Update documentation and implementations of bounding box calculations. Rename functions to fit their behavior
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		@@ -46,12 +46,75 @@ union bounding_box {
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typedef void (*conv_generic_to_vector_2d_t)(void *, struct vector_2d *);
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/**
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 * @brief Calculate bounding box of polygon
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 * @param vertices List of vertices that describe the polygon
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 * @param conv_func Conversion function to convert vertices to vector_2d structs.
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 * @param box Box to write to. This box is not updated! All previous data is discarded
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 */
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void bounding_box_calculate_polygon(GList *vertices, conv_generic_to_vector_2d_t conv_func, union bounding_box *box);
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/**
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 * @brief Update an exisitng bounding box with another one.
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 * @param destination Target box to update
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 * @param update Box to update the target with
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 */
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void bounding_box_update_box(union bounding_box *destination, union bounding_box *update);
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/**
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 * @brief Prepare an empty bounding box.
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 *
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 * Updating this specially prepared box, results in a bounding box that is the same size as the update
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 *
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 * @param box Box to preapre
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 */
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void bounding_box_prepare_empty(union bounding_box *box);
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/**
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 * @brief Update bounding box with a point
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 * @param destination Bounding box to update
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 * @param conv_func Conversion function to convert \p pt to a vector_2d. May be NULL
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 * @param pt Point to update bounding box with
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 */
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void bounding_box_update_point(union bounding_box *destination, conv_generic_to_vector_2d_t conv_func, void *pt);
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/**
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 * @brief Return all four corner points of a bounding box
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 * @param[out] points Array of 4 vector_2d structs that has to be allocated by the caller
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 * @param box Bounding box
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 */
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void bounding_box_get_all_points(struct vector_2d *points, union bounding_box *box);
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/**
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 * @brief Apply transformations onto bounding box.
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 *
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 * All corner points of the bounding \f$ \vec{P_i} \f$ box are transformed to output points \f$ \vec{P_o} \f$ by:
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 *
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 * \f$ \vec{P_o} = s \cdot \begin{pmatrix}\cos\left(\phi\right) & -\sin\left(\phi\right)\\ \sin\left(\phi\right) & \cos\left(\phi\right)\end{pmatrix} \cdot \begin{pmatrix} 1 & 0 \\ 0 & -1^{m} \end{pmatrix} \cdot \vec{P_i} \f$, with:
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 *
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 * * \f$s\f$: Scale
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 * * \f$m\f$: 1, if flipped_at_x is True, else 0
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 * * \f$\phi\f$: Rotation angle in radians. The conversion degrees => radians is done internally
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 *
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 * The result is the bounding box generated around all output points
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 *
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 * @param scale Scaling factor
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 * @param rotation_deg Rotation of bounding box around the origin in degrees (counterclockwise)
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 * @param flip_at_x Flip the boundig box on the x axis before rotating.
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 * @param box Bounding box the operations should be applied to.
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 * @note Keep in mind, that this bounding boxy is actually the bounding box of the rotated boundig box and not the object itself.
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 *       It might be too big.
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 */
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void bounding_box_apply_transform(double scale, double rotation_deg, bool flip_at_x, union bounding_box *box);
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void bounding_box_calculate_path_box(GList *vertices, double thickness, conv_generic_to_vector_2d_t conv_func, union bounding_box *box);
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/**
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 * @brief Calculate the bounding box of a path and update the given bounding box
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 * @param vertices Vertices the path is made up of
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 * @param thickness Thisckness of the path
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 * @param conv_func Conversion function for vertices to vector_2d structs
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 * @param box Bounding box to write results in.
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 */
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void bounding_box_update_with_path(GList *vertices, double thickness, conv_generic_to_vector_2d_t conv_func, union bounding_box *box);
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#endif /* _BOUNDING_BOX_H_ */
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