Add poly2tri and C++ wrapper for polygon tesselation.
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preview-rendering/poly2tri-wrapper/CMakeLists.txt
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11
preview-rendering/poly2tri-wrapper/CMakeLists.txt
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project(poly2tri-wrapper LANGUAGES CXX)
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cmake_minimum_required(VERSION 3.12)
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add_subdirectory(../../3rdparty/poly2tri poly2tri)
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set(CMAKE_CXX_STANDARD 14)
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aux_source_directory("src" WRAPPER_SOURCES)
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add_library(${PROJECT_NAME} STATIC ${WRAPPER_SOURCES})
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target_link_libraries(${PROJECT_NAME} poly2tri)
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target_include_directories(${PROJECT_NAME} PUBLIC "include")
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#ifndef _POLY2TRI_WRAPPER_H_
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#define _POLY2TRI_WRAPPER_H_
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <gds-render/gds-utils/gds-types.h>
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int tesselator_triangulate_polygon(const struct gds_graphics *gfx, double scale, float **output_vertices, size_t *vertex_count);
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#endif /* _POLY2TRI_WRAPPER_H_ */
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58
preview-rendering/poly2tri-wrapper/src/poly2tri-wrapper.cpp
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preview-rendering/poly2tri-wrapper/src/poly2tri-wrapper.cpp
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#include <iostream>
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#include <poly2tri/poly2tri.h>
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#include <poly2tri-wrapper/poly2tri-wrapper.h>
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//#include <gds-render/gds-utils/gds-types.h>
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#include <vector>
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int tesselator_triangulate_polygon(const struct gds_graphics *gfx, double scale, float** output_vertices, size_t *vertex_count)
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{
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GList *vertex_iter;
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std::vector<p2t::Point*> polyline;
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if (gfx->gfx_type != GRAPHIC_POLYGON)
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return -1;
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for (vertex_iter = gfx->vertices; vertex_iter; vertex_iter = g_list_next(vertex_iter)) {
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struct gds_point *gds_pt = (struct gds_point *)vertex_iter->data;
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auto pt = new p2t::Point((double)gds_pt->x/scale, (double)gds_pt->y/scale);
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polyline.push_back(pt);
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}
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auto my_cdt = p2t::CDT(polyline);
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my_cdt.Triangulate();
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auto triangles = my_cdt.GetTriangles();
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/* Free the triangles */
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for (auto it = triangles.begin(); it != triangles.end(); it++) {
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auto triangle = *it;
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std::cout << "Triangle: " <<
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triangle->GetPoint(0)->x << "|" << triangle->GetPoint(0)->y << ","
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<< triangle->GetPoint(1)->x << "|" << triangle->GetPoint(1)->x << ","
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<< triangle->GetPoint(2)->x << "|" << triangle->GetPoint(2)->y
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<< std::endl;
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}
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/* Get the amount of triangles */
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auto count = triangles.size();
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*output_vertices = (float *)malloc(2*sizeof(float)*3*count);
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*vertex_count = count * 3;
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/* Free the points in the vector */
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for (unsigned int i = 0; i < count; i++) {
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for (int j = 0; j < 3; j++) {
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auto pt = triangles[i]->GetPoint(j);
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unsigned int idx = i * 6 + j * 2;
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(*output_vertices)[idx] = (float)pt->x;
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(*output_vertices)[idx + 1] = (float)pt->y;
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}
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}
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for (auto it = polyline.begin(); it != polyline.end(); it++)
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delete *it;
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return 0;
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}
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