Add opengl shader program class
This commit is contained in:
		@@ -12,6 +12,6 @@ aux_source_directory("src" SRC_DIR)
 | 
				
			|||||||
add_library(${PROJECT_NAME} SHARED ${SRC_DIR})
 | 
					add_library(${PROJECT_NAME} SHARED ${SRC_DIR})
 | 
				
			||||||
target_include_directories(${PROJECT_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/include)
 | 
					target_include_directories(${PROJECT_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/include)
 | 
				
			||||||
target_include_directories(${PROJECT_NAME} PRIVATE ${EPOXY_INCLUDE_DIRS})
 | 
					target_include_directories(${PROJECT_NAME} PRIVATE ${EPOXY_INCLUDE_DIRS})
 | 
				
			||||||
target_link_libraries(${PROJECT_NAME} PUBLIC ${GLIB_LDFLAGS} ${GTK3_LDFLAGS} ${EPOXY_LDFLAGS})
 | 
					target_link_libraries(${PROJECT_NAME} PUBLIC ${GLIB_LDFLAGS} ${GTK3_LDFLAGS} ${EPOXY_LDFLAGS} shimatta-opengl)
 | 
				
			||||||
target_link_directories(${PROJECT_NAME} PUBLIC ${GLIB_LINK_DIRS} ${GTK3_LINK_DIRS} ${EPOXY_LINK_DIRS})
 | 
					target_link_directories(${PROJECT_NAME} PUBLIC ${GLIB_LINK_DIRS} ${GTK3_LINK_DIRS} ${EPOXY_LINK_DIRS})
 | 
				
			||||||
target_include_directories(${PROJECT_NAME} PUBLIC ${GLIB_INCLUDE_DIRS} ${GTK3_INCLUDE_DIRS})
 | 
					target_include_directories(${PROJECT_NAME} PUBLIC ${GLIB_INCLUDE_DIRS} ${GTK3_INCLUDE_DIRS})
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -0,0 +1,75 @@
 | 
				
			|||||||
 | 
					/*
 | 
				
			||||||
 | 
					 * This file is part of Shimatta OpenGL.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					* Foobar is free software: you can redistribute it and/or modify
 | 
				
			||||||
 | 
					* it under the terms of the GNU General Public License version 2 as
 | 
				
			||||||
 | 
					* published by the Free Software Foundation.
 | 
				
			||||||
 | 
					*
 | 
				
			||||||
 | 
					* Shimatta OpenGL is distributed in the hope that it will be useful,
 | 
				
			||||||
 | 
					* but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
				
			||||||
 | 
					* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 | 
				
			||||||
 | 
					* GNU General Public License for more details.
 | 
				
			||||||
 | 
					*
 | 
				
			||||||
 | 
					* You should have received a copy of the GNU General Public License
 | 
				
			||||||
 | 
					* along with GtkGraphView. If not, see <https://www.gnu.org/licenses/>.
 | 
				
			||||||
 | 
					*/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include <glib.h>
 | 
				
			||||||
 | 
					#include <glib-object.h>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					G_BEGIN_DECLS
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define SHIMATTA_TYPE_OPENGL_PROGRAM (shimatta_opengl_program_get_type())
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					G_DECLARE_FINAL_TYPE(ShimattaOpenglProgram, shimatta_opengl_program, SHIMATTA, OPENGL_PROGRAM, GObject);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/**
 | 
				
			||||||
 | 
					 * @brief generate a new shader program using the source code for the shaders
 | 
				
			||||||
 | 
					 * @param vertex_shader Vertex shader source code
 | 
				
			||||||
 | 
					 * @param geometry_shader Geometry shader source code
 | 
				
			||||||
 | 
					 * @param fragment_shader Fragement shader source code
 | 
				
			||||||
 | 
					 * @return New shader program
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					ShimattaOpenglProgram *shimatta_opengl_program_new_from_data(const char *vertex_shader,
 | 
				
			||||||
 | 
					                                                                const char *geometry_shader,
 | 
				
			||||||
 | 
					                                                                const char *fragment_shader);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/**
 | 
				
			||||||
 | 
					 * @brief shimatta_opengl_program_new_from_file
 | 
				
			||||||
 | 
					 * @param vertex_shader Source file for the vertex shader
 | 
				
			||||||
 | 
					 * @param geometry_shader Source file for the geometry shader
 | 
				
			||||||
 | 
					 * @param fragment_shader source file for the fragment shader
 | 
				
			||||||
 | 
					 * @return New shader program
 | 
				
			||||||
 | 
					 * @note The files have tobe accessible when calling @ref shimatta_opengl_program_compile
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					ShimattaOpenglProgram *shimatta_opengl_program_new_from_file(const char *vertex_shader,
 | 
				
			||||||
 | 
					                                                const char *geometry_shader,
 | 
				
			||||||
 | 
					                                                const char *fragment_shader);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/**
 | 
				
