151 lines
2.9 KiB
C
151 lines
2.9 KiB
C
/*
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* GDSII-Converter
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* Copyright (C) 2018 Mario Hüttel <mario.huettel@gmx.net>
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*
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* This file is part of GDSII-Converter.
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*
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* GDSII-Converter is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation.
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*
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* GDSII-Converter is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GDSII-Converter. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @file vector-operations.c
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* @brief 2D Vector operations
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* @author Mario Hüttel <mario.huettel@gmx.net>
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*/
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/**
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* @addtogroup geometric
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* @{
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*/
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#include <math.h>
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#include <stdlib.h>
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#include <gds-render/geometric/vector-operations.h>
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#define ABS_DBL(a) ((a) < 0 ? -(a) : (a))
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double vector_2d_scalar_multipy(struct vector_2d *a, struct vector_2d *b)
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{
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if (a && b)
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return (a->x * b->x) + (a->y * b->y);
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else
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return 0.0;
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}
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void vector_2d_normalize(struct vector_2d *vec)
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{
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double len;
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if (!vec)
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return;
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len = sqrt(pow(vec->x,2)+pow(vec->y,2));
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vec->x = vec->x/len;
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vec->y = vec->y/len;
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}
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void vector_2d_rotate(struct vector_2d *vec, double angle)
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{
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double sin_val, cos_val;
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struct vector_2d temp;
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if (!vec)
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return;
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sin_val = sin(angle);
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cos_val = cos(angle);
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vector_2d_copy(&temp, vec);
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/* Apply rotation matrix */
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vec->x = (cos_val * temp.x) - (sin_val * temp.y);
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vec->y = (sin_val * temp.x) + (cos_val * temp.y);
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}
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struct vector_2d *vector_2d_copy(struct vector_2d *opt_res, struct vector_2d *vec)
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{
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struct vector_2d *res;
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if (!vec)
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return NULL;
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if (opt_res)
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res = opt_res;
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else
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res = vector_2d_alloc();
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if (res) {
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res->x = vec->x;
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res->y = vec->y;
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}
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return res;
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}
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struct vector_2d *vector_2d_alloc(void)
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{
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return (struct vector_2d *)malloc(sizeof(struct vector_2d));
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}
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void vector_2d_free(struct vector_2d *vec)
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{
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if (vec) {
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free(vec);
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}
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}
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void vector_2d_scale(struct vector_2d *vec, double scale)
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{
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if (!vec)
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return;
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vec->x *= scale;
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vec->y *= scale;
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}
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double vector_2d_abs(struct vector_2d *vec)
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{
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double len = 0.0;
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if (vec) {
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len = sqrt(pow(vec->x,2)+pow(vec->y,2));
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}
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return len;
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}
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double vector_2d_calculate_angle_between(struct vector_2d *a, struct vector_2d *b)
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{
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double cos_angle;
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if (!a || !b)
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return 0.0;
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cos_angle = ABS_DBL(vector_2d_scalar_multipy(a, b)) / (vector_2d_abs(a) * vector_2d_abs(b));
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return acos(cos_angle);
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}
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void vector_2d_subtract(struct vector_2d *res, struct vector_2d *a, struct vector_2d *b)
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{
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if (res && a && b) {
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res->x = a->x - b->x;
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res->y = a->y - b->y;
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}
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}
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void vector_2d_add(struct vector_2d *res, struct vector_2d *a, struct vector_2d *b)
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{
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if (res && a && b) {
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res->x = a->x +b->x;
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res->y = a->y + b->y;
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}
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}
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/** @} */
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