Fix coding style in vector-operations.c
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188c6f5d87
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@ -46,9 +46,10 @@ double vector_2d_scalar_multipy(struct vector_2d *a, struct vector_2d *b)
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void vector_2d_normalize(struct vector_2d *vec)
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{
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double len;
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if (!vec)
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return;
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len = sqrt(pow(vec->x,2)+pow(vec->y,2));
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len = sqrt(pow(vec->x, 2) + pow(vec->y, 2));
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vec->x = vec->x/len;
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vec->y = vec->y/len;
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}
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@ -97,9 +98,8 @@ struct vector_2d *vector_2d_alloc(void)
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void vector_2d_free(struct vector_2d *vec)
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{
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if (vec) {
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if (vec)
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free(vec);
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}
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}
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void vector_2d_scale(struct vector_2d *vec, double scale)
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@ -114,9 +114,9 @@ void vector_2d_scale(struct vector_2d *vec, double scale)
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double vector_2d_abs(struct vector_2d *vec)
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{
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double len = 0.0;
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if (vec) {
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len = sqrt(pow(vec->x,2)+pow(vec->y,2));
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}
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if (vec)
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len = sqrt(pow(vec->x, 2) + pow(vec->y, 2));
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return len;
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}
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@ -142,7 +142,7 @@ void vector_2d_subtract(struct vector_2d *res, struct vector_2d *a, struct vecto
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void vector_2d_add(struct vector_2d *res, struct vector_2d *a, struct vector_2d *b)
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{
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if (res && a && b) {
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res->x = a->x +b->x;
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res->x = a->x + b->x;
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res->y = a->y + b->y;
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}
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}
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