			||||||
 | 
					 * @brief Compile the OpenGL Program
 | 
				
			||||||
 | 
					 * @param program Shader Program
 | 
				
			||||||
 | 
					 * @param error_text Error message from compilation. May be NULL.
 | 
				
			||||||
 | 
					 * @param error_text_size Size in bytes of the error_text buffer. May be 0.
 | 
				
			||||||
 | 
					 * @return 0 if successful. If Error error text will hold the error
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					int shimatta_opengl_program_compile(ShimattaOpenglProgram *program, char *error_text, size_t error_text_size);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/**
 | 
				
			||||||
 | 
					 * @brief Active shader program.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * The activation only works, if the program is compiled successfully
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * @param program Shader program
 | 
				
			||||||
 | 
					 * @return 0 if successful
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					int shimatta_opengl_program_use(ShimattaOpenglProgram *program);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/**
 | 
				
			||||||
 | 
					 * @brief Check if shader program is compiled
 | 
				
			||||||
 | 
					 * @param program Shader program
 | 
				
			||||||
 | 
					 * @return true if successfully built
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					gboolean shimatta_opengl_program_is_compiled(ShimattaOpenglProgram *program);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					G_END_DECLS
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -0,0 +1,75 @@
 | 
				
			|||||||
 | 
					/*
 | 
				
			||||||
 | 
					 * This file is part of Shimatta OpenGL.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					* Foobar is free software: you can redistribute it and/or modify
 | 
				
			||||||
 | 
					* it under the terms of the GNU General Public License version 2 as
 | 
				
			||||||
 | 
					* published by the Free Software Foundation.
 | 
				
			||||||
 | 
					*
 | 
				
			||||||
 | 
					* Shimatta OpenGL is distributed in the hope that it will be useful,
 | 
				
			||||||
 | 
					* but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
				
			||||||
 | 
					* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 | 
				
			||||||
 | 
					* GNU General Public License for more details.
 | 
				
			||||||
 | 
					*
 | 
				
			||||||
 | 
					* You should have received a copy of the GNU General Public License
 | 
				
			||||||
 | 
					* along with GtkGraphView. If not, see <https://www.gnu.org/licenses/>.
 | 
				
			||||||
 | 
					*/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include <shimatta-opengl-program.h>
 | 
				
			||||||
 | 
					#include <epoxy/gl.h>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					struct _ShimattaOpenglProgram {
 | 
				
			||||||
 | 
						GObject super;
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					typedef struct {
 | 
				
			||||||
 | 
						GLint shader_id;
 | 
				
			||||||
 | 
						gboolean compiled;
 | 
				
			||||||
 | 
						char *fragment_file;
 | 
				
			||||||
 | 
						char *vertex_file;
 | 
				
			||||||
 | 
						char *geometry_file;
 | 
				
			||||||
 | 
						char *fragment_src;
 | 
				
			||||||
 | 
						char *vertex_src;
 | 
				
			||||||
 | 
						char *geometry_src;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					} ShimattaOpenglProgramPrivate;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					G_DEFINE_TYPE_WITH_PRIVATE(ShimattaOpenglProgram, shimatta_opengl_program, G_TYPE_OBJECT);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static void shimatta_opengl_program_class_init(ShimattaOpenglProgramClass *klass)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						(void)klass;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static void shimatta_opengl_program_init(ShimattaOpenglProgram *self)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						ShimattaOpenglProgramPrivate *priv;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						priv = shimatta_opengl_program_get_instance_private(self);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						priv->shader_id = 0;
 | 
				
			||||||
 | 
						priv->vertex_src = NULL;
 | 
				
			||||||
 | 
						priv->vertex_file = NULL;
 | 
				
			||||||
 | 
						priv->fragment_src = NULL;
 | 
				
			||||||
 | 
						priv->geometry_src = NULL;
 | 
				
			||||||
 | 
						priv->fragment_file = NULL;
 | 
				
			||||||
 | 
						priv->geometry_file = NULL;
 | 
				
			||||||
 | 
						priv->compiled = false;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					ShimattaOpenglProgram *shimatta_opengl_program_new_from_data(const char *vertex_shader, const char *geometry_shader,
 | 
				
			||||||
 | 
													const char *fragment_shader)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						ShimattaOpenglProgram *ret;
 | 
				
			||||||
 | 
						ShimattaOpenglProgramPrivate *priv;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						ret = g_object_new(SHIMATTA_TYPE_OPENGL_PROGRAM, NULL);
 | 
				
			||||||
 | 
						priv = shimatta_opengl_program_get_instance_private(ret);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						priv->fragment_src = g_strdup(fragment_shader);
 | 
				
			||||||
 | 
						priv->geometry_src = g_strdup(geometry_shader);
 | 
				
			||||||
 | 
						priv->vertex_src= g_strdup(vertex_shader);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return ret;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user