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/// Triangle map
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list<Triangle*> map;
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/// Polylines
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vector< vector<Point*> > polylines;
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/// Draw the entire triangle map?
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bool draw_map = false;
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/// Create a random distribution of points?
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bool random_distribution = false;
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template <class C> void FreeClear( C & cntr ) {
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for ( typename C::iterator it = cntr.begin();
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it != cntr.end(); ++it ) {
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delete * it;
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}
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cntr.clear();
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}
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int main(int argc, char* argv[])
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{
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int num_points = 0;
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double max, min;
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double zoom;
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if (argc != 5) {
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cout << "-== USAGE ==-" << endl;
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cout << "Load Data File: p2t filename center_x center_y zoom" << endl;
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cout << "Example: ./build/p2t testbed/data/dude.dat 500 500 1" << endl;
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return 1;
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}
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if(string(argv[1]) == "random") {
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num_points = atoi(argv[2]);
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random_distribution = true;
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char* pEnd;
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max = strtod(argv[3], &pEnd);
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min = -max;
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cx = cy = 0;
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zoom = atof(argv[4]);
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} else {
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zoom = atof(argv[4]);
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cx = atof(argv[2]);
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cy = atof(argv[3]);
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}
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vector<p2t::Point*> polyline;
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if(random_distribution) {
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// Create a simple bounding box
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polyline.push_back(new Point(min,min));
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polyline.push_back(new Point(min,max));
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polyline.push_back(new Point(max,max));
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polyline.push_back(new Point(max,min));
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} else {
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// Load pointset from file
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// Parse and tokenize data file
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string line;
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ifstream myfile(argv[1]);
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if (myfile.is_open()) {
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while (!myfile.eof()) {
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getline(myfile, line);
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if (line.size() == 0) {
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break;
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}
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istringstream iss(line);
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vector<string> tokens;
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copy(istream_iterator<string>(iss), istream_iterator<string>(),
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back_inserter<vector<string> >(tokens));
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double x = StringToDouble(tokens[0]);
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double y = StringToDouble(tokens[1]);
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polyline.push_back(new Point(x, y));
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num_points++;
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}
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myfile.close();
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} else {
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cout << "File not opened" << endl;
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}
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}
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cout << "Number of constrained edges = " << polyline.size() << endl;
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polylines.push_back(polyline);
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Init();
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/*
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* Perform triangulation!
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*/
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double init_time = glfwGetTime();
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/*
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* STEP 1: Create CDT and add primary polyline
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* NOTE: polyline must be a simple polygon. The polyline's points
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* constitute constrained edges. No repeat points!!!
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*/
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CDT* cdt = new CDT(polyline);
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/*
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* STEP 2: Add holes or Steiner points if necessary
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*/
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string s(argv[1]);
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if(s.find("dude.dat", 0) != string::npos) {
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// Add head hole
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vector<Point*> head_hole = CreateHeadHole();
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num_points += head_hole.size();
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cdt->AddHole(head_hole);
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// Add chest hole
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vector<Point*> chest_hole = CreateChestHole();
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num_points += chest_hole.size();
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cdt->AddHole(chest_hole);
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polylines.push_back(head_hole);
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polylines.push_back(chest_hole);
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} else if (random_distribution) {
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max-=(1e-4);
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min+=(1e-4);
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for(int i = 0; i < num_points; i++) {
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double x = Random(Fun, min, max);
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double y = Random(Fun, min, max);
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cdt->AddPoint(new Point(x, y));
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}
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}
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/*
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* STEP 3: Triangulate!
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*/
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cdt->Triangulate();
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double dt = glfwGetTime() - init_time;
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triangles = cdt->GetTriangles();
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map = cdt->GetMap();
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cout << "Number of points = " << num_points << endl;
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cout << "Number of triangles = " << triangles.size() << endl;
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cout << "Elapsed time (ms) = " << dt*1000.0 << endl;
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MainLoop(zoom);
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// Cleanup
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delete cdt;
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// Free points
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for(int i = 0; i < polylines.size(); i++) {
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vector<Point*> poly = polylines[i];
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FreeClear(poly);
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}
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ShutDown(0);
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return 0;
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}
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void Init()
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{
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const int window_width = 800,
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window_height = 600;
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if (glfwInit() != GL_TRUE)
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ShutDown(1);
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// 800 x 600, 16 bit color, no depth, alpha or stencil buffers, windowed
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if (glfwOpenWindow(window_width, window_height, 5, 6, 5, 0, 0, 0, GLFW_WINDOW) != GL_TRUE)
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ShutDown(1);
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glfwSetWindowTitle("Poly2Tri - C++");
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glfwSwapInterval(1);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
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}
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void ShutDown(int return_code)
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{
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glfwTerminate();
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exit(return_code);
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}
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void MainLoop(const double zoom)
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{
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// the time of the previous frame
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double old_time = glfwGetTime();
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// this just loops as long as the program runs
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bool running = true;
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while (running) {
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// calculate time elapsed, and the amount by which stuff rotates
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double current_time = glfwGetTime(),
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delta_rotate = (current_time - old_time) * rotations_per_tick * 360;
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old_time = current_time;
