gds-render/geometric/vector-operations.c

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/*
* GDSII-Converter
* Copyright (C) 2018 Mario Hüttel <mario.huettel@gmx.net>
*
* This file is part of GDSII-Converter.
*
* GDSII-Converter is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation.
*
* GDSII-Converter is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
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* along with GDSII-Converter. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file vector-operations.c
* @brief 2D Vector operations
* @author Mario Hüttel <mario.huettel@gmx.net>
*/
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/**
* @addtogroup geometric
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* @{
*/
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#include <math.h>
#include <stdlib.h>
#include <gds-render/geometric/vector-operations.h>
#define ABS_DBL(a) ((a) < 0.0 ? -(a) : (a))
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double vector_2d_scalar_multipy(struct vector_2d *a, struct vector_2d *b)
{
if (a && b)
return (a->x * b->x) + (a->y * b->y);
else
return 0.0;
}
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void vector_2d_normalize(struct vector_2d *vec)
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{
double len;
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if (!vec)
return;
len = sqrt(pow(vec->x, 2) + pow(vec->y, 2));
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vec->x = vec->x/len;
vec->y = vec->y/len;
}
void vector_2d_rotate(struct vector_2d *vec, double angle)
{
double sin_val, cos_val;
struct vector_2d temp;
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if (!vec)
return;
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sin_val = sin(angle);
cos_val = cos(angle);
(void)vector_2d_copy(&temp, vec);
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/* Apply rotation matrix */
vec->x = (cos_val * temp.x) - (sin_val * temp.y);
vec->y = (sin_val * temp.x) + (cos_val * temp.y);
}
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struct vector_2d *vector_2d_copy(struct vector_2d *opt_res, struct vector_2d *vec)
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{
struct vector_2d *res;
if (!vec)
return NULL;
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if (opt_res)
res = opt_res;
else
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res = vector_2d_alloc();
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if (res) {
res->x = vec->x;
res->y = vec->y;
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}
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return res;
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}
struct vector_2d *vector_2d_alloc(void)
{
return (struct vector_2d *)malloc(sizeof(struct vector_2d));
}
void vector_2d_free(struct vector_2d *vec)
{
if (vec)
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free(vec);
}
void vector_2d_scale(struct vector_2d *vec, double scale)
{
if (!vec)
return;
vec->x *= scale;
vec->y *= scale;
}
double vector_2d_abs(struct vector_2d *vec)
{
double len = 0.0;
if (vec)
len = sqrt(pow(vec->x, 2) + pow(vec->y, 2));
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return len;
}
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double vector_2d_calculate_angle_between(struct vector_2d *a, struct vector_2d *b)
{
double cos_angle;
if (!a || !b)
return 0.0;
cos_angle = ABS_DBL(vector_2d_scalar_multipy(a, b)) / (vector_2d_abs(a) * vector_2d_abs(b));
return acos(cos_angle);
}
void vector_2d_subtract(struct vector_2d *res, struct vector_2d *a, struct vector_2d *b)
{
if (res && a && b) {
res->x = a->x - b->x;
res->y = a->y - b->y;
}
}
void vector_2d_add(struct vector_2d *res, struct vector_2d *a, struct vector_2d *b)
{
if (res && a && b) {
res->x = a->x + b->x;
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res->y = a->y + b->y;
}
}
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/** @} */