Merge branch 'dev' into python-renderer
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c7ceef7d66
@ -145,7 +145,7 @@ static void calculate_path_miter_points(struct vector_2d *a, struct vector_2d *b
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vector_2d_subtract(m2, m2, &v_vec);
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vector_2d_subtract(m2, m2, &v_vec);
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}
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}
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void bounding_box_calculate_path_box(GList *vertices, double thickness,
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void bounding_box_update_with_path(GList *vertices, double thickness,
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conv_generic_to_vector_2d_t conv_func, union bounding_box *box)
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conv_generic_to_vector_2d_t conv_func, union bounding_box *box)
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{
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{
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GList *vertex_iterator;
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GList *vertex_iterator;
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@ -191,24 +191,40 @@ void bounding_box_update_point(union bounding_box *destination, conv_generic_to_
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destination->vectors.upper_right.y = MAX(destination->vectors.upper_right.y, point.y);
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destination->vectors.upper_right.y = MAX(destination->vectors.upper_right.y, point.y);
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}
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}
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/**
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void bounding_box_get_all_points(struct vector_2d *points, union bounding_box *box)
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* @brief Apply transformations onto bounding box.
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{
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* @param scale Scaling factor
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if (!points || !box)
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* @param rotation_deg Roation of bounding box around the origin in degrees (counterclockwise)
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return;
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* @param flip_at_x Flip the boundig box on the x axis before rotating.
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* @param box Bounding box the operations should be applied to.
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points[0].x = box->vectors.lower_left.x;
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*/
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points[0].y = box->vectors.lower_left.y;
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points[1].x = box->vectors.upper_right.x;
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points[1].y = box->vectors.lower_left.y;
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points[2].x = box->vectors.upper_right.x;
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points[2].y = box->vectors.upper_right.y;
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points[3].x = box->vectors.lower_left.x;
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points[3].y = box->vectors.upper_right.y;
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}
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void bounding_box_apply_transform(double scale, double rotation_deg, bool flip_at_x, union bounding_box *box)
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void bounding_box_apply_transform(double scale, double rotation_deg, bool flip_at_x, union bounding_box *box)
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{
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{
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int i;
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int i;
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struct vector_2d input_points[4];
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/* Due to linearity, the order of the operations does not matter.
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if (!box)
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* flip must be applied before rotation as defined by the GDS format
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return;
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*/
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for (i = 0; i < 2; i++) {
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bounding_box_get_all_points(input_points, box);
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box->vector_array[i].y *= (flip_at_x ? -1 : 1);
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vector_2d_rotate(&box->vector_array[i], rotation_deg * M_PI / 180);
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/* Reset box */
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vector_2d_scale(&box->vector_array[i], scale);
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bounding_box_prepare_empty(box);
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for (i = 0; i < 4; i++) {
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input_points[i].y *= (flip_at_x ? -1 : 1);
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vector_2d_rotate(&input_points[i], rotation_deg * M_PI / 180.0);
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vector_2d_scale(&input_points[i], scale);
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bounding_box_update_point(box, NULL, &input_points[i]);
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}
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}
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}
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}
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@ -63,7 +63,7 @@ static void update_box_with_gfx(union bounding_box *box, struct gds_graphics *gf
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* Please be aware if paths are the outmost elements of your cell.
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* Please be aware if paths are the outmost elements of your cell.
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* You might end up with a completely wrong calculated cell size.
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* You might end up with a completely wrong calculated cell size.
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*/
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*/
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bounding_box_calculate_path_box(gfx->vertices, gfx->width_absolute,
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bounding_box_update_with_path(gfx->vertices, gfx->width_absolute,
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(conv_generic_to_vector_2d_t)&convert_gds_point_to_2d_vector,
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(conv_generic_to_vector_2d_t)&convert_gds_point_to_2d_vector,
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¤t_box);
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¤t_box);
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break;
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break;
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@ -46,12 +46,75 @@ union bounding_box {
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typedef void (*conv_generic_to_vector_2d_t)(void *, struct vector_2d *);
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typedef void (*conv_generic_to_vector_2d_t)(void *, struct vector_2d *);
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/**
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* @brief Calculate bounding box of polygon
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* @param vertices List of vertices that describe the polygon
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* @param conv_func Conversion function to convert vertices to vector_2d structs.
