LayerSettings: Fix memory leak: GList of layer infos was not freed. Add
dispose to LayerSettings which takes care of this task.
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@ -39,9 +39,36 @@ static void layer_settings_init(LayerSettings *self)
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self->layer_infos = NULL;
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self->layer_infos = NULL;
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}
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}
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static void layer_info_delete_with_name(struct layer_info *const info)
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{
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if (!info)
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return;
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if (info->name)
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free(info->name);
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free(info);
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}
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static void layer_settings_dispose(GObject *obj)
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{
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LayerSettings *self;
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self = GDS_RENDER_LAYER_SETTINGS(obj);
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if (self->layer_infos) {
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g_list_free_full(self->layer_infos, (GDestroyNotify)layer_info_delete_with_name);
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self->layer_infos = NULL;
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}
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G_OBJECT_CLASS(layer_settings_parent_class)->dispose(obj);
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}
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static void layer_settings_class_init(LayerSettingsClass *klass)
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static void layer_settings_class_init(LayerSettingsClass *klass)
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{
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{
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(void)klass;
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GObjectClass *oclass;
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oclass = G_OBJECT_CLASS(klass);
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oclass->dispose = layer_settings_dispose;
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return;
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return;
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}
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}
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@ -76,16 +103,6 @@ static struct layer_info *layer_info_copy(const struct layer_info * const info)
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return copy;
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return copy;
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}
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}
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static void layer_info_delete_with_name(struct layer_info *const info)
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{
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if (!info)
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return;
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if (info->name)
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free(info->name);
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free(info);
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}
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LayerSettings *layer_settings_new()
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LayerSettings *layer_settings_new()
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{
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{
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return g_object_new(GDS_RENDER_TYPE_LAYER_SETTINGS, NULL);
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return g_object_new(GDS_RENDER_TYPE_LAYER_SETTINGS, NULL);
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