Update include file hierarchy: Move include file to central include tree
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geometric/bounding-box.c
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204
geometric/bounding-box.c
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/*
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* GDSII-Converter
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* Copyright (C) 2018 Mario Hüttel <mario.huettel@gmx.net>
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*
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* This file is part of GDSII-Converter.
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*
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* GDSII-Converter is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation.
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*
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* GDSII-Converter is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GDSII-Converter. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @file bounding-box.c
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* @brief Calculation of bounding boxes
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* @author Mario Hüttel <mario.huettel@gmx.net>
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*/
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/**
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* @addtogroup geometric
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* @{
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*/
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#include <stdio.h>
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#include <math.h>
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#include <gds-render/geometric/bounding-box.h>
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#define MIN(a,b) (((a) < (b)) ? (a) : (b)) /**< @brief Return smaller number */
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#define MAX(a,b) (((a) > (b)) ? (a) : (b)) /**< @brief Return bigger number */
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#define ABS_DBL(a) ((a) < 0 ? -(a) : (a))
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void bounding_box_calculate_polygon(GList *vertices, conv_generic_to_vector_2d_t conv_func, union bounding_box *box)
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{
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double xmin = DBL_MAX, xmax = -DBL_MAX, ymin = DBL_MAX, ymax = -DBL_MAX;
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struct vector_2d temp_vec;
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GList *list_item;
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/* Check for errors */
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if (!conv_func || !box || !vertices)
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return;
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for (list_item = vertices; list_item != NULL; list_item = g_list_next(list_item)) {
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/* Convert generic vertex to vector_2d */
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if (conv_func)
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conv_func((void *)list_item->data, &temp_vec);
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else
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vector_2d_copy(&temp_vec, (struct vector_2d *)list_item->data);
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/* Update bounding coordinates with vertex */
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xmin = MIN(xmin, temp_vec.x);
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xmax = MAX(xmax, temp_vec.x);
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ymin = MIN(ymin, temp_vec.y);
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ymax = MAX(ymax, temp_vec.y);
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}
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/* Fill bounding box with results */
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box->vectors.lower_left.x = xmin;
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box->vectors.lower_left.y = ymin;
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box->vectors.upper_right.x = xmax;
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box->vectors.upper_right.y = ymax;
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}
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void bounding_box_update_box(union bounding_box *destination, union bounding_box *update)
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{
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if (!destination || !update)
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return;
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destination->vectors.lower_left.x = MIN(destination->vectors.lower_left.x,
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update->vectors.lower_left.x);
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destination->vectors.lower_left.y = MIN(destination->vectors.lower_left.y,
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update->vectors.lower_left.y);
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destination->vectors.upper_right.x = MAX(destination->vectors.upper_right.x,
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update->vectors.upper_right.x);
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destination->vectors.upper_right.y = MAX(destination->vectors.upper_right.y,
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update->vectors.upper_right.y);
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}
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void bounding_box_prepare_empty(union bounding_box *box)
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{
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box->vectors.lower_left.x = DBL_MAX;
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box->vectors.lower_left.y = DBL_MAX;
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box->vectors.upper_right.x = -DBL_MAX;
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box->vectors.upper_right.y = -DBL_MAX;
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}
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static void calculate_path_miter_points(struct vector_2d *a, struct vector_2d *b, struct vector_2d *c,
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struct vector_2d *m1, struct vector_2d *m2, double width)
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{
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double angle, angle_sin, u;
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struct vector_2d ba, bc, u_vec, v_vec, ba_norm;
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if (!a || !b || !c || !m1 || !m2)
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return;
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vector_2d_subtract(&ba, a, b);
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vector_2d_subtract(&bc, c, b);
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angle = vector_2d_calculate_angle_between(&ba, &bc);
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if (ABS_DBL(angle) < 0.05 || ABS_DBL(angle - M_PI) < 0.1) {
