gds-render/preview-rendering/src/preview-rendering-gui.c

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#include <preview-rendering/preview-rendering-gui.h>
#include <epoxy/gl.h>
struct _OpenGlPreviewGui {
GObject super;
GtkWindow *main_window;
GtkGLArea *gl_area;
unsigned int polygon_shader_prog;
unsigned int vao;
unsigned int vbo;
float color[4];
};
G_DEFINE_TYPE(OpenGlPreviewGui, opengl_preview_gui, G_TYPE_OBJECT)
static void opengl_preview_gui_dispose(GObject *gobj)
{
OpenGlPreviewGui *self;
self = GDS_RENDER_OPENGL_PREVIEW_GUI(gobj);
g_clear_object(&self->gl_area);
if (self->main_window) {
gtk_widget_destroy(GTK_WIDGET(self->main_window));
self->main_window = NULL;
}
G_OBJECT_CLASS(opengl_preview_gui_parent_class)->dispose(gobj);
}
static void opengl_preview_gui_class_init(OpenGlPreviewGuiClass *klass)
{
GObjectClass *oclass = G_OBJECT_CLASS(klass);
oclass->dispose = opengl_preview_gui_dispose;
}
static gboolean gl_area_render(GtkGLArea *area, GdkGLContext *context, gpointer user)
{
OpenGlPreviewGui *gui;
int loc;
gui = GDS_RENDER_OPENGL_PREVIEW_GUI(user);
gtk_gl_area_make_current(area);
glClearColor (0, 0, 0, 1.0);
glClear (GL_COLOR_BUFFER_BIT);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glUseProgram(gui->polygon_shader_prog);
glBindVertexArray(gui->vao);
loc = glGetUniformLocation(gui->polygon_shader_prog, "const_color");
glUniform4fv(loc, 1, gui->color);
glDrawArrays(GL_TRIANGLES, 0, 3);
glFlush();
return TRUE;
}
static int compile_shader_from_resource(GLenum shader_type, const char *res_name, unsigned int *shader)
{
int success;
GBytes *res_bytes;
const char *data;
gsize size;
int size_int;
int sh;
res_bytes = g_resources_lookup_data(res_name, G_RESOURCE_LOOKUP_FLAGS_NONE, NULL);
data = g_bytes_get_data(res_bytes, &size);
sh = glCreateShader(shader_type);
size_int = (int)size;
glShaderSource(sh, 1, &data, &size_int);
glCompileShader(sh);
glGetShaderiv(sh, GL_COMPILE_STATUS, &success);
g_bytes_unref(res_bytes);
if (shader)
*shader = sh;
return success;
}
static gboolean gl_area_realize(GtkGLArea *area, gpointer user)
{
unsigned int vbo;
unsigned int vs;
unsigned int fs;
unsigned int prog;
unsigned int vao;
OpenGlPreviewGui *gui;
int success;
gui = GDS_RENDER_OPENGL_PREVIEW_GUI(user);
gui->color[0] = 0.6f;
gui->color[1] = 0.5f;
gui->color[2] = 0.12f;
gui->color[3] = 1.0f;
gtk_gl_area_make_current(area);
if (!compile_shader_from_resource(GL_VERTEX_SHADER, "/shaders/polygon.vs", &vs)) {
g_warning("Error compiling vertex shader");
}
if (!compile_shader_from_resource(GL_FRAGMENT_SHADER, "/shaders/polygon.fs", &fs)) {
g_warning("Error compiling fragment shader");
}
prog = glCreateProgram();
glAttachShader(prog, vs);
glAttachShader(prog, fs);
glLinkProgram(prog);
glGetProgramiv(prog, GL_LINK_STATUS, &success);
if (!success) {
g_warning("Error linking shader");
}
glUseProgram(prog);
glDeleteShader(vs);
glDeleteShader(fs);
float vertices[] = {
-0.5f, -0.5f,
0.5f, -0.5f,
0.0f, 0.5f,
};
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
glGenBuffers(1, &vbo);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2*sizeof(float), (void *)0);
glEnableVertexAttribArray(0);
gui->polygon_shader_prog = prog;
gui->vao = vao;
gui->vbo = vbo;
return TRUE;
}
static void opengl_preview_gui_init(OpenGlPreviewGui *self)
{
GtkBuilder *builder;
builder = gtk_builder_new_from_resource("/gui/preview-window.glade");
self->main_window = GTK_WINDOW(gtk_builder_get_object(builder, "main-window"));
self->gl_area = GTK_GL_AREA(gtk_builder_get_object(builder, "gl-area"));
g_signal_connect(self->gl_area, "render", G_CALLBACK(gl_area_render), self);
g_signal_connect(self->gl_area, "realize", G_CALLBACK(gl_area_realize), self);
g_object_ref(self->gl_area);
}
OpenGlPreviewGui *opengl_preview_gui_new(void)
{
return GDS_RENDER_OPENGL_PREVIEW_GUI(g_object_new(TYPE_GDS_RENDER_OPENGL_PREVIEW_GUI, NULL));
}
void opengl_preview_gui_show(OpenGlPreviewGui *self)
{
gtk_widget_show(GTK_WIDGET(self->main_window));
}