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* @param box Box to write to. This box is not updated! All previous data is discarded
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*/
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void bounding_box_calculate_polygon(GList *vertices, conv_generic_to_vector_2d_t conv_func, union bounding_box *box);
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void bounding_box_calculate_polygon(GList *vertices, conv_generic_to_vector_2d_t conv_func, union bounding_box *box);
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/**
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* @brief Update an exisitng bounding box with another one.
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* @param destination Target box to update
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* @param update Box to update the target with
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*/
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void bounding_box_update_box(union bounding_box *destination, union bounding_box *update);
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void bounding_box_update_box(union bounding_box *destination, union bounding_box *update);
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/**
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* @brief Prepare an empty bounding box.
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*
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* Updating this specially prepared box, results in a bounding box that is the same size as the update
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*
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* @param box Box to preapre
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*/
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void bounding_box_prepare_empty(union bounding_box *box);
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void bounding_box_prepare_empty(union bounding_box *box);
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/**
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* @brief Update bounding box with a point
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* @param destination Bounding box to update
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* @param conv_func Conversion function to convert \p pt to a vector_2d. May be NULL
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* @param pt Point to update bounding box with
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*/
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void bounding_box_update_point(union bounding_box *destination, conv_generic_to_vector_2d_t conv_func, void *pt);
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void bounding_box_update_point(union bounding_box *destination, conv_generic_to_vector_2d_t conv_func, void *pt);
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/**
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* @brief Return all four corner points of a bounding box
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* @param[out] points Array of 4 vector_2d structs that has to be allocated by the caller
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* @param box Bounding box
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*/
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void bounding_box_get_all_points(struct vector_2d *points, union bounding_box *box);
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/**
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* @brief Apply transformations onto bounding box.
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*
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* All corner points of the bounding \f$ \vec{P_i} \f$ box are transformed to output points \f$ \vec{P_o} \f$ by:
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*
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* \f$ \vec{P_o} = s \cdot \begin{pmatrix}\cos\left(\phi\right) & -\sin\left(\phi\right)\\ \sin\left(\phi\right) & \cos\left(\phi\right)\end{pmatrix} \cdot \begin{pmatrix} 1 & 0 \\ 0 & -1^{m} \end{pmatrix} \cdot \vec{P_i} \f$, with:
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*
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* * \f$s\f$: Scale
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* * \f$m\f$: 1, if flipped_at_x is True, else 0
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* * \f$\phi\f$: Rotation angle in radians. The conversion degrees => radians is done internally
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*
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* The result is the bounding box generated around all output points
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*
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* @param scale Scaling factor
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* @param rotation_deg Rotation of bounding box around the origin in degrees (counterclockwise)
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* @param flip_at_x Flip the boundig box on the x axis before rotating.
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* @param box Bounding box the operations should be applied to.
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* @note Keep in mind, that this bounding boxy is actually the bounding box of the rotated boundig box and not the object itself.
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* It might be too big.
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*/
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void bounding_box_apply_transform(double scale, double rotation_deg, bool flip_at_x, union bounding_box *box);
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void bounding_box_apply_transform(double scale, double rotation_deg, bool flip_at_x, union bounding_box *box);
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void bounding_box_calculate_path_box(GList *vertices, double thickness, conv_generic_to_vector_2d_t conv_func, union bounding_box *box);
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/**
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* @brief Calculate the bounding box of a path and update the given bounding box
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* @param vertices Vertices the path is made up of
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* @param thickness Thisckness of the path
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* @param conv_func Conversion function for vertices to vector_2d structs
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* @param box Bounding box to write results in.
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*/
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void bounding_box_update_with_path(GList *vertices, double thickness, conv_generic_to_vector_2d_t conv_func, union bounding_box *box);
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#endif /* _BOUNDING_BOX_H_ */
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#endif /* _BOUNDING_BOX_H_ */
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