trigonometric operations added
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@ -25,9 +25,11 @@
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#include <stdio.h>
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#include "bounding-box.h"
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#include <math.h>
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#define MIN(a,b) (((a) < (b)) ? (a) : (b)) /**< @brief Return smaller number */
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#define MAX(a,b) (((a) > (b)) ? (a) : (b)) /**< @brief Return bigger number */
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#define ABS_DBL(a) ((a) < 0 ? -(a) : (a))
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void bounding_box_calculate_polygon(GList *vertices, conv_generic_to_vector_2d_t conv_func, union bounding_box *box)
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{
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@ -41,7 +43,10 @@ void bounding_box_calculate_polygon(GList *vertices, conv_generic_to_vector_2d_t
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for (list_item = vertices; list_item != NULL; list_item = g_list_next(list_item)) {
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/* Convert generic vertex to vector_2d */
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if (conv_func)
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conv_func((void *)list_item->data, &temp_vec);
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else
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vector_2d_copy(&temp_vec, (struct vector_2d *)list_item->data);
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/* Update bounding coordinates with vertex */
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xmin = MIN(xmin, temp_vec.x);
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@ -79,3 +84,56 @@ void bounding_box_prepare_empty(union bounding_box *box)
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box->vectors.upper_right.x = DBL_MIN;
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box->vectors.upper_right.y = DBL_MIN;
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}
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static void calculate_path_miter_points(struct vector_2d *a, struct vector_2d *b, struct vector_2d *c,
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struct vector_2d *m1, struct vector_2d *m2, double width)
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{
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double angle, angle_sin, u;
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struct vector_2d ba, bc, u_vec, v_vec, ba_norm;
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if (!a || !b || !c || !m1 || !m2)
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return;
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vector_2d_subtract(&ba, a, b);
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vector_2d_subtract(&bc, c, b);
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angle = vector_2d_calculate_angle_between(&ba, &bc);
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if (ABS_DBL(angle) < 0.05 || ABS_DBL(angle - M_PI) < 0.1) {
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/* Specail cases Don*/
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vector_2d_copy(&ba_norm, &ba);
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vector_2d_rotate(&ba_norm, DEG2RAD(90));
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vector_2d_normalize(&ba_norm);
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vector_2d_scale(&ba_norm, width/2.0);
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vector_2d_add(m1, b, &ba_norm);
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vector_2d_subtract(m2, b, &ba_norm);
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return;
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}
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angle_sin = sin(angle);
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u = width/(2*angle_sin);
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vector_2d_copy(&u_vec, &ba);
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vector_2d_copy(&v_vec, &bc);
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vector_2d_normalize(&u_vec);
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vector_2d_normalize(&v_vec);
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vector_2d_scale(&u_vec, u);
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vector_2d_scale(&v_vec, u);
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vector_2d_copy(m1, b);
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vector_2d_add(m1, m1, &u_vec);
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vector_2d_add(m1, m1, &v_vec);
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vector_2d_copy(m2, b);
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vector_2d_subtract(m2, m2, &u_vec);
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vector_2d_subtract(m2, m2, &v_vec);
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}
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void bounding_box_calculate_path_box(GList *vertices, conv_generic_to_vector_2d_t conv_func, union bounding_box *box)
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{
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}
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void bounding_box_update_point(union bounding_box *destination, conv_generic_to_vector_2d_t conv_func, void *pt)
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{
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}
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@ -41,5 +41,5 @@ typedef void (*conv_generic_to_vector_2d_t)(void *, struct vector_2d *);
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void bounding_box_calculate_polygon(GList *vertices, conv_generic_to_vector_2d_t conv_func, union bounding_box *box);
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void bounding_box_update_box(union bounding_box *destination, union bounding_box *update);
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void bounding_box_prepare_empty(union bounding_box *box);
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void bounding_box_update_point(union bounding_box *destination, conv_generic_to_vector_2d_t conv_func, void *pt);
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#endif /* _BOUNDING_BOX_H_ */
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@ -27,6 +27,8 @@
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#include <math.h>
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#include <stdlib.h>
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#define ABS_DBL(a) ((a) < 0 ? -(a) : (a))
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double vector_2d_scalar_multipy(struct vector_2d *a, struct vector_2d *b)
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{
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if (a && b)
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@ -35,7 +37,7 @@ double vector_2d_scalar_multipy(struct vector_2d *a, struct vector_2d *b)
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return 0.0;
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}
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void vector_2d_normaize(struct vector_2d *vec)
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void vector_2d_normalize(struct vector_2d *vec)
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{
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double len;
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if (!vec)
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@ -53,14 +55,14 @@ void vector_2d_rotate(struct vector_2d *vec, double angle)
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sin_val = sin(angle);
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cos_val = cos(angle);
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vecor_2d_copy(&temp, vec);
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vector_2d_copy(&temp, vec);
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/* Apply rotation matrix */
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vec->x = (cos_val * temp.x) - (sin_val * temp.y);
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vec->y = (sin_val * temp.x) + (cos_val * temp.y);
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}
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struct vector_2d *vecor_2d_copy(struct vector_2d *opt_res, struct vector_2d *vec)
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struct vector_2d *vector_2d_copy(struct vector_2d *opt_res, struct vector_2d *vec)
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{
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struct vector_2d *res;
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@ -109,3 +111,30 @@ double vector_2d_abs(struct vector_2d *vec)
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}
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return len;
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}
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double vector_2d_calculate_angle_between(struct vector_2d *a, struct vector_2d *b)
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{
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double cos_angle;
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if (!a || !b)
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return 0.0;
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cos_angle = ABS_DBL(vector_2d_scalar_multipy(a, b)) / (vector_2d_abs(a) * vector_2d_abs(b));
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return acos(cos_angle);
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}
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void vector_2d_subtract(struct vector_2d *res, struct vector_2d *a, struct vector_2d *b)
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{
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if (res && a && b) {
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res->x = a->x - b->x;
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res->y = a->y - b->y;
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}
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}
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void vector_2d_add(struct vector_2d *res, struct vector_2d *a, struct vector_2d *b)
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{
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if (res && a && b) {
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res->x = a->x +b->x;
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res->y = a->y + b->y;
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}
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}
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@ -26,19 +26,25 @@
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#ifndef _VECTOR_OPERATIONS_H_
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#define _VECTOR_OPERATIONS_H_
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#include <math.h>
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struct vector_2d {
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double x;
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double y;
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};
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#define DEG2RAD(a) ((a)*M_PI/180.0)
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double vector_2d_scalar_multipy(struct vector_2d *a, struct vector_2d *b);
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void vector_2d_normalize(struct vector_2d *vec);
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void vecor_2d_rotate(struct vector_2d *vec, double angle);
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struct vector_2d *vecor_2d_copy(struct vector_2d *opt_res, struct vector_2d *vec);
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void vector_2d_rotate(struct vector_2d *vec, double angle);
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struct vector_2d *vector_2d_copy(struct vector_2d *opt_res, struct vector_2d *vec);
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struct vector_2d *vector_2d_alloc(void);
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void vector_2d_free(struct vector_2d *vec);
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void vector_2d_scale(struct vector_2d *vec, double scale);
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double vector_2d_abs(struct vector_2d *vec);
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double vector_2d_calculate_angle_between(struct vector_2d *a, struct vector_2d *b);
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void vector_2d_subtract(struct vector_2d *res, struct vector_2d *a, struct vector_2d *b);
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void vector_2d_add(struct vector_2d *res, struct vector_2d *a, struct vector_2d *b);
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#endif /* _VECTOR_OPERATIONS_H_ */
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