Add checks to cell structure
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@ -35,6 +35,8 @@
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#include <glib.h>
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#include <glib.h>
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#define CELL_NAME_MAX (100) /**< @brief Maximum length of a gds_cell::name or a gds_library::name */
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#define CELL_NAME_MAX (100) /**< @brief Maximum length of a gds_cell::name or a gds_library::name */
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/* Maybe use the macros that ship with the compiler? */
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#define MIN(a,b) (((a) < (b)) ? (a) : (b)) /**< @brief Return smaller number */
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#define MIN(a,b) (((a) < (b)) ? (a) : (b)) /**< @brief Return smaller number */
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#define MAX(a,b) (((a) > (b)) ? (a) : (b)) /**< @brief Return bigger number */
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#define MAX(a,b) (((a) > (b)) ? (a) : (b)) /**< @brief Return bigger number */
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@ -59,6 +61,21 @@ struct gds_point {
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int y;
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int y;
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};
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};
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/**
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* @brief Stores the result of the cell checks.
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*/
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struct gds_cell_checks {
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int unresolved_child_count; /**< @brief Number of unresolved cell instances inside this cell */
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int affected_by_reference_loop; /**< @brief 1 if the cell is affected by a reference loop and therefore not renderable */
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/**
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* @brief For the internal use of the checker.
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* @warning Do not use this structure and its contents!
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*/
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struct _check_internals {
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int marker;
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} _internal;
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};
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/**
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/**
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* @brief Date information for cells and libraries
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* @brief Date information for cells and libraries
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*/
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*/
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@ -105,6 +122,7 @@ struct gds_cell {
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GList *child_cells; /**< @brief List of #gds_cell_instance elements */
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GList *child_cells; /**< @brief List of #gds_cell_instance elements */
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GList *graphic_objs; /**< @brief List of #gds_graphics */
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GList *graphic_objs; /**< @brief List of #gds_graphics */
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struct gds_library *parent_library; /**< @brief Pointer to parent library */
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struct gds_library *parent_library; /**< @brief Pointer to parent library */
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struct gds_cell_checks checks; /**< @brief Checking results */
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};
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};
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/**
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/**
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