gds-render/resources/shaders/polygon.vs.glsl

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#version 330 core
//uniform mat4 mvp;
uniform vec4 const_color;
layout (location = 0) in vec2 input_vertex;
out vec4 vertex_color;
void main()
{
gl_Position = vec4(input_vertex.x, input_vertex.y, 0.0, 1.0);
vertex_color = const_color;
}