Start preview feature. Add dummy triangle to test OpenGL.

This commit is contained in:
2022-04-18 17:14:27 +02:00
parent f42d61192a
commit 4aa63db8dd
10 changed files with 287 additions and 2 deletions

View File

@@ -0,0 +1,43 @@
<?xml version="1.0" encoding="UTF-8"?>
<!-- Generated with glade 3.38.2 -->
<interface>
<requires lib="gtk+" version="3.24"/>
<object class="GtkWindow" id="main-window">
<property name="can-focus">False</property>
<property name="default-width">1024</property>
<property name="default-height">500</property>
<child>
<object class="GtkBox">
<property name="visible">True</property>
<property name="can-focus">False</property>
<property name="baseline-position">bottom</property>
<child>
<object class="GtkButton">
<property name="label" translatable="yes">button</property>
<property name="visible">True</property>
<property name="can-focus">True</property>
<property name="receives-default">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkGLArea" id="gl-area">
<property name="visible">True</property>
<property name="app-paintable">True</property>
<property name="can-focus">False</property>
<property name="has-alpha">True</property>
</object>
<packing>
<property name="expand">True</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
</child>
</object>
</child>
</object>
</interface>

View File

@@ -5,6 +5,7 @@
<file compressed="true">about.glade</file>
<file>layer-widget.glade</file>
<file>dialog.glade</file>
<file compressed="true">preview-window.glade</file>
</gresource>
<gresource prefix="/data">
<file compressed="true">color-palette.txt</file>
@@ -12,6 +13,10 @@
<gresource prefix="/images">
<file compressed="true" alias="logo.svg">../icon/gds-render.svg</file>
</gresource>
<gresource prefix="/shaders">
<file compressed="true" alias="polygon.fs">./shaders/polygon.fs.glsl</file>
<file compressed="true" alias="polygon.vs">./shaders/polygon.vs.glsl</file>
</gresource>
</gresources>

View File

@@ -0,0 +1,9 @@
#version 330 core
out vec4 FragColor;
in vec4 vertex_color;
void main()
{
FragColor = vertex_color;
}

View File

@@ -0,0 +1,12 @@
#version 330 core
//uniform mat4 mvp;
uniform vec4 const_color;
layout (location = 0) in vec2 input_vertex;
out vec4 vertex_color;
void main()
{
gl_Position = vec4(input_vertex.x, input_vertex.y, 0.0, 1.0);
vertex_color = const_color;
}