Start preview feature. Add dummy triangle to test OpenGL.
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43
resources/preview-window.glade
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43
resources/preview-window.glade
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<?xml version="1.0" encoding="UTF-8"?>
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<!-- Generated with glade 3.38.2 -->
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<interface>
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<requires lib="gtk+" version="3.24"/>
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<object class="GtkWindow" id="main-window">
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<property name="can-focus">False</property>
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<property name="default-width">1024</property>
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<property name="default-height">500</property>
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<child>
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<object class="GtkBox">
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<property name="visible">True</property>
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<property name="can-focus">False</property>
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<property name="baseline-position">bottom</property>
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<child>
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<object class="GtkButton">
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<property name="label" translatable="yes">button</property>
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<property name="visible">True</property>
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<property name="can-focus">True</property>
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<property name="receives-default">True</property>
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</object>
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<packing>
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<property name="expand">False</property>
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<property name="fill">True</property>
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<property name="position">0</property>
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</packing>
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</child>
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<child>
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<object class="GtkGLArea" id="gl-area">
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<property name="visible">True</property>
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<property name="app-paintable">True</property>
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<property name="can-focus">False</property>
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<property name="has-alpha">True</property>
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</object>
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<packing>
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<property name="expand">True</property>
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<property name="fill">True</property>
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<property name="position">1</property>
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</packing>
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</child>
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</object>
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</child>
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</object>
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</interface>
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@@ -5,6 +5,7 @@
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<file compressed="true">about.glade</file>
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<file>layer-widget.glade</file>
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<file>dialog.glade</file>
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<file compressed="true">preview-window.glade</file>
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</gresource>
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<gresource prefix="/data">
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<file compressed="true">color-palette.txt</file>
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@@ -12,6 +13,10 @@
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<gresource prefix="/images">
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<file compressed="true" alias="logo.svg">../icon/gds-render.svg</file>
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</gresource>
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<gresource prefix="/shaders">
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<file compressed="true" alias="polygon.fs">./shaders/polygon.fs.glsl</file>
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<file compressed="true" alias="polygon.vs">./shaders/polygon.vs.glsl</file>
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</gresource>
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</gresources>
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9
resources/shaders/polygon.fs.glsl
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9
resources/shaders/polygon.fs.glsl
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#version 330 core
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out vec4 FragColor;
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in vec4 vertex_color;
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void main()
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{
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FragColor = vertex_color;
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}
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12
resources/shaders/polygon.vs.glsl
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12
resources/shaders/polygon.vs.glsl
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#version 330 core
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//uniform mat4 mvp;
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uniform vec4 const_color;
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layout (location = 0) in vec2 input_vertex;
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out vec4 vertex_color;
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void main()
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{
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gl_Position = vec4(input_vertex.x, input_vertex.y, 0.0, 1.0);
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vertex_color = const_color;
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}
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