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// escape to quit, arrow keys to rotate view
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// Check if ESC key was pressed or window was closed
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running = !glfwGetKey(GLFW_KEY_ESC) && glfwGetWindowParam(GLFW_OPENED);
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if (glfwGetKey(GLFW_KEY_LEFT) == GLFW_PRESS)
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rotate_y += delta_rotate;
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if (glfwGetKey(GLFW_KEY_RIGHT) == GLFW_PRESS)
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rotate_y -= delta_rotate;
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// z axis always rotates
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rotate_z += delta_rotate;
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// Draw the scene
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if (draw_map) {
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DrawMap(zoom);
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} else {
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Draw(zoom);
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}
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// swap back and front buffers
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glfwSwapBuffers();
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}
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}
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void ResetZoom(double zoom, double cx, double cy, double width, double height)
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{
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double left = -width / zoom;
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double right = width / zoom;
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double bottom = -height / zoom;
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double top = height / zoom;
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// Reset viewport
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glLoadIdentity();
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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// Reset ortho view
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glOrtho(left, right, bottom, top, 1, -1);
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glTranslatef(-cx, -cy, 0);
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glMatrixMode(GL_MODELVIEW);
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glDisable(GL_DEPTH_TEST);
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glLoadIdentity();
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// Clear the screen
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glClear(GL_COLOR_BUFFER_BIT);
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}
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void Draw(const double zoom)
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{
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// reset zoom
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Point center = Point(cx, cy);
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ResetZoom(zoom, center.x, center.y, 800, 600);
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for (int i = 0; i < triangles.size(); i++) {
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Triangle& t = *triangles[i];
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Point& a = *t.GetPoint(0);
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Point& b = *t.GetPoint(1);
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Point& c = *t.GetPoint(2);
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// Red
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glColor3f(1, 0, 0);
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glBegin(GL_LINE_LOOP);
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glVertex2f(a.x, a.y);
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glVertex2f(b.x, b.y);
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glVertex2f(c.x, c.y);
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glEnd();
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}
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// green
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glColor3f(0, 1, 0);
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for(int i = 0; i < polylines.size(); i++) {
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vector<Point*> poly = polylines[i];
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glBegin(GL_LINE_LOOP);
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for(int j = 0; j < poly.size(); j++) {
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glVertex2f(poly[j]->x, poly[j]->y);
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}
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glEnd();
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}
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}
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void DrawMap(const double zoom)
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{
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// reset zoom
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Point center = Point(cx, cy);
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ResetZoom(zoom, center.x, center.y, 800, 600);
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list<Triangle*>::iterator it;
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for (it = map.begin(); it != map.end(); it++) {
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Triangle& t = **it;
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Point& a = *t.GetPoint(0);
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Point& b = *t.GetPoint(1);
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Point& c = *t.GetPoint(2);
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ConstrainedColor(t.constrained_edge[2]);
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glBegin(GL_LINES);
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glVertex2f(a.x, a.y);
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glVertex2f(b.x, b.y);
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glEnd( );
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ConstrainedColor(t.constrained_edge[0]);
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glBegin(GL_LINES);
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glVertex2f(b.x, b.y);
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glVertex2f(c.x, c.y);
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glEnd( );
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ConstrainedColor(t.constrained_edge[1]);
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glBegin(GL_LINES);
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glVertex2f(c.x, c.y);
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glVertex2f(a.x, a.y);
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glEnd( );
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}
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}
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void ConstrainedColor(bool constrain)
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{
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if (constrain) {
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// Green
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glColor3f(0, 1, 0);
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} else {
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// Red
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glColor3f(1, 0, 0);
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}
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}
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vector<Point*> CreateHeadHole() {
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vector<Point*> head_hole;
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head_hole.push_back(new Point(325, 437));
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head_hole.push_back(new Point(320, 423));
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head_hole.push_back(new Point(329, 413));
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head_hole.push_back(new Point(332, 423));
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return head_hole;
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}
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vector<Point*> CreateChestHole() {
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vector<Point*> chest_hole;
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chest_hole.push_back(new Point(320.72342,480));
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chest_hole.push_back(new Point(338.90617,465.96863));
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chest_hole.push_back(new Point(347.99754,480.61584));
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chest_hole.push_back(new Point(329.8148,510.41534));
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chest_hole.push_back(new Point(339.91632,480.11077));
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chest_hole.push_back(new Point(334.86556,478.09046));
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return chest_hole;
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}
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double StringToDouble(const std::string& s)
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{
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std::istringstream i(s);
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double x;
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if (!(i >> x))
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return 0;
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return x;
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}
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double Fun(double x)
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{
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return 2.5 + sin(10 * x) / x;
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}
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double Random(double (*fun)(double), double xmin = 0, double xmax = 1)
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{
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static double (*Fun)(double) = NULL, YMin, YMax;
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static bool First = true;
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// Initialises random generator for first call
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if (First)
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{
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First = false;
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srand((unsigned) time(NULL));
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}
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// Evaluates maximum of function
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if (fun != Fun)
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{
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Fun = fun;
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YMin = 0, YMax = Fun(xmin);
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for (int iX = 1; iX < RAND_MAX; iX++)
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{
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double X = xmin + (xmax - xmin) * iX / RAND_MAX;
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double Y = Fun(X);
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YMax = Y > YMax ? Y : YMax;
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}
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}
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// Gets random values for X & Y
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double X = xmin + (xmax - xmin) * rand() / RAND_MAX;
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double Y = YMin + (YMax - YMin) * rand() / RAND_MAX;
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// Returns if valid and try again if not valid
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return Y < fun(X) ? X : Random(Fun, xmin, xmax);
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} |