Fix coding style in vector-operations.c

This commit is contained in:
Mario Hüttel 2019-10-28 23:55:22 +01:00
parent 188c6f5d87
commit 6d31193123

View File

@ -46,6 +46,7 @@ double vector_2d_scalar_multipy(struct vector_2d *a, struct vector_2d *b)
void vector_2d_normalize(struct vector_2d *vec)
{
double len;
if (!vec)
return;
len = sqrt(pow(vec->x, 2) + pow(vec->y, 2));
@ -97,10 +98,9 @@ struct vector_2d *vector_2d_alloc(void)
void vector_2d_free(struct vector_2d *vec)
{
if (vec) {
if (vec)
free(vec);
}
}
void vector_2d_scale(struct vector_2d *vec, double scale)
{
@ -114,9 +114,9 @@ void vector_2d_scale(struct vector_2d *vec, double scale)
double vector_2d_abs(struct vector_2d *vec)
{
double len = 0.0;
if (vec) {
if (vec)
len = sqrt(pow(vec->x, 2) + pow(vec->y, 2));
}
return len;
}