Merge branch 'master' into python-renderer
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@@ -35,15 +35,44 @@
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#include <gds-render/geometric/vector-operations.h>
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#include <stdbool.h>
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/**
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* @brief Union describing a bounding box
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*
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* Two ways of accessing a bounding box are possible.
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*
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* Either, use the "named" vectors struct to specifically access the points
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* @code
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* lower_left = box.vectors.lower_left;
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* upper right = box.vectors.upper_right;
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* @endcode
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*
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* or use the iterable vector array:
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* @code
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* for (i = 0; i < 2; i++)
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* box.vector_array[i] = points[i];
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* @endcode
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*/
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union bounding_box {
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/** Coordinate System is (y up | x right) */
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/**
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* @brief Location vectors of upper right and lower left bounding box points
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* @note Coordinate System is (y up | x right)
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*/
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struct _vectors {
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/** @brief Lower left point of the bounding box */
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struct vector_2d lower_left;
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/** @brief Upper right point of the bounding box */
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struct vector_2d upper_right;
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} vectors;
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/**
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* @brief Array of vectors representing a bounding box
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* @note This is more convenient for iterating
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*/
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struct vector_2d vector_array[2];
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};
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/*
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* @brief Pointer to a function that takes any pointer and converts this object to a vector_2d struct
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*/
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typedef void (*conv_generic_to_vector_2d_t)(void *, struct vector_2d *);
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/**
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@@ -52,14 +81,14 @@ typedef void (*conv_generic_to_vector_2d_t)(void *, struct vector_2d *);
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* @param conv_func Conversion function to convert vertices to vector_2d structs.
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* @param box Box to write to. This box is not updated! All previous data is discarded
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*/
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void bounding_box_calculate_polygon(GList *vertices, conv_generic_to_vector_2d_t conv_func, union bounding_box *box);
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void bounding_box_calculate_from_polygon(GList *vertices, conv_generic_to_vector_2d_t conv_func, union bounding_box *box);
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/**
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* @brief Update an exisitng bounding box with another one.
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* @param destination Target box to update
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* @param update Box to update the target with
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*/
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void bounding_box_update_box(union bounding_box *destination, union bounding_box *update);
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void bounding_box_update_with_box(union bounding_box *destination, union bounding_box *update);
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/**
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* @brief Prepare an empty bounding box.
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@@ -76,7 +105,7 @@ void bounding_box_prepare_empty(union bounding_box *box);
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* @param conv_func Conversion function to convert \p pt to a vector_2d. May be NULL
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* @param pt Point to update bounding box with
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*/
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void bounding_box_update_point(union bounding_box *destination, conv_generic_to_vector_2d_t conv_func, void *pt);
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void bounding_box_update_with_point(union bounding_box *destination, conv_generic_to_vector_2d_t conv_func, void *pt);
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/**
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* @brief Return all four corner points of a bounding box
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@@ -102,7 +131,7 @@ void bounding_box_get_all_points(struct vector_2d *points, union bounding_box *b
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* @param rotation_deg Rotation of bounding box around the origin in degrees (counterclockwise)
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* @param flip_at_x Flip the boundig box on the x axis before rotating.
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* @param box Bounding box the operations should be applied to.
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* @note Keep in mind, that this bounding boxy is actually the bounding box of the rotated boundig box and not the object itself.
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* @note Keep in mind, that this bounding box is actually the bounding box of the rotated boundig box and not the object itself.
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* It might be too big.
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*/
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void bounding_box_apply_transform(double scale, double rotation_deg, bool flip_at_x, union bounding_box *box);
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@@ -113,6 +142,9 @@ void bounding_box_apply_transform(double scale, double rotation_deg, bool flip_a
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* @param thickness Thisckness of the path
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* @param conv_func Conversion function for vertices to vector_2d structs
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* @param box Bounding box to write results in.
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* @warning This function is not yet implemented correctly. Miter points of paths are not taken into account.
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* If a path is the outmost object of your cell _and_ it is not parallel to one of the coordinate axes,
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* the calculated bounding box size might be off. In other cases it should be reasonable close to the real bounding box.
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*/
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void bounding_box_update_with_path(GList *vertices, double thickness, conv_generic_to_vector_2d_t conv_func, union bounding_box *box);
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