gds-render/geometric/bounding-box.c

230 lines
6.9 KiB
C

/*
* GDSII-Converter
* Copyright (C) 2018 Mario Hüttel <mario.huettel@gmx.net>
*
* This file is part of GDSII-Converter.
*
* GDSII-Converter is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation.
*
* GDSII-Converter is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GDSII-Converter. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file bounding-box.c
* @brief Calculation of bounding boxes
* @author Mario Hüttel <mario.huettel@gmx.net>
*/
/**
* @addtogroup geometric
* @{
*/
#include <stdio.h>
#include <math.h>
#include <gds-render/geometric/bounding-box.h>
#define MIN(a, b) (((a) < (b)) ? (a) : (b)) /**< @brief Return smaller number */
#define MAX(a, b) (((a) > (b)) ? (a) : (b)) /**< @brief Return bigger number */
#define ABS_DBL(a) ((a) < 0 ? -(a) : (a))
void bounding_box_calculate_from_polygon(GList *vertices, conv_generic_to_vector_2d_t conv_func, union bounding_box *box)
{
double xmin = DBL_MAX, xmax = -DBL_MAX, ymin = DBL_MAX, ymax = -DBL_MAX;
struct vector_2d temp_vec;
GList *list_item;
/* Check for errors */
if (!conv_func || !box || !vertices)
return;
for (list_item = vertices; list_item != NULL; list_item = g_list_next(list_item)) {
/* Convert generic vertex to vector_2d */
if (conv_func)
conv_func((void *)list_item->data, &temp_vec);
else
vector_2d_copy(&temp_vec, (struct vector_2d *)list_item->data);
/* Update bounding coordinates with vertex */
xmin = MIN(xmin, temp_vec.x);
xmax = MAX(xmax, temp_vec.x);
ymin = MIN(ymin, temp_vec.y);
ymax = MAX(ymax, temp_vec.y);
}
/* Fill bounding box with results */
box->vectors.lower_left.x = xmin;
box->vectors.lower_left.y = ymin;
box->vectors.upper_right.x = xmax;
box->vectors.upper_right.y = ymax;
}
void bounding_box_update_with_box(union bounding_box *destination, union bounding_box *update)
{
if (!destination || !update)
return;
destination->vectors.lower_left.x = MIN(destination->vectors.lower_left.x,
update->vectors.lower_left.x);
destination->vectors.lower_left.y = MIN(destination->vectors.lower_left.y,
update->vectors.lower_left.y);
destination->vectors.upper_right.x = MAX(destination->vectors.upper_right.x,
update->vectors.upper_right.x);
destination->vectors.upper_right.y = MAX(destination->vectors.upper_right.y,
update->vectors.upper_right.y);
}
void bounding_box_prepare_empty(union bounding_box *box)
{
box->vectors.lower_left.x = DBL_MAX;
box->vectors.lower_left.y = DBL_MAX;
box->vectors.upper_right.x = -DBL_MAX;
box->vectors.upper_right.y = -DBL_MAX;
}
/**
* @brief Calculate path miter points for a pathwith a \p width and the anchors \p a \p b \p c.
* @param[in] a
* @param[in] b
* @param[in] c
* @param[out] m1
* @param[out] m2
* @param[in] width
* @return Miter points in \p m1 and \p m2
* @note This function is currently unused (and untested). Ignore any compiler warning regarding this function.