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/* Specail cases Don*/
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vector_2d_copy(&ba_norm, &ba);
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vector_2d_rotate(&ba_norm, DEG2RAD(90));
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vector_2d_normalize(&ba_norm);
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vector_2d_scale(&ba_norm, width/2.0);
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vector_2d_add(m1, b, &ba_norm);
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vector_2d_subtract(m2, b, &ba_norm);
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return;
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}
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angle_sin = sin(angle);
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u = width/(2*angle_sin);
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vector_2d_copy(&u_vec, &ba);
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vector_2d_copy(&v_vec, &bc);
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vector_2d_normalize(&u_vec);
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vector_2d_normalize(&v_vec);
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vector_2d_scale(&u_vec, u);
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vector_2d_scale(&v_vec, u);
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vector_2d_copy(m1, b);
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vector_2d_add(m1, m1, &u_vec);
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vector_2d_add(m1, m1, &v_vec);
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vector_2d_copy(m2, b);
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vector_2d_subtract(m2, m2, &u_vec);
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vector_2d_subtract(m2, m2, &v_vec);
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}
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void bounding_box_calculate_path_box(GList *vertices, double thickness,
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conv_generic_to_vector_2d_t conv_func, union bounding_box *box)
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{
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GList *vertex_iterator;
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struct vector_2d pt;
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printf("Warning! Function bounding_box_calculate_path_box not yet implemented correctly!\n");
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if (!vertices || !box)
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return;
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for (vertex_iterator = vertices; vertex_iterator != NULL; vertex_iterator = g_list_next(vertex_iterator)) {
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if (conv_func != NULL)
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conv_func(vertex_iterator->data, &pt);
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else
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(void)vector_2d_copy(&pt, (struct vector_2d *)vertex_iterator->data);
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/* These are approximations.
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* Used as long as miter point calculation is not fully implemented
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*/
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box->vectors.lower_left.x = MIN(box->vectors.lower_left.x, pt.x - thickness/2);
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box->vectors.lower_left.y = MIN(box->vectors.lower_left.y, pt.y - thickness/2);
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box->vectors.upper_right.x = MAX(box->vectors.upper_right.x, pt.x + thickness/2);
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box->vectors.upper_right.y = MAX(box->vectors.upper_right.y, pt.y + thickness/2);
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}
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}
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void bounding_box_update_point(union bounding_box *destination, conv_generic_to_vector_2d_t conv_func, void *pt)
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{
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struct vector_2d point;
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if (!destination || !pt)
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return;
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if (conv_func)
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conv_func(pt, &point);
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else
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(void)vector_2d_copy(&point, (struct vector_2d *)pt);
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destination->vectors.lower_left.x = MIN(destination->vectors.lower_left.x, point.x);
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destination->vectors.lower_left.y = MIN(destination->vectors.lower_left.y, point.y);
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destination->vectors.upper_right.x = MAX(destination->vectors.upper_right.x, point.x);
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destination->vectors.upper_right.y = MAX(destination->vectors.upper_right.y, point.y);
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}
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/**
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* @brief Apply transformations onto bounding box.
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* @param scale Scaling factor
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* @param rotation_deg Roation of bounding box around the origin in degrees (counterclockwise)
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* @param flip_at_x Flip the boundig box on the x axis before rotating.
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* @param box Bounding box the operations should be applied to.
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*/
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void bounding_box_apply_transform(double scale, double rotation_deg, bool flip_at_x, union bounding_box *box)
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{
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int i;
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/* Due to linearity, the order of the operations does not matter.
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* flip must be applied before rotation as defined by the GDS format
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*/
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for (i = 0; i < 2; i++) {
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box->vector_array[i].y *= (flip_at_x ? -1 : 1);
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vector_2d_rotate(&box->vector_array[i], rotation_deg * M_PI / 180);
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vector_2d_scale(&box->vector_array[i], scale);
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}
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}
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/** @} */
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