*/
static void calculate_path_miter_points(struct vector_2d *a, struct vector_2d *b, struct vector_2d *c,
struct vector_2d *m1, struct vector_2d *m2, double width)
{
double angle, angle_sin, u;
struct vector_2d ba, bc, u_vec, v_vec, ba_norm;
if (!a || !b || !c || !m1 || !m2)
return;
vector_2d_subtract(&ba, a, b);
vector_2d_subtract(&bc, c, b);
angle = vector_2d_calculate_angle_between(&ba, &bc);
if (ABS_DBL(angle) < 0.05 || ABS_DBL(angle - M_PI) < 0.1) {
/* Specail cases Don*/
vector_2d_copy(&ba_norm, &ba);
vector_2d_rotate(&ba_norm, DEG2RAD(90));
vector_2d_normalize(&ba_norm);
vector_2d_scale(&ba_norm, width/2.0);
vector_2d_add(m1, b, &ba_norm);
vector_2d_subtract(m2, b, &ba_norm);
return;
}
angle_sin = sin(angle);
u = width/(2*angle_sin);
vector_2d_copy(&u_vec, &ba);
vector_2d_copy(&v_vec, &bc);
vector_2d_normalize(&u_vec);
vector_2d_normalize(&v_vec);
vector_2d_scale(&u_vec, u);
vector_2d_scale(&v_vec, u);
vector_2d_copy(m1, b);
vector_2d_add(m1, m1, &u_vec);
vector_2d_add(m1, m1, &v_vec);
vector_2d_copy(m2, b);
vector_2d_subtract(m2, m2, &u_vec);
vector_2d_subtract(m2, m2, &v_vec);
}
void bounding_box_update_with_path(GList *vertices, double thickness,
conv_generic_to_vector_2d_t conv_func, union bounding_box *box)
{
GList *vertex_iterator;
struct vector_2d pt;
if (!vertices || !box)
return;
for (vertex_iterator = vertices; vertex_iterator != NULL; vertex_iterator = g_list_next(vertex_iterator)) {
if (conv_func != NULL)
conv_func(vertex_iterator->data, &pt);
else
(void)vector_2d_copy(&pt, (struct vector_2d *)vertex_iterator->data);
/* These are approximations.
* Used as long as miter point calculation is not fully implemented
*/
box->vectors.lower_left.x = MIN(box->vectors.lower_left.x, pt.x - thickness/2);
box->vectors.lower_left.y = MIN(box->vectors.lower_left.y, pt.y - thickness/2);
box->vectors.upper_right.x = MAX(box->vectors.upper_right.x, pt.x + thickness/2);
box->vectors.upper_right.y = MAX(box->vectors.upper_right.y, pt.y + thickness/2);
}
}
void bounding_box_update_with_point(union bounding_box *destination, conv_generic_to_vector_2d_t conv_func, void *pt)
{
struct vector_2d point;
if (!destination || !pt)
return;
if (conv_func)
conv_func(pt, &point);
else
(void)vector_2d_copy(&point, (struct vector_2d *)pt);
destination->vectors.lower_left.x = MIN(destination->vectors.lower_left.x, point.x);
destination->vectors.lower_left.y = MIN(destination->vectors.lower_left.y, point.y);
destination->vectors.upper_right.x = MAX(destination->vectors.upper_right.x, point.x);
destination->vectors.upper_right.y = MAX(destination->vectors.upper_right.y, point.y);
}
void bounding_box_get_all_points(struct vector_2d *points, union bounding_box *box)
{
if (!points || !box)
return;
points[0].x = box->vectors.lower_left.x;
points[0].y = box->vectors.lower_left.y;
points[1].x = box->vectors.upper_right.x;
points[1].y = box->vectors.lower_left.y;
points[2].x = box->vectors.upper_right.x;
points[2].y = box->vectors.upper_right.y;
points[3].x = box->vectors.lower_left.x;
points[3].y = box->vectors.upper_right.y;
}
void bounding_box_apply_transform(double scale, double rotation_deg, bool flip_at_x, union bounding_box *box)
{
int i;
struct vector_2d input_points[4];
if (!box)
return;
bounding_box_get_all_points(input_points, box);
/* Reset box */
bounding_box_prepare_empty(box);
for (i = 0; i < 4; i++) {
input_points[i].y *= (flip_at_x ? -1 : 1);
vector_2d_rotate(&input_points[i], rotation_deg * M_PI / 180.0);
vector_2d_scale(&input_points[i], scale);
bounding_box_update_with_point(box, NULL, &input_points[i]);
}
}
/